Files
LlamaCasty/ytLive.Tests/BackgroundHealIntegrationTests.cs

180 lines
7.4 KiB
C#

using System;
using System.IO;
using System.Linq;
using Microsoft.Data.Sqlite;
using Xunit;
using ytLive.Models;
using ytLive.ViewModels;
namespace ytLive.Tests;
/// <summary>
/// TASK 25 integration: a pre-consolidation DB (static Background + stray
/// "Game Capture" duplicates, wrong flavor on Live, orphaned settings keys)
/// heals to the locked model — exactly one Background per screen, index 0,
/// right flavor, right name — and a save purges the orphaned keys.
/// Real-App + temp-DB pattern (see SourceNamingTests).
/// </summary>
[Collection("RealApp")]
public sealed class BackgroundHealIntegrationTests
{
[Fact]
public void Dirty_Layout_Heals_To_One_Locked_Background_Per_Scene()
{
_app.Run(Run);
}
private readonly RealAppHost _app;
public BackgroundHealIntegrationTests(RealAppHost app) => _app = app;
private void Run()
{
var tempDb = Path.Combine(Path.GetTempPath(), $"ytLlive-bgheal-{Guid.NewGuid():N}.db");
MainViewModel.LayoutPathOverride = tempDb;
var window = default(MainWindow);
try
{
using (var schema = new ytLive.Services.LayoutStore(tempDb)) { }
SqliteConnection.ClearAllPools();
SeedDirtyDatabase(tempDb);
window = new MainWindow();
var vm = (MainViewModel)window.DataContext;
foreach (var name in SceneCatalog.All)
{
var scene = vm.Scenes.Single(s => SceneCatalog.Is(s.Name, name));
Assert.True(scene.HasBackground, $"{name}: HasBackground must be true");
var background = Assert.Single(
scene.Elements.OfType<Source>().Where(s => s.IsBackground).ToList(),
s => s.IsBackground);
Assert.Equal("Background", background.Name);
Assert.Equal(0, scene.Elements.IndexOf(background));
var wantedType = SceneCatalog.Is(name, SceneCatalog.Live)
? SourceType.DisplayCapture
: SourceType.Background;
Assert.True(background.Type == wantedType,
$"{name}: expected {wantedType}, got {background.Type}");
}
vm.SaveLayoutNow();
using (var connection = new SqliteConnection($"Data Source={tempDb}"))
{
connection.Open();
using (var dupes = connection.CreateCommand())
{
dupes.CommandText =
"SELECT COUNT(*) FROM Source WHERE Name = 'Game Capture';";
Assert.Equal(0L, (long)dupes.ExecuteScalar()!);
}
using (var perScene = connection.CreateCommand())
{
perScene.CommandText =
@"SELECT s.Name, COUNT(*) FROM Source src
JOIN Scene s ON s.Id = src.SceneId
WHERE src.IsBackground = 1 GROUP BY s.Name;";
using var reader = perScene.ExecuteReader();
var counts = new System.Collections.Generic.Dictionary<string, long>();
while (reader.Read())
counts[reader.GetString(0)] = reader.GetInt64(1);
var live = vm.Scenes.Single(s => SceneCatalog.Is(s.Name, SceneCatalog.Live));
vm.StagedScene = live;
// Layering invariant: the Live screen's background is capture-flavored,
// so it must never feed ActiveBackgroundImage (that image renders above
// the capture and would cover it permanently).
Assert.Null(vm.ActiveBackgroundImage);
foreach (var name in SceneCatalog.All)
Assert.True(counts.TryGetValue(name, out var c) && c == 1,
$"{name}: expected exactly 1 background row");
}
using (var staleKeys = connection.CreateCommand())
{
staleKeys.CommandText =
@"SELECT COUNT(*) FROM Settings
WHERE (Key LIKE 'BackgroundUseDefault\_%' ESCAPE '\'
OR Key LIKE 'BackgroundPath\_%' ESCAPE '\')
AND SUBSTR(Key, INSTR(Key, '_') + 1) IN ('bg-stray-1','bg-stray-2');";
Assert.Equal(0L, (long)staleKeys.ExecuteScalar()!);
}
}
}
finally
{
window?.Close();
MainViewModel.LayoutPathOverride = null;
SqliteConnection.ClearAllPools();
try { File.Delete(tempDb); } catch { /* best-effort cleanup */ }
}
}
/// <summary>Recreates the rot observed in the user's real DB: duplicate
/// capture-flavored rows beside static ones, a misnamed Live background,
/// and settings keys pointing at rows that shouldn't exist.</summary>
private static void SeedDirtyDatabase(string path)
{
using var connection = new SqliteConnection($"Data Source={path}");
connection.Open();
var scenes = new (string Id, string Name)[]
{
("scene-starting", "Starting"),
("scene-live", "Live"),
("scene-brb", "BRB"),
("scene-chat", "Chat"),
("scene-ending", "Ending"),
};
foreach (var (id, name) in scenes)
{
using var cmd = connection.CreateCommand();
cmd.CommandText =
"INSERT INTO Scene (Id, Name, HasBackground, SortOrder) VALUES ($id, $name, 1, $order);";
cmd.Parameters.AddWithValue("$id", id);
cmd.Parameters.AddWithValue("$name", name);
cmd.Parameters.AddWithValue("$order", Array.IndexOf(scenes, (id, name)));
cmd.ExecuteNonQuery();
}
InsertSource(connection, "bg-static-1", "scene-starting", "Background", "Background", 0);
InsertSource(connection, "bg-stray-1", "scene-starting", "Game Capture", "DisplayCapture", 1);
InsertSource(connection, "bg-live-1", "scene-live", "Game Capture", "DisplayCapture", 0);
InsertSource(connection, "bg-static-2", "scene-chat", "Background", "Background", 0);
InsertSource(connection, "bg-stray-2", "scene-chat", "Game Capture", "DisplayCapture", 1);
using (var key1 = connection.CreateCommand())
{
key1.CommandText = "INSERT INTO Settings (Key, Value) VALUES ('BackgroundUseDefault_bg-stray-1', '0');";
key1.ExecuteNonQuery();
}
using (var key2 = connection.CreateCommand())
{
key2.CommandText = "INSERT INTO Settings (Key, Value) VALUES ('BackgroundPath_bg-stray-2', 'C:\\\\nope.png');";
key2.ExecuteNonQuery();
}
}
private static void InsertSource(
SqliteConnection connection, string id, string sceneId,
string name, string type, int sortOrder)
{
using var cmd = connection.CreateCommand();
cmd.CommandText =
@"INSERT INTO Source (Id, SceneId, Type, Name, IsEnabled, X, Y, Width, Height, IsBackground, SortOrder)
VALUES ($id, $sceneId, $type, $name, 1, 0, 0, 1920, 1080, 1, $sortOrder);";
cmd.Parameters.AddWithValue("$id", id);
cmd.Parameters.AddWithValue("$sceneId", sceneId);
cmd.Parameters.AddWithValue("$type", type);
cmd.Parameters.AddWithValue("$name", name);
cmd.Parameters.AddWithValue("$sortOrder", sortOrder);
cmd.ExecuteNonQuery();
}
}