namespace ytLive.Services; /// /// A normalized CPU frame (32bpp BGRA, tightly packed). The capture path hands /// these to the UI thread, which copies them into the shared WriteableBitmap. /// Deliberately the only pixel type the rest of the app knows about — every /// future capture source (screen, background-removed webcam) feeds the same seam. /// public sealed class VideoFrame { public int Width { get; } public int Height { get; } public byte[] BgraPixels { get; } public int Stride => Width * 4; /// Producer frame epoch — a monotonically increasing number stamped by /// sources that RECYCLE their pixel buffers (the screen-capture ring, take-11 spike /// fix). Consumers that key caches on buffer identity (the compositor's paste cache) /// MUST include it, or a recycled array false-hits with stale content. Producers /// that hand out fresh arrays per frame leave it 0 — identity alone is then enough. public long Epoch { get; init; } /// Producer contract: every alpha byte in is 255 /// (DWM capture surfaces and MediaCapture video carry no alpha — the OS fills 255). /// Lets the compositor take a straight-copy fast path for a full-canvas opaque /// layer instead of 2M per-pixel blends. NEVER set it for paths whose pixels can /// be transparent (static art, web overlays, chat, the social-bar strip). public bool IsOpaque { get; init; } /// WebSource crop metadata: the alpha bounding box of the widget content /// within the full canvas (X/Y/W/H in pixels). When set, the compositor uses these /// bounds for Fill-style scaling (stretch to cover, no aspect preservation) instead of /// UniformToFill. The transparent margins of the full canvas are preserved so they /// reveal layers beneath — the crop defines the actual content region. public (int X, int Y, int W, int H)? CropBounds { get; init; } /// Where a SMALLER-than-canvas overlay composites, in master pixels /// (creator ruling 2026-09-26: the alert ticker draws INSIDE the Stream Alerts video /// box, not as a full-width strip pinned to the top edge). null — the default /// — means the canvas origin, which is what every full-canvas overlay wants. /// This is deliberately NOT a full-canvas frame: at 30–60fps a 1920×1080 /// overlay is 8.3MB of large-object-heap garbage per tick, and a 10s alert would /// churn ~2.5GB. A box-sized strip is ~370KB, so the position travels on the frame /// instead of in a 1920-wide transparent margin. public (int X, int Y)? Placement { get; init; } /// Composite origin X: if set, else 0. public int OriginX => Placement?.X ?? 0; /// Composite origin Y: if set, else 0. public int OriginY => Placement?.Y ?? 0; public VideoFrame(int width, int height, byte[] bgraPixels) { Width = width; Height = height; BgraPixels = bgraPixels; } }