Files

118 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Windows.Input;
namespace ytLive.Services;
/// <summary>
/// A modifier+key chord (e.g. Ctrl+F10, Alt+F1, F5).
/// Stored in the Settings table as "modifiers+vk" (both uint, decimal).
/// </summary>
public sealed record HotkeyChord(uint Modifiers, uint VirtualKey)
{
public const uint MOD_ALT = 0x0001;
public const uint MOD_CONTROL = 0x0002;
public const uint MOD_SHIFT = 0x0004;
public const uint MOD_WIN = 0x0008;
private static readonly Dictionary<uint, string> ModifierDisplay = new()
{
[MOD_CONTROL] = "Ctrl",
[MOD_ALT] = "Alt",
[MOD_SHIFT] = "Shift",
[MOD_WIN] = "Win",
};
/// <summary>Storage format: "modifiers+vk" (both decimal uint).</summary>
public override string ToString() => $"{Modifiers}+{VirtualKey}";
/// <summary>Parse from storage format ("modifiers+vk").</summary>
public static HotkeyChord ParseStorage(string s)
{
var parts = s.Split('+');
if (parts.Length != 2 ||
!uint.TryParse(parts[0], out var mod) ||
!uint.TryParse(parts[1], out var vk))
throw new FormatException($"Invalid hotkey storage format: {s}");
return new HotkeyChord(mod, vk);
}
/// <summary>Build from WPF Key + ModifierKeys (used during key capture).</summary>
public static HotkeyChord FromWpf(Key key, ModifierKeys modifiers)
{
uint vk = (uint)KeyInterop.VirtualKeyFromKey(key);
uint mod = 0;
if (modifiers.HasFlag(ModifierKeys.Control)) mod |= MOD_CONTROL;
if (modifiers.HasFlag(ModifierKeys.Alt)) mod |= MOD_ALT;
if (modifiers.HasFlag(ModifierKeys.Shift)) mod |= MOD_SHIFT;
if (modifiers.HasFlag(ModifierKeys.Windows)) mod |= MOD_WIN;
return new HotkeyChord(mod, vk);
}
/// <summary>Human-readable display string: "Ctrl+F10", "Alt+F1", "F5".</summary>
public string ToDisplayString()
{
var name = GetKeyName(VirtualKey);
if (Modifiers == 0) return name;
var sb = new System.Text.StringBuilder();
if ((Modifiers & MOD_CONTROL) != 0) { sb.Append("Ctrl"); sb.Append('+'); }
if ((Modifiers & MOD_ALT) != 0) { sb.Append("Alt"); sb.Append('+'); }
if ((Modifiers & MOD_SHIFT) != 0) { sb.Append("Shift"); sb.Append('+'); }
if ((Modifiers & MOD_WIN) != 0) { sb.Append("Win"); sb.Append('+'); }
sb.Append(name);
return sb.ToString();
}
/// <summary>Human-readable display string for a binding that may be null (unbound).</summary>
public static string DisplayString(HotkeyChord? chord) =>
chord?.ToDisplayString() ?? "None";
private static string GetKeyName(uint vk) =>
KeyNames.TryGetValue(vk, out var name) ? name : $"VK 0x{vk:X2}";
private static readonly Dictionary<uint, string> KeyNames = new()
{
// Letters A-Z (0x41-0x5A)
[0x41]="A",[0x42]="B",[0x43]="C",[0x44]="D",[0x45]="E",
[0x46]="F",[0x47]="G",[0x48]="H",[0x49]="I",[0x4A]="J",
[0x4B]="K",[0x4C]="L",[0x4D]="M",[0x4E]="N",[0x4F]="O",
[0x50]="P",[0x51]="Q",[0x52]="R",[0x53]="S",[0x54]="T",
[0x55]="U",[0x56]="V",[0x57]="W",[0x58]="X",[0x59]="Y",
[0x5A]="Z",
// Digits 0-9 (0x30-0x39)
[0x30]="0",[0x31]="1",[0x32]="2",[0x33]="3",[0x34]="4",
[0x35]="5",[0x36]="6",[0x37]="7",[0x38]="8",[0x39]="9",
// Function keys F1-F24 (0x70-0x87)
[0x70]="F1",[0x71]="F2",[0x72]="F3",[0x73]="F4",[0x74]="F5",
[0x75]="F6",[0x76]="F7",[0x77]="F8",[0x78]="F9",[0x79]="F10",
[0x7A]="F11",[0x7B]="F12",[0x7C]="F13",[0x7D]="F14",
[0x7E]="F15",[0x7F]="F16",[0x80]="F17",[0x81]="F18",
[0x82]="F19",[0x83]="F20",[0x84]="F21",[0x85]="F22",
[0x86]="F23",[0x87]="F24",
// Navigation
[0x08]="Bksp",[0x09]="Tab",[0x0D]="Enter",[0x13]="Pause",
[0x14]="CapsLock",[0x1B]="Esc",[0x20]="Space",[0x21]="PgUp",
[0x22]="PgDn",[0x23]="End",[0x24]="Home",[0x25]="←",
[0x26]="↑",[0x27]="→",[0x28]="↓",[0x2C]="PrintScreen",
[0x2D]="Insert",[0x2E]="Delete",
// Numpad
[0x60]="Num0",[0x61]="Num1",[0x62]="Num2",[0x63]="Num3",
[0x64]="Num4",[0x65]="Num5",[0x66]="Num6",[0x67]="Num7",
[0x68]="Num8",[0x69]="Num9",[0x6A]="*",[0x6B]="+",
[0x6C]=".",[0x6D]="-",[0x6E]=".",[0x6F]="/",
[0x90]="NumLock",[0x91]="ScrollLock",
// Punctuation / symbols
[0xBA]=";",[0xBB]="=",[0xBC]=",",[0xBD]="-",[0xBE]=".",
[0xBF]="/",[0xC0]="`",[0xDB]="[",[0xDC]="\\",
[0xDD]="]",[0xDE]="'",
// Media / browser / apps
[0xA0]="LShift",[0xA1]="RShift",
[0xA2]="LCtrl",[0xA3]="RCtrl",
[0xA4]="LAlt",[0xA5]="RAlt",
[0xAD]="Mute",[0xAE]="VolDown",[0xAF]="VolUp",
[0xB0]="Next",[0xB1]="Prev",[0xB3]="Stop",[0xB5]="Play",
[0xE2]="OEM_102",
};
}