670fe3a10a
- Add ElementKind (Static/Dynamic) to SceneElement base; Source/WebcamSceneConfig classify - Services/SceneGraph.cs: owns the Scenes collection (ViewModel's Scenes delegates to it), the element mutation surface (Add/Insert/Remove/Move, each invalidating the bake), and the queries that were scattered LINQ (GetBackground/GetWebcam/GetChatBoxes/GetSplitPoint/IsStatic) - SceneCompositor: split-aware BakeStaticBase + CompositeLayers + Render(.., staticBase, split); builds/caches the static base below the split point in source-rect space - FramePump: optional SceneGraph -> optimized bake+composite path; falls back to full render - MainViewModel: routes element mutations through the graph; invalidates the bake on static layout/opacity/visibility/useDefaultBackground changes and after background heal/Ensure - Integration test SceneGraphTests.BakedStaticBase_WithDynamicLayer_CompositesCorrectly Derivative survey (mandated): tried before writing — OBS does per-source opacity/visibility caching and static-scene baking; this mirrors OBS's 'cached static source' optimization. 3 documented defensive deviations from the spec (ChatOverlayLayer stays decoupled; background helpers stay VM-static for direct testability; full facade peel deferred post-1.0) in TASKS.md + ai.md. Scope check passed; clean build 0 warnings.
290 lines
9.1 KiB
C#
290 lines
9.1 KiB
C#
using System.ComponentModel;
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using System.Globalization;
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using System.Runtime.CompilerServices;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace ytLive.Models;
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public enum BorderAnimation
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{
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None,
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Pulse,
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Chase,
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Rainbow,
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Shimmer,
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MarchingAnts,
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Glow,
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Electricity,
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Sparkles
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}
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/// <summary>Whether an element's pixel content is fixed (bake once into the
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/// compositor's cached base) or changes every frame (composite each tick).
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/// See ai.md "SceneGraph component + baked-crust compositor" (TASK 31).</summary>
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public enum ElementKind
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{
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/// <summary>Pixels never change at runtime (images, background art).</summary>
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Static,
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/// <summary>Pixels change every frame (webcam, live capture, chat, web source).</summary>
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Dynamic
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}
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/// <summary>
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/// A thing rendered in a scene: a multi-instance Source (image/background/text)
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/// or a singleton resource's per-scene config (webcam). Carries the shared
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/// layout + clip/mirror + border surface the preview pipeline renders from.
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/// </summary>
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public abstract class SceneElement : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler? PropertyChanged;
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protected void Raise([CallerMemberName] string? name = null)
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=> PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name));
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protected bool Set<T>(ref T field, T value, [CallerMemberName] string? name = null)
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{
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if (EqualityComparer<T>.Default.Equals(field, value)) return false;
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field = value;
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Raise(name);
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return true;
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}
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public string Id { get; init; } = Guid.NewGuid().ToString();
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private string _name = string.Empty;
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public string Name { get => _name; set => Set(ref _name, value); }
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/// <summary>Whether this element's pixels are fixed (Static) or change every
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/// frame (Dynamic). The compositor bakes all Static layers below the first
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/// Dynamic layer once (see <c>SceneGraph.GetSplitPoint</c>).</summary>
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public virtual ElementKind Kind => ElementKind.Static;
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/// <summary>True only for singleton resources (webcam). Gates webcam-only UI.</summary>
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public virtual bool IsWebcam => false;
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/// <summary>True only for WebSource-type elements. Gates URI input visibility.</summary>
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public virtual bool IsWebSource => false;
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/// <summary>True for elements that can be dragged/resized in the preview (image, webcam).</summary>
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public virtual bool IsDraggable => false;
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/// <summary>True only for image sources — the raw preview renderer's discriminator.</summary>
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public virtual bool IsImageSource => false;
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/// <summary>True only for ChatBox-type sources. Gates chat overlay properties panel.</summary>
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public virtual bool IsChatBox => false;
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/// <summary>True only for Countdown-type sources. Gates timer properties panel.</summary>
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public virtual bool IsCountdown => false;
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public virtual bool IsBackground { get; set; }
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private bool _useDefaultBackground = true;
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/// <summary>When true, the shipped default background image is used and CustomBackgroundPath
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/// is ignored (but preserved). Toggled by the pill-switch in the properties panel.</summary>
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public bool UseDefaultBackground
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{
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get => _useDefaultBackground;
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set => Set(ref _useDefaultBackground, value);
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}
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private string? _customBackgroundPath;
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/// <summary>User-selected background image file path (FQFN). Null means use the app default.
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/// Stored as a reference only — the image file is not copied into the DB.</summary>
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public string? CustomBackgroundPath
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{
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get => _customBackgroundPath;
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set => Set(ref _customBackgroundPath, value);
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}
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private bool _isVisible = true;
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public bool IsVisible { get => _isVisible; set => Set(ref _isVisible, value); }
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private bool _isEditing;
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public bool IsEditing { get => _isEditing; set => Set(ref _isEditing, value); }
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private ClipShape _clipShape = ClipShape.Traditional;
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public ClipShape ClipShape
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{
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get => _clipShape;
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set
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{
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if (Set(ref _clipShape, value))
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Raise(nameof(ShapeButtonText));
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}
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}
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// The rectangular dimensions before a Round toggle, so switching back restores
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// the aspect instead of staying locked to the square Round used. Persisted so
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// the restore survives a reload of a Round element.
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private double? _rectWidth;
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private double? _rectHeight;
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public double? RectWidth { get => _rectWidth; set => Set(ref _rectWidth, value); }
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public double? RectHeight { get => _rectHeight; set => Set(ref _rectHeight, value); }
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public void ToggleClipShape()
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{
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if (ClipShape == ClipShape.Traditional)
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{
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RectWidth = Width;
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RectHeight = Height;
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ClipShape = ClipShape.Round;
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}
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else
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{
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ClipShape = ClipShape.Traditional;
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if (RectWidth is { } rw && RectHeight is { } rh)
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{
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Width = rw;
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Height = rh;
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RectWidth = null;
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RectHeight = null;
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}
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}
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}
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private bool _isMirrored;
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public bool IsMirrored
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{
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get => _isMirrored;
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set
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{
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if (Set(ref _isMirrored, value))
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{
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Raise(nameof(MirrorScale));
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Raise(nameof(MirrorButtonText));
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}
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}
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}
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public double MirrorScale => IsMirrored ? -1 : 1;
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public string MirrorButtonText => IsMirrored ? "Unmirror" : "Mirror";
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public string ShapeButtonText => ClipShape == ClipShape.Round ? "Rect" : "Round";
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// Live camera frames: the shared WriteableBitmap owned by CameraManager.
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private WriteableBitmap? _videoImageSource;
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public WriteableBitmap? VideoImageSource
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{
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get => _videoImageSource;
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set
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{
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if (Set(ref _videoImageSource, value))
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Raise(nameof(DisplaySource));
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}
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}
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/// <summary>What the preview shows: live frames (webcam) or a static image (sources).</summary>
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public abstract ImageSource? DisplaySource { get; }
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// Position/transform (per-scene usage)
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private double _x;
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public double X { get => _x; set => Set(ref _x, value); }
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private double _y;
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public double Y { get => _y; set => Set(ref _y, value); }
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private double _width;
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public double Width
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{
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get => _width;
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set
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{
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if (Set(ref _width, value))
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Raise(nameof(RoundBorderSize));
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}
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}
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private double _height;
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public double Height
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{
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get => _height;
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set
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{
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if (Set(ref _height, value))
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Raise(nameof(RoundBorderSize));
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}
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}
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private double _opacity = 1.0;
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public double Opacity { get => _opacity; set => Set(ref _opacity, value); }
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/// <summary>Round clip/border diameter = the shorter dimension (true circle).</summary>
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public double RoundBorderSize => Math.Min(Width, Height);
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// Border (OBS-style): #RRGGBB color, alpha opacity, pixel width. Off by default.
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private string _borderColor = string.Empty;
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public string BorderColor
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{
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get => _borderColor;
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set
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{
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if (Set(ref _borderColor, value))
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{
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Raise(nameof(HasBorder));
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Raise(nameof(BorderBrush));
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}
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}
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}
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private double _borderOpacity = 1.0;
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public double BorderOpacity
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{
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get => _borderOpacity;
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set
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{
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if (Set(ref _borderOpacity, value))
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{
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Raise(nameof(HasBorder));
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Raise(nameof(BorderBrush));
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}
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}
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}
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private int _borderWidth;
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public int BorderWidth
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{
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get => _borderWidth;
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set
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{
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if (Set(ref _borderWidth, value))
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{
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Raise(nameof(HasBorder));
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Raise(nameof(BorderBrush));
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}
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}
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}
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private BorderAnimation _borderAnimation = BorderAnimation.None;
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public BorderAnimation BorderAnimation { get => _borderAnimation; set => Set(ref _borderAnimation, value); }
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public bool HasBorder
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{
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get
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{
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if (BorderWidth <= 0) return false;
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return TryGetBorderColor(out _, out _, out _);
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}
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}
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public Brush? BorderBrush
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{
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get
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{
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if (!HasBorder || !TryGetBorderColor(out var r, out var g, out var b)) return null;
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var alpha = (byte)Math.Round(Math.Clamp(BorderOpacity, 0, 1) * 255);
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return new SolidColorBrush(Color.FromArgb(alpha, r, g, b));
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}
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}
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public bool TryGetBorderColor(out byte r, out byte g, out byte b)
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{
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r = g = b = 0;
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var hex = BorderColor.Trim().TrimStart('#');
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if (hex.Length != 6) return false;
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return byte.TryParse(hex.AsSpan(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out r)
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&& byte.TryParse(hex.AsSpan(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out g)
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&& byte.TryParse(hex.AsSpan(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out b);
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}
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}
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