# HANDOFF — Session State ## Branch / Commit State **`main`**, working tree is **CLEAN** — all changes committed and pushed. No feature branches pre-1.0: all work lands on `main` per work unit. **Latest commit:** `6031a56` — gear cleanup + Default Location for Recordings + single Start + socials hover glow. ## What's In Flight Nothing — clean tree, ready for next task. ## Landmines - **TextBox.Mode=OneWay** is required for `RecordFolderDisplay` binding (get-only computed property). - **Pre-existing test failures (do not chase):** `AudioPipelineTests.Mix_HonorsProviderGains…` + `RoundClipInteractionTests.Round_Clip_Corner_Is_Grabbable…`. - **App running locks `ytLive.exe`** → build fails MSB3027. Kill PID before building. - **Test suite hangs** when running full vstest (WPF `RealAppHost` dispatcher deadlock); individual tests pass in isolation. Use `dotnet test` on individual test classes, not the full suite DLL. - **Pre-commit gate:** `./scripts/verify.sh` — clean build (0 warnings) + full tests + scope check. ## Todo state - TASK 3 (Capture Pipeline): 27/30 items done. Open: preview compositor (16), text source (17), alerts (20). Window capture absorbed into Screen picker (done). Background removal excluded from this build. - TASK 4 (RTMP Ingest): ✅ Shipped — all 7 items done (compositor, FFmpeg locator, encoder+RTMP, WASAPI audio, frame-pipeline, health stats, one-click go-live). - TASK 9 (Stream Management): items 1–3 shipped (reusable stream, health monitoring). Items 4–7 open: live chat, error handling, visibility picker, full broadcast form. - TASK 10 (Monetization): steps 1–7 shipped. Velopack auto-update pending. - TASK 18: shipped. Remaining = running-app verification (creator). - TASK 19/23 (Control Surface UX): ✅ Shipped — thumbnails, transitions (Cut/Fade/Move), edit mode, left panel two-state. - TASK 20 (Hotkeys): ✅ Shipped — F1-F5 scenes, F6-F9 actions, config UI, global hotkeys, conflict detection, persistence. - TASK 21 (Media source): Increment A shipped (model + persistence). Slices 4–12 open (decoder, FramePump wiring, compositor, loop/volume, UI, tests). Blocked on ffmpeg for integration test. - TASK 22 (Audio sync offset): not started — required for v1. - TASK 30: gear cleanup + record location + single Start + preview layout restructure — shipped across commits `6031a56` + `61b850f` + `455a409`. - Monetization: deferred (creator rethinking price/subscription model). - **File refactor (in progress — Commit 0 done):** MainViewModel.cs (3,900 lines) will be split into functional partials (Scenes, Background, Webcam, Audio, Trax, Socials, Streaming, Chat, Overlays, Account, License). `MainViewModel` is now `public partial class` (scaffold commit). Remaining: one commit per partial, each a roll-back point, `verify.sh` + `scope-check.sh` before each, docs in the same commit. MainWindow.xaml (1,681 lines) will be split into UserControls after Phase 1. Zero behavior change, tests stay green. ## Session summary (2026-08-29) - Corrected task status tracking: TASK 4 → ✅ Done, TASK 3 item15 (Window capture) → ✅ absorbed into Screen picker, TASK 3 status updated to 27/30 - ai.md updated: TASK 4 steps 5-7 added as shipped, stale "frame-pipeline wiring follows" removed - HANDOFF.md todo state expanded with full statuses for all active tasks - Discussed file organization: MainViewModel.cs (3,900 lines) is a god-object with 49 commands mixing scenes, camera, audio, streaming, socials, overlays, and auth. Next session: split into functional partials