Wire the MediaVideoSourceManager into the live pipeline (new partial
ViewModels/MainViewModel.Media.cs mirrors Webcam/Background partials):
readonly _mediaManager assigned in the core ctor (decode at 1920x1080 master,
dispatcher-coalesced preview), OnMediaPreviewBitmapChanged adopts the shared
bitmap onto every IsMediaSource with a matching MediaPath, a
Source { IsMediaSource, MediaPath } case in ResolveOutputFrame feeds
GetLatestFrame, and the manager is disposed on shutdown.
Source.DisplaySource now routes VideoImageSource for MediaSource (Source.cs),
so media previews/canvas show decoded video.
Compositor needs no change: BlitContent UniformToFill-scales any frame to the
element rect. Decoder/manager/seam derived-work mirrors ScreenCaptureManager
(citation in commit for slice-step-3).
Test (one unit for this change, mirroring the live-capture case):
Source_DisplaySource_IsVideoImageSource_WhenMediaSource. 14/14 media +
DisplaySource tests pass, build 0 warnings. Docs (TASKS/HANDOFF/ai.md) updated.
4.2 KiB
HANDOFF — Session State
Branch / Commit State
main, working through TASK 21 (media source). Local commits ahead of
origin/main (not yet pushed — user pushes at agreed checkpoints):
a1d9751— docs: ffmpeg decode-contract verification recipe + WSL CLR boundary8f49010— TASK 21 Increment B: FFmpeg rawvideo video decoder -> VideoFramef89b9f9— docs: default-device audio assumption (README + startup log)e8ff4df— TASK 22: global audio sync offset (positive delay at the mixer out)
Prior milestones pushed through origin/main: TASK 31 (3bf053a..670fe3a), plus
the full refactor series (Commit F 3107f92, Commit G 85893ea).
What's In Flight
TASK 21 (media source) — slice 1 step 3 shipped (the session-manager + interface); next open work is the VM wire-in (slice 1 step 4).
Increment A (the Source model: MediaSourceType, SourceType.MediaSource,
MediaPath/MediaIsLooping/MediaVolume/MediaPlaybackState + LayoutStore
persistence) and Increment B (the decoder MediaVideoSource) shipped earlier.
This session:
- Refactored
Services/MediaVideoSource.csonto the newServices/IMediaFrameSource.cs(Key,FrameAvailable,Completed,StartAsync/StopAsync;Start→StartAsync,FrameReady→FrameAvailable) — behavior preserved,MediaVideoSourceTestsupdated and passing. - Added
Services/MediaVideoSourceManager.cs— app-wide decode-session ownership refcounted byMediaPath,Func<string, IMediaFrameSource?>factory seam,AcquireAsync/ReleaseAsync/ReleaseAllAsync/GetLatestFrame, frames coalesced onto the UI dispatcher onto one sharedWriteableBitmapper file,MediaFailed+PreviewBitmapChanged. Structural mirror ofScreenCaptureManager. - Added
ytLive.Tests/MediaVideoSourceManagerTests.cs(5 unit + 1 integration: single shared bitmap, coalesce-to-latest). Verified: all 10 media tests pass (5 manager + 3 reader + 1 decoder integration + 1), build 0 warnings.
Slice 1 step 4 (wire-in) shipped: _mediaManager wired in the core ctor
(path => new MediaVideoSource(path, 1920, 1080, new FfmpegLocator(), new FfmpegDecodeProcess()),
dispatched preview), OnMediaPreviewBitmapChanged sets VideoImageSource on every
IsMediaSource with a matching MediaPath, a Source { IsMediaSource, MediaPath }
case in ResolveOutputFrame feeds _mediaManager.GetLatestFrame, Source.DisplaySource
routes VideoImageSource for MediaSource, and the manager is disposed on shutdown.
Lives in the new ViewModels/MainViewModel.Media.cs partial. Verified: 14/14
media + DisplaySource tests pass, build 0 warnings.
Next (slice 1 step 4's remaining open end): no session acquisition yet — nothing
AcquireAsyncs a media path, so no frames flow until the UI picker (a later slice)
starts a session on add and releases on remove.
Next (slice 2): native-FPS pacing (ffprobe FPS probe + per-frame pacing seam).
Slice 3: loop control (restart decode on Completed when MediaIsLooping).
Landmine: a stale testhost can lock ytLive.Tests's ytLive.dll and break
dotnet build of the test project — kill it first (cmd.exe /c "taskkill /PID N /F")
on MSB3027. Full-suite vstest hangs headless (RealAppHost/WASAPI) — only filtered
pure tests run in WSL; user verifies the GUI suites on native Windows PowerShell
(which may also hang if WASAPI startup blocks — pre-existing, not this change).
Next
- Commit slice 1 step 4 (this unit): resolver/preview wire-in +
Source.DisplaySourcemedia branch + tests. - Slice 2: native-FPS pacing (ffprobe FPS probe + per-frame pacing seam).
- Slice 3: loop control (restart decode on
CompletedwhenMediaIsLooping). - UI picker slice: acquire/release media sessions on add/remove (the remaining slice-1-step-4 open end).
- Await user push checkpoint for the pending TASK 22/21 commits.
The directive (2026-08-31, user)
Rewrite the project into functional components to aid AI retrieval —
Services/ChatOverlayLayer.cs / SceneGraph.cs style (owner-state extraction),
not line-count chasing. Audio assumption is now an explicit contract (README
"Audio Assumption"): the app uses system defaults, never fights Windows device
locking, and does not debug user audio issues — OS's problem, not ours.