#!/usr/bin/env bash # steam-sdk.sh — extract the one file the app needs from the Steamworks SDK, and stage the # local-only app id. # # Why not unzip the whole SDK: it is ~24 MB of C++ headers, examples and tools we never build. # The runtime dependency is exactly one native library, and the release tooling (ContentBuilder) # is only needed on the machine that uploads a depot. # # ./scripts/steam-sdk.sh ~/Downloads/steamworks_sdk_165.zip # ./scripts/steam-sdk.sh ~/Downloads/steamworks_sdk_165.zip --contentbuilder # # --contentbuilder also extracts sdk/tools/ContentBuilder into steam/contentbuilder/ — that is # the release tooling (steamcmd + the app_build/depot vdf templates). It is a separate opt-in # because it is only needed on the machine that uploads a depot, and it is ~12 MB of binaries. # # steam_api64.dll is Valve's redistributable — shipping it beside a Steam-published exe is # permitted by the Steamworks terms. It is NOT committed: steam/ is gitignored, like ffmpeg/. set -euo pipefail ZIP="${1:-$HOME/Downloads/steamworks_sdk_165.zip}" WANT_CONTENTBUILDER="${2:-}" ROOT="$(cd "$(dirname "$0")/.." && pwd)" [ -f "$ZIP" ] || { echo "❌ SDK zip not found: $ZIP" >&2; echo " Download it from partner.steamgames.com/downloads/steamworks_sdk.zip while signed in." >&2; exit 1; } mkdir -p "$ROOT/steam" python3 - "$ZIP" "$ROOT" <<'PY' import sys, zipfile, pathlib zip_path, root = sys.argv[1], pathlib.Path(sys.argv[2]) want = "sdk/redistributable_bin/win64/steam_api64.dll" dest = root / "steam" / "steam_api64.dll" with zipfile.ZipFile(zip_path) as z: with z.open(want) as src, open(dest, "wb") as out: out.write(src.read()) print(f"✓ {dest.relative_to(root)} ({dest.stat().st_size // 1024} KB)") PY # steam_appid.txt is a LOCAL TESTING affordance: it lets SteamAPI.Init() resolve an app id # without going through the Steam client. 480 is Valve's public Spacewar test app, so the app # can be exercised before LlamaCasty has an app id of its own. It is Debug-only in the csproj # and must never ship in a depot — Valve's guidance is to remove it from release builds. printf '480\n' > "$ROOT/steam/steam_appid.txt" echo "✓ steam/steam_appid.txt = 480 (Spacewar, local Debug testing only)" if [ "$WANT_CONTENTBUILDER" = "--contentbuilder" ]; then python3 - "$ZIP" "$ROOT" <<'PY' import sys, zipfile, pathlib zip_path, root = sys.argv[1], pathlib.Path(sys.argv[2]) prefix = "sdk/tools/ContentBuilder/" dest = root / "steam" / "contentbuilder" count = 0 with zipfile.ZipFile(zip_path) as z: for name in z.namelist(): if not name.startswith(prefix) or name.endswith("/"): continue target = dest / name[len(prefix):] target.parent.mkdir(parents=True, exist_ok=True) with z.open(name) as src, open(target, "wb") as out: out.write(src.read()) count += 1 print(f"✓ steam/contentbuilder/ ({count} files)") print(" Windows upload: steam/contentbuilder/builder/steamcmd.exe +login +run_app_build ") PY fi echo "" echo "Next: configure the paid Steam App ID for IEntitlement (SteamApps.BIsSubscribedApp)."