# HANDOFF — 2026-11-06 (Starting art + site scenes) ## State - `main`. TASK 21 (video layer + soundtrack), TASK 64 (green/blue screen) and TASK 32·4 (fragmented MP4) are complete; TASK 49 is retired (YouTube owns chat moderation — we just don't paint tombstones). - **Starting art replaced twice today** (`f7e1b76`, `a6f15a4`, fix `70e2c48`): the corrected onboarding screen is `Assets/starting-background.jpg`; both earlier images are in `Assets/archive/`. Bundled art is hash-keyed into the layout DB on first seed, so `StampDefaultBackgroundAsset` compares the stored asset's hash with the resource and re-stamps on a mismatch — replacing a bundled background needs no version bump. - Left panel alert stack shipped: Steam licence indicator pinned at row 1, event rows LIFO, click → About or Logs with the event's lines painted. Detail: `docs/ai/ui-surface.md`. - Site: the Starting screen is now in the scenes section (`scenes-shot`), deployed 2026-11-06 12:05. - Tests: 575 green; `FAST=1 ./scripts/verify.sh` ≈ 62s. Background suite 45 green. ## Next action - **App queue starts at 33** (bandwidth step-down), then 34/35/37/40/50/55, Move transitions, 9·5. - Site: 15-second demo clip → compress, poster, hero with reduced-motion fallback. Creator is shooting it. - Site repo commits are local (`llgit.llamachile.tube`); deploy is `./deploy.sh`, not a push. - Do not push the app absent a checkpoint request. - **Steam is a wait, not a task:** identity verification pending, tax review in Valve's queue (up to 30 business days). No app IDs, no store page, Release entitlement fails closed. ## Landmines - **The preview pane draws frame-source layers from a whitelist of DataTriggers.** A layer type with no trigger is invisible in the preview while its decode looks healthy. Add the trigger with the layer type; pin it with `MediaPreviewDisplayTests`. - **A bundled-art "version" heal cannot work**: the constant and the embedded resource are compiled at different moments, so a bump can race the image it is meant to ship. Compare bytes (`LayoutStore.AssetMatches`). Also: `AllBackgrounds()` returns only the LIVE scene's rows. - Pack URIs for bundled assets must be assembly-qualified (`/LlamaCasty;component/Assets/…`): the unqualified form resolves against the entry assembly, which is the test host under `dotnet test`. - Media sessions are keyed by **path + look** (`MainViewModel.MediaSessionKey`); never acquire by raw path. - **The audio pipe allows ONE server per name**; DEBUG suffixes it (id, else pid), Release does not. - Integration tests constructing `MainWindow` must set a temporary `LayoutPathOverride` and clear it in `finally`. - Bundled FFmpeg stays outside the single-file exe (`ExcludeFromSingleFile="true"`).