namespace ytLive.Services.Audio;
///
/// Supplies the live-mix gain values (mic + loopback) as Func seams for
/// , sourced from the VM's volume/mute state. Read live
/// on every mix tick so slider drags and mutes take effect immediately on the
/// stream. Mute and zero volume can never disagree: 0 always reads as muted.
///
public sealed class AudioGainProvider
{
private readonly Func _micMuted;
private readonly Func _micVolume;
private readonly Func _gameMuted;
private readonly Func _gameVolume;
public AudioGainProvider(
Func micMuted,
Func micVolume,
Func gameMuted,
Func gameVolume)
{
_micMuted = micMuted;
_micVolume = micVolume;
_gameMuted = gameMuted;
_gameVolume = gameVolume;
}
/// Mic gain for the live mix (0 = muted).
public double MicGain() => _micMuted() ? 0 : _micVolume();
/// Loopback (desktop/game) gain for the live mix (0 = muted, 1 = unity).
/// Unity because the slider now drives system volume via PushSystemVolume,
/// so the WASAPI loopback signal is already scaled by the user's volume choice.
public double LoopbackGain() => _gameMuted() ? 0 : 1.0;
}