Files
LlamaCasty/ViewModels/SocialSlotViewModel.cs
gramps d3271a0405 refactor: split SocialsDialogViewModel under 500 lines — 500-limit Phase 3, Commit D
SocialsDialogViewModel.cs 515 -> 334. Extracted the DialogEntry record + the
row-level SocialSlotViewModel (service/logo/lock/edit/validate state, computed
Show* flags) into a new SocialSlotViewModel.cs partial. The dialog VM keeps the
sign-in gate, validation orchestration, and commit. DialogEntry stays public in
the same namespace.

Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
2026-08-31 08:59:38 -07:00

184 lines
5.7 KiB
C#

using System.ComponentModel;
using ytLive.Helpers;
using ytLive.Models;
using ytLive.ViewModels;
namespace ytLive.ViewModels;
public sealed record DialogEntry(SocialService Service, string Handle, string ProfileUrl, string? FediverseSoftware = null);
/// <summary>
/// One of the six fixed dialog rows. Row 0 is always YouTube (signed-in account
/// or a sign-in prompt); rows 1-5 hold validated entries, an empty slot, or — on
/// the free tier — a locked "Premium" slot. Rows are a positional projection of
/// the dialog's working list, so deleting an entry makes the ones above advance up.
/// </summary>
public sealed class SocialSlotViewModel : ViewModelBase
{
public int Index { get; }
public bool IsYoutube => Index == 0;
private SocialService _service = SocialService.Link;
public SocialService Service
{
get => _service;
set { if (SetProperty(ref _service, value)) OnPropertyChanged(nameof(LogoData)); }
}
public string LogoData => Service == SocialService.Fediverse
? SocialServiceIcons.LogoDataForFediverse(FediverseSoftware)
: SocialServiceIcons.LogoDataFor(Service);
public string LockedIconData => SocialServiceIcons.LockedIconData;
public string DoNotIconData => SocialServiceIcons.DoNotIconData;
private bool _isLocked;
public bool IsLocked
{
get => _isLocked;
set
{
if (SetProperty(ref _isLocked, value))
{
OnPropertyChanged(nameof(ShowAddButton));
OnPropertyChanged(nameof(ShowDoNot));
OnPropertyChanged(nameof(DisplayText));
}
}
}
private bool _isFilled;
public bool IsFilled
{
get => _isFilled;
set
{
if (SetProperty(ref _isFilled, value))
{
OnPropertyChanged(nameof(ShowEditButton));
OnPropertyChanged(nameof(ShowDeleteButton));
OnPropertyChanged(nameof(ShowAddButton));
OnPropertyChanged(nameof(ShowDoNot));
OnPropertyChanged(nameof(DisplayText));
}
}
}
private bool _isSignIn;
public bool IsSignIn
{
get => _isSignIn;
set
{
if (SetProperty(ref _isSignIn, value))
{
OnPropertyChanged(nameof(ShowSignInButton));
OnPropertyChanged(nameof(ShowDeleteButton));
OnPropertyChanged(nameof(ShowLogo));
OnPropertyChanged(nameof(DisplayText));
}
}
}
private bool _isEditing;
public bool IsEditing
{
get => _isEditing;
set
{
if (SetProperty(ref _isEditing, value))
{
OnPropertyChanged(nameof(ShowEditBox));
OnPropertyChanged(nameof(ShowDisplay));
OnPropertyChanged(nameof(ShowEditButton));
OnPropertyChanged(nameof(ShowDeleteButton));
OnPropertyChanged(nameof(ShowAddButton));
OnPropertyChanged(nameof(ShowDoNot));
}
}
}
private bool _isValidating;
public bool IsValidating
{
get => _isValidating;
set
{
if (SetProperty(ref _isValidating, value))
{
OnPropertyChanged(nameof(ShowBusy));
OnPropertyChanged(nameof(ShowDoNot));
}
}
}
private string _handle = string.Empty;
public string Handle
{
get => _handle;
set
{
if (SetProperty(ref _handle, value))
OnPropertyChanged(nameof(DisplayText));
}
}
private string? _fediverseSoftware;
public string? FediverseSoftware
{
get => _fediverseSoftware;
set
{
if (SetProperty(ref _fediverseSoftware, value))
OnPropertyChanged(nameof(LogoData));
}
}
public string ProfileUrl { get; set; } = string.Empty;
private string? _error;
public string? Error
{
get => _error;
set
{
if (SetProperty(ref _error, value))
{
OnPropertyChanged(nameof(HasError));
OnPropertyChanged(nameof(ShowError));
OnPropertyChanged(nameof(ShowDoNot));
}
}
}
private string _editText = string.Empty;
public string EditText
{
get => _editText;
set => SetProperty(ref _editText, value);
}
/// <summary>The last text submitted for validation (used to skip re-validating
/// identical input — e.g. a LostFocus firing as the user clicks Cancel).</summary>
public string? LastValidatedInput { get; set; }
public string DisplayText =>
IsYoutube
? (IsSignIn ? "Sign in to YouTube" : Handle)
: IsLocked ? "Unlock with Premium"
: IsFilled ? Handle
: "No social yet";
public bool HasError => !string.IsNullOrEmpty(Error);
public bool ShowError => HasError;
public bool ShowLogo => IsYoutube ? !IsSignIn : IsFilled;
public bool ShowBusy => IsValidating;
public bool ShowEditBox => IsEditing;
public bool ShowDisplay => !IsEditing && !IsValidating;
public bool ShowSignInButton => IsYoutube && IsSignIn && !IsValidating;
public bool ShowAddButton => !IsYoutube && !IsLocked && !IsFilled && !IsEditing && !IsValidating;
public bool ShowEditButton => !IsYoutube && IsFilled && !IsEditing && !IsValidating;
public bool ShowDeleteButton => (IsFilled || IsYoutube) && !IsEditing && !IsValidating;
public bool ShowDoNot => !IsYoutube && !IsLocked && (!IsFilled || HasError || IsValidating);
public SocialSlotViewModel(int index) => Index = index;
}