e69db4d26c
The bar now renders ONE surface from the FIRST decision the creator makes — Record or Stream — with each world being the whole bar. Creator directive: "I wrote the fucking thing and I still can't figure-out how to do stuff", "forget this one dog plan bullshit". OBS/streaming-tool reference for the one-surface paradigm: https://obsproject.com (single mode toggle + context actions) — cited per spin-guard habit; the go-live/test pattern follows CEV (https://cev-desktop.aSean.xyz) precedent. - Mode: single segmented REC|ON-AIR switch (SegmentToggle/SegmentLabel in Themes/Controls.xaml); radio-exclusive world selection, one tap to flip. - Record world: switch + Start Recording, zero YouTube identity. - Stream world: switch + Go Live + Test + account zone right (Sign In until connected, then avatar with Change Account/Logout context menu). - Test is a child of Stream: procs only stream-armed AND signed-in. - Running: one reality line "dot word elapsed" (REC/LIVE/TEST; green/red/ gold) + End; worlds + switch retire. - Gear moved up from bottom bar, ~3 wordmark letters past the brand, single click opens Settings/Bug/Feature/About menu (TASK 40 Unit B shipped early). - Fix folded in: BeginTestStream now arms OnAirPillOn explicitly (unarmed pump booted with zero encoder outputs -> "At least one output is required" forced-stop cascade from TASK 41's pipeline). - VM: world/reality props + RaiseTopBarModes() wired into StreamStatus, pill, IsRecording, IsTestStream, IsConnected setters. Doc: ai.md top-bar model, ViewModels/index.md, Controls/index.md, TASKS.md, HANDOFF.md, new TASKS/task-42-top-bar-redesign.md; task-40 note. Tests: TopBarModeTests.cs (new Good Dog), PillRadioTests + TestStreamTests gates updated. Build 0 warnings; full suite 314/315 — single abort is the pre-existing env-dependent RealMouseDrag test (Path of Exile 2 running)
134 lines
4.5 KiB
C#
134 lines
4.5 KiB
C#
using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.Services;
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namespace ytLive.ViewModels;
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public partial class MainViewModel
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{
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private bool _isConnected;
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private string _accountAvatarUrl = string.Empty;
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private string _accountDisplayName = string.Empty;
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public bool IsConnected
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{
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get => _isConnected;
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set
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{
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if (SetProperty(ref _isConnected, value))
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{
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// ON-AIR requires a sign-in; dropping the session turns the pill
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// off so the state can never offer a stream without an account.
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if (!value) OnAirPillOn = false;
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RaiseTopBarModes();
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OnPropertyChanged(nameof(AccountStatusLightToolTip));
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}
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}
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}
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/// <summary>The connected YouTube account's avatar + name — shown in the top
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/// bar so the creator always sees WHICH account is about to go live.</summary>
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public string AccountAvatarUrl
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{
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get => _accountAvatarUrl;
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private set => SetProperty(ref _accountAvatarUrl, value);
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}
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public string AccountDisplayName
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{
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get => _accountDisplayName;
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private set => SetProperty(ref _accountDisplayName, value);
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}
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/// <summary>Tooltip for the account status light explaining the color.</summary>
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public string AccountStatusLightToolTip =>
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IsLive ? "Live on YouTube — the top bar is red to show the stream is on the air."
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: IsConnected ? "You're signed in to YouTube. The light is green; ON-AIR is available."
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: "Signed out — the light is red. You can still record locally; arming ON-AIR arms intent, and Start turns that intent into a sign-in.";
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// Restores the DPAPI-saved OAuth session so sign-in survives restarts.
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// Best-effort: refresh a near-expiry access token; a session that can no
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// longer refresh is discarded and the user signs in again.
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private async Task LoadSavedSessionAsync()
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{
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try
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{
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var saved = TokenStore.Load();
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if (saved == null) return;
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_youtubeAuth.SetSession(saved);
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if (saved.TokenExpiry <= DateTime.UtcNow.AddMinutes(5))
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{
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var refreshed = await Task.Run(() => _youtubeAuth.RefreshToken());
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if (!refreshed)
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{
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TokenStore.Clear();
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AppLog.Write("Saved session could not be refreshed; signed out");
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_notifications.Info("Signed out of YouTube",
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"The saved session expired — sign in again when you next go live.");
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return;
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}
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}
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IsConnected = true;
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SyncConnectedAccount();
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Ypp.OnAccountChanged();
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}
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catch (Exception ex)
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{
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AppLog.Write($"LoadSavedSessionAsync failed: {ex}");
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}
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}
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private void SyncConnectedAccount()
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{
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var channel = _youtubeAuth.CurrentChannel;
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AccountAvatarUrl = channel?.ProfileImageUrl ?? string.Empty;
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AccountDisplayName = channel?.DisplayName ?? string.Empty;
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}
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// Runs the OAuth flow (browser + loopback callback) on a background thread.
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// The resulting channel is returned to the caller and persisted via the
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// auth service's sessionChanged hook.
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private async Task<YouTubeChannel?> SignInAsync()
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{
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try
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{
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var channel = await Task.Run(() => _youtubeAuth.AuthenticateAsync());
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if (channel == null)
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{
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_notifications.Warning("Sign-in was unsuccessful", "Please try again.");
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return null;
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}
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IsConnected = true;
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SyncConnectedAccount();
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Ypp.OnAccountChanged();
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return channel;
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}
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catch (Exception ex)
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{
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_notifications.Error("Sign-in failed", ex.Message);
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return null;
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}
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}
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/// <summary>Signs out of YouTube (the delete-the-YouTube-slot action in the dialog).</summary>
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private async Task SignOutYouTubeAsync()
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{
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_youtubeAuth.ClearSession();
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TokenStore.Clear();
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IsConnected = false;
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SyncConnectedAccount();
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NotifySocialsChanged();
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Ypp.OnAccountChanged();
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AppLog.Write("Socials: signed out of YouTube");
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await Task.CompletedTask;
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}
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private async Task ChangeAccountAsync()
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{
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await SignOutYouTubeAsync();
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await SignInAsync();
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}
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} |