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081e4c1bf823fa9a172ad89737aa7c970f623cfe
LlamaCasty
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gramps
081e4c1bf8
fix(web): add CropBounds to PasteKey — stale raster cache was corrupting transparency
2026-09-08 13:28:42 -07:00
..
CompositorOptions.cs
Scene compositor (TASK 4 ship step 1): encoder master-frame scaffolding
2026-08-10 10:15:58 -07:00
SceneCompositor.cs
fix(web): add CropBounds to PasteKey — stale raster cache was corrupting transparency
2026-09-08 13:28:42 -07:00
SocialBarRenderer.cs
TASK 7 UI polish batch: scene/source row cleanup, dedup naming, full social handles — scenes are now pure selection rows (edit/trash/visibility icons and inline rename removed with EditSceneCommand/RemoveSceneCommand/ToggleSceneVisibilityCommand + Scene.IsEditing); source rows gained the trio (new EditElementCommand → inline rename via SceneElement.IsEditing, ToggleElementVisibilityCommand → eye flips IsVisible, open/slashed style rebound, hidden rows dim to 45%); duplicate resource names get a no-space incrementing suffix via shared NextSourceName (Image, Image2, Image3…) derived from actual names so deletions never collide (AddSource + AddReusedImage); social bar renders the full validated handle (MaxWidth=200 + TextTrimming removed from SocialBarRenderer and the preview template); side panels stay fixed 220/300; focus-loss capture lag documented in ai.md as a known OS limit (deferred) — the two real-App tests now share RealAppHost, a dedicated STA thread owning the single WPF App, instead of each calling new App(); new SourceNamingTests integration test (Text/Text2/Text3, delete-middle re-add no-collision) — 170 tests passing, 0 warnings
2026-08-13 18:50:56 -07:00
StaticPixelCache.cs
fix(pump): slice 7 — take the loop off the UI thread (the 'wait 10ms after render 22ms' contradiction resolved)
2026-09-04 12:16:20 -07:00
StretchMath.cs
Scene compositor (TASK 4 ship step 1): encoder master-frame scaffolding
2026-08-10 10:15:58 -07:00