Files
LlamaCasty/ViewModels/MainViewModel.Sources.cs
gramps d4aa588da0 feat(alerts): TASK 43 — native events & alerts (six unique animations) + chat parity
Replace the external StreamElements feed with NATIVE YouTube events per the creator's
2026-09-23 question.

Chat parity half:
- YouTubeChatService decodes ALL SIX liveChat/messages event types into
  ChatMessage.Kind (superChat/superSticker/newSponsor/membershipGifting/
  giftMembershipReceived/memberMilestoneChat) — the four formerly-empty overlay
  rows are real now — and re-arms its one-shot poll on the server's
  pollingIntervalMillis (streamList connection semantics; clamp 1000-6000ms,
  maxResults=2000). ParsePage internal static seam + ChatPage record for
  deterministic tests; optional HttpClient ctor seam kept; InjectSimulatedMessage
  (TASK 41) preserved.

Alerts half (creator rulings: one celebration zone, six UNIQUE animations, no
menus/polls, sub mention = chat row only, NO viewer count):
- New SourceType.AlertBox 'Stream Alerts' (one per layout, CanAddAlerts gate
  mirroring chat; idle = transparent).
- AlertRenderer: six distinct branded animations (SuperChat slide-up/shine/
  count-up, SuperSticker scale-pop, NewMember drop-in/flash, MemberGift slide-left/
  chip-fan, GiftReceived confetti, MemberMilestone rise/growth-bar), every card
  drawing the 'made with LlamaCasty!' brand line.
- AlertOverlayLayer: true component (Commit-G pattern) — queue (cap 10, drop tail
  never stall), 33ms UI ticker, cache-first RenderFrame + UpdatePreview,
  Advance(double) as the deterministic test clock; ChatEventKind.None rows never
  enqueue.
- Wired: resolver RenderAlertBox, _alertLayer ctor + dispose, LoadLayout previews,
  Add menu item (Controls/LeftPanel.xaml), TestSessionViewModel sims tagged
  (member->NewMember, superchat->SuperChat).

Good Dog ONE integration test: AlertLayerTests (RealApp STA, real WPF raster) —
ParsePage classifies all six kinds + cadence fields; None rows enqueue nothing;
six events play pairwise-distinct moving frames then drain to null.

Gate: clean build 0 warnings; full suite 316/317, the one failure
(LayerReorderPersistenceTests.RealMouseDrag) repros on the clean tree — the
known environmental class (real-mouse-drag no-ops with a game/fullscreen window
focused).

References (OBS/overlay ecosystem):
- streamList semantics: https://developers.google.com/youtube/v3/live/docs/liveChatMessages/streamList
- OBS alert-box pattern (designated celebration zone, idle transparent): creator-chosen model
2026-09-24 08:27:00 -07:00

265 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Windows;
using Microsoft.Win32;
using ytLive.Helpers;
using ytLive.Models;
using ytLive.Services;
using ytLive.ViewModels;
namespace ytLive.ViewModels;
public partial class MainViewModel
{
private void AddSource(object? parameter)
{
var scene = StagedScene;
if (scene == null) return;
var sourceType = parameter is SourceType typed
? typed
: Enum.TryParse<SourceType>(parameter?.ToString(), true, out var parsed) ? parsed : SourceType.Image;
var baseName = sourceType switch
{
SourceType.Image => "Image",
SourceType.TextOverlay => "Text",
SourceType.Countdown => "Countdown",
SourceType.WebSource => "Web Resource",
SourceType.ChatBox => "YouTube Chat",
SourceType.AlertBox => "Stream Alerts",
_ => "Layer",
};
// The (+) menu only adds regular layers. The Background is a locked
// per-screen layer managed by EnsureBackground/NormalizeBackgrounds —
// never user-created, never deleted. YouTube Chat and Stream Alerts
// are one-per-layout.
if (sourceType is SourceType.DisplayCapture or SourceType.WindowCapture or SourceType.Background)
return;
if ((sourceType == SourceType.ChatBox && !CanAddYouTubeChat)
|| (sourceType == SourceType.AlertBox && !CanAddAlerts))
return;
// Web resources use "Web Resource-N" naming (0-indexed per scene)
var webCount = scene.Elements.OfType<Source>().Count(s => s.Type == SourceType.WebSource);
var source = new Source
{
Name = sourceType == SourceType.WebSource
? $"{baseName}-{webCount}"
: NextSourceName(scene, baseName),
Type = sourceType,
X = sourceType == SourceType.ChatBox ? 1400 : sourceType == SourceType.AlertBox ? 620 : 0,
Y = sourceType == SourceType.ChatBox ? 20 : sourceType == SourceType.AlertBox ? 430 : 0,
Width = sourceType == SourceType.WebSource ? 640 : sourceType == SourceType.ChatBox ? 500 : sourceType == SourceType.AlertBox ? 680 : 0,
Height = sourceType == SourceType.WebSource ? 480 : sourceType == SourceType.ChatBox ? 648 : sourceType == SourceType.AlertBox ? 200 : 0,
};
_sceneGraph.AddElement(scene, source);
if (sourceType == SourceType.WebSource)
{
_webView2Manager?.Register(source);
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName == nameof(Source.WebUri))
_webView2Manager?.OnWebUriChanged(source);
};
}
if (sourceType == SourceType.ChatBox)
{
source.PropertyChanged += (_, e) =>
{
if (e.PropertyName is nameof(Source.ChatFontSize) or nameof(Source.ChatFontColor)
or nameof(Source.ChatBackgroundColor) or nameof(Source.ChatBackgroundOpacity)
or nameof(Source.ChatMaxMessages) or nameof(Source.ChatShowTimestamps)
or nameof(Source.ChatShowBadges) or nameof(Source.ChatMemberColor)
or nameof(Source.ChatSuperChatColor) or nameof(Source.ChatFontFamily)
or nameof(Source.ChatFadeSeconds) or nameof(Source.Width) or nameof(Source.Height))
UpdateChatBoxPreview(source);
};
UpdateChatBoxPreview(source);
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
/// <summary>Drag-to-reorder in the layer list mutates <see cref="Scene.Elements"/>
/// directly in code-behind, bypassing SceneGraph's mutation surface. Trap it here
/// so the new z-order persists like any other layout change. Saves IMMEDIATELY at
/// drop — no debounce window — because a reorder is one discrete event: the write
/// stores BOTH the layer list (new SortOrder) and the preview layout (each layer's
/// X/Y/W/H) in the same Source rows.</summary>
public void OnSceneElementsReordered()
{
if (StagedScene != null) _sceneGraph.InvalidateBake(StagedScene);
SaveLayoutNow();
}
// Duplicate resource names get an incrementing suffix with no space: Image,
// Image2, Image3… The next free number is derived from the names actually in
// the scene, so deleting a middle resource never collides with a survivor.
private static string NextSourceName(Scene scene, string baseName)
{
var taken = scene.Elements.OfType<Source>()
.Select(s => s.Name)
.Where(n => string.Equals(n, baseName, StringComparison.OrdinalIgnoreCase)
|| (n.Length > baseName.Length
&& n.StartsWith(baseName, StringComparison.OrdinalIgnoreCase)
&& int.TryParse(n.Substring(baseName.Length), out _)))
.ToHashSet(StringComparer.OrdinalIgnoreCase);
if (!taken.Contains(baseName)) return baseName;
for (var i = 2; ; i++)
if (!taken.Contains($"{baseName}{i}"))
return $"{baseName}{i}";
}
private void AddImage()
{
var scene = StagedScene;
if (scene == null) return;
var candidates = BuildImageCandidates();
if (candidates.Count == 0)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
return;
}
var dialog = new ReuseImageDialog(new ReuseImageViewModel(candidates))
{
Owner = Application.Current.MainWindow
};
if (dialog.ShowDialog() != true) return;
if (dialog.WantsNew)
{
var bytes = PickImageBytes("Choose an image");
if (bytes != null) AddImageSource(bytes);
}
else
{
AddReusedImage(dialog.PickedAssetId!);
}
}
private List<ReuseImageCandidate> BuildImageCandidates()
{
var candidates = new List<ReuseImageCandidate>();
foreach (var scene in Scenes)
foreach (var source in scene.Elements.OfType<Source>().Where(s => s.Type == SourceType.Image && !string.IsNullOrWhiteSpace(s.AssetId)))
{
candidates.Add(new ReuseImageCandidate
{
SceneName = scene.Name,
SourceName = source.Name,
AssetId = source.AssetId!
});
}
return candidates;
}
private byte[]? PickImageBytes(string title)
{
var dialog = new OpenFileDialog
{
Title = title,
Filter = "Image files (*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp)|*.png;*.jpg;*.jpeg;*.bmp;*.gif;*.webp|All files (*.*)|*.*"
};
if (dialog.ShowDialog() != true) return null;
try
{
return File.ReadAllBytes(dialog.FileName);
}
catch (Exception ex)
{
_notifications.Warning("Couldn't read that image", ex.Message);
return null;
}
}
private string? AddAsset(byte[] bytes)
{
try
{
var image = ImageCache.FromBytes(bytes);
var id = _layoutStore.UpsertAsset(bytes, image?.PixelWidth ?? 0, image?.PixelHeight ?? 0);
if (id != null && image != null) ImageCache.Put(id, image);
return id;
}
catch (Exception ex)
{
Debug.WriteLine($"Asset store failed: {ex.Message}");
return null;
}
}
private void AddImageSource(byte[] bytes)
{
if (bytes.Length == 0) return;
var assetId = AddAsset(bytes);
if (assetId != null) AddReusedImage(assetId);
}
private void AddReusedImage(string assetId)
{
var scene = StagedScene;
if (scene == null || string.IsNullOrWhiteSpace(assetId)) return;
var source = new Source { Name = NextSourceName(scene, "Image"), Type = SourceType.Image, AssetId = assetId };
var image = ImageCache.Get(assetId);
if (image != null)
{
var scale = Math.Min(640.0 / image.PixelWidth, 480.0 / image.PixelHeight);
source.Width = image.PixelWidth * scale;
source.Height = image.PixelHeight * scale;
source.X = (1920 - source.Width) / 2;
source.Y = (1080 - source.Height) / 2;
}
_sceneGraph.AddElement(scene, source);
SelectedElement = source;
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
// Removes an element from the active scene. For a webcam config this drops the
// scene's usage and releases one camera reference (CameraManager stops the
// session when the last using scene lets go). The webcam identity survives —
// it's the app-level default, so removing a scene's placement re-enables Add
// for the same camera instead of dropping it.
private void RemoveElement(SceneElement? element)
{
var scene = StagedScene;
if (scene == null || element == null) return;
if (element is Source { IsBackground: true }) return;
if (element is WebcamSceneConfig && _webcam != null)
{
if (SelectedElement == element)
SelectedElement = null;
_ = _cameraManager.ReleaseAsync(_webcam.DeviceId);
}
if (element is Source { Type: SourceType.WebSource } webSource)
_webView2Manager?.Unregister(webSource.Id);
_sceneGraph.RemoveElement(scene, element);
if (element is WebcamSceneConfig)
{
OnPropertyChanged(nameof(CanAddWebcam));
OnPropertyChanged(nameof(CanShowWebcamInStagedScene));
OnPropertyChanged(nameof(WebcamAddToolTip));
}
OnPropertyChanged(nameof(ShowEmptySceneHint));
OnPropertyChanged(nameof(ShowSourcesEmptyHint));
UpdateActiveBackground();
}
}