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LlamaCasty/HANDOFF.md
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HANDOFF — 2026-10-10 (scene-order F-key fix + desktop-lock fix; both LOCAL, uncommitted)

At a glance

  • Branch main (no feature branch). Pushed through 5685c5d; 18 commits local, not pushed (push at the creator's call).
  • Desktop-lock fix committed as 63bf844; scene-order fix below is uncommitted.

Branch

  • main (no feature branch). Pushed through 5685c5d (TRAX toggle); everything after is local, not pushed (push at the creator's call).

New work unit (this handoff) — READY TO VERIFY, do not commit yet

  • Fix for the scene-strip / F-key ordering report — ViewModels/MainViewModel.Scenes.cs new ReorderScenesToCanonical() (canonical F1-F5 order at load, renamed scenes after; next save re-stamps SortOrder) called from MainViewModel.cs:LoadLayout; ytLive.Tests/SceneOrderTests.cs (new, seeds a Chat-before-BRB DB and asserts order + F1-F5 labels + persisted SortOrder). See bugs.md entry 2026-10-10. Scope-locked files: ViewModels/MainViewModel.Scenes.cs, ViewModels/MainViewModel.cs (1 call line), ytLive.Tests/SceneOrderTests.cs, bugs.md, HANDOFF.md.
  • Full suite 423 passed / 0 failed / 0 warnings. Root cause was the creator's own DB (Chat SortOrder 2, BRB 3); the fix heals it on next launch regardless of DB history.
  • To commit later (this unit only): the files listed above. Then the working tree is back to just the creator's pinned-chat unit (NOT mine to commit).

Desktop-lock unit (COMMITTED 63bf844 — desktop "lock" fix)

  • ShowActivated = !FullscreenGameRunningNow + FullScreenDetectorOverride seam + DesktopLockTests (3 tests). Committed 2026-10-10. Creator still to verify in-game (launch while an exclusive-fullscreen game owns the foreground — the game must stay live).

Dirty files — current reality (2026-10-10)

  • NOT mine — do NOT commit: the creator's in-flight "pinned chat" unit (Models/YouTube.cs, ViewModels/MainViewModel.Chat.cs, untracked Helpers/RelayCommandGeneric.cs, and its hunks in Controls/LeftPanel.xaml), plus the creator's untracked Assets/llamacasty* art.
  • ⚠️ Pre-commit (scene-order unit): scripts/verify.sh runs scripts/scope-check.sh against ALL working-tree changes — the not-mine pinned-chat + art files WILL flag. Pass them as declared-known.

What just happened — TASK 51 quality pass (committed 2026-10-09)

  1. Jitter fix (3057069) — MaskSmoother: per-session blend 0.75×new + 0.25×previous at the ONE worker (CameraManager.RunEffectWorker → session.Smoother.Smooth(TrySegment(source))). State on CameraSession, NOT the segmenter (shared app-wide, contract-pinned to raw output). Null resets history; first frame passes through; never aliases caller's array; ping-pong buffers (no per-frame LOH alloc). Weights: OBS obs-backgroundremoval 0.85 default, Jitsi 0.7/0.3 best (0.5/0.5 smears). Test Temporal_Smoothing_Damps_Segmentation_Jitter_Across_Frames: x=6 → first 255 / smoothed 58 / raw-unsmoothed 0. ⚠️ Gotcha: worker guards a re-queued identical frame reference — pump frame2 as a NEW instance.
  2. Blur "heavy" fix (this commit) — quadratic radius: BlurRadius(strength) = 1 + 5·s², MaxBlurRadius 12→6 small px (≈ 24 full px max). Default 0.5 = 2 small px (was 6 under the old linear curve) — ~3× lighter spread. Rationale: StreamFX defaults Box blur Size to 5, author stops downscaled blurs ~8px. Test Blur_default_strength_is_gentle_and_full_strength_is_strong pins the mapping and step-edge behaviour (reach 9px default vs 26px max). Point-source probes vanish below the 0.5 rounding (3 box passes dilute a spike) — use a step edge, not a spike, to measure blur.

Next step

  • Creator launches the app: the scene strip must show Starting/Live/BRB/Chat/Ending in order with F1-F5 correct (the creator's DB had Chat before BRB; the load-time reorder heals it and the next save re-stamps SortOrder). Also still to verify when convenient: the desktop-lock fix while an exclusive-fullscreen game owns the foreground. Then I can commit the scene-order unit.

Tests

  • Full suite 423 passed / 0 failed / 0 skipped / 0 warnings (2026-10-10; includes the new SceneOrderTests). Known env flakes remain Mix_HonorsProviderGains… (fails while system audio plays) and RealMouseDrag… (needs an idle desktop).

Also still open

  • Vertical-format regression (STALE, not fixed): 1080p60 vertical selection no longer shrinks the capture border in the preview. Mechanism mapped (see prior summary): the crop Rectangle Controls/PreviewPane.xaml:319-322 bound to OutputRectX/Y/W/H + IsOutputCropped, driven by MainViewModel.Streaming.cs ApplyStreamQuality from SelectedQuality (binding + ctor only, new("Vertical 1080p60", 60, 8.0, 1080, 1920)), DimRects in MainViewModel.cs:91-94. Root cause unknown — paused.
  • Vertical recording file closed: the recording itself is 1080×1920 60fps correctly; the "whitespace" was the app's preview UI, not the file. Audio loudness (ebur128) for the private video was never run and the thread is closed unless the user reopens it.
  • Blur-heaviness = fixed (above). Yellow-border regression = stale thread.
  • ⛔ Sudo password rotation pending (user; then update both password lines in CREDENTIALS.md).
  • TASK 56 secret scan before gramps/LlamaCasty goes public. TASK 55 disk hygiene queued.