Files
LlamaCasty/Models/SceneCatalog.cs
T
gramps 0bd17ab428 feat(ui): Show Desktop toggle, avatar login, chat preview, backdrop seeding, border animations
- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore)
- ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback
- Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button
- ShowStartStream now requires IsConnected
- RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source
- EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes
- SeedEndingBackdrop replaces existing, SeedChatBackdrop added
- SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat')
- Left panel spacing consistency, context menu reordered
- Border animation rendering via code-behind Storyboard approach
- 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg)
- Build 0 warnings, 178 tests passing
2026-08-20 18:02:41 -07:00

53 lines
2.0 KiB
C#

using System;
using System.Globalization;
using System.Linq;
using System.Windows.Data;
namespace ytLive.Models;
/// <summary>
/// The app's five canonical scenes. Scenes are worked on by name; you can delete
/// them ("work with less"), but the app only ever adds back one of these five —
/// anything beyond them is OBS territory. The live desktop/game backdrop exists
/// only in the Live scene.
/// </summary>
public static class SceneCatalog
{
public const string Starting = "Starting";
public const string Live = "Live";
public const string Brb = "BRB";
public const string Chat = "Chat";
public const string Ending = "Ending";
public static readonly string[] All = { Starting, Live, Brb, Chat, Ending };
private static readonly Dictionary<string, string> DisplayNames = new(StringComparer.OrdinalIgnoreCase)
{
};
public static string DisplayName(string? name)
=> name != null && DisplayNames.TryGetValue(name.Trim(), out var display) ? display : name ?? string.Empty;
public static readonly IValueConverter DisplayNameConverter = new SceneDisplayNameConverter();
private sealed class SceneDisplayNameConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
=> DisplayName(value as string);
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
=> value ?? string.Empty;
}
public static bool IsCanonical(string? name)
=> name != null && All.Contains(name.Trim(), StringComparer.OrdinalIgnoreCase);
public static bool Is(string? name, string canonical)
=> name != null && string.Equals(name.Trim(), canonical, StringComparison.OrdinalIgnoreCase);
public static bool IsChat(string? name) => Is(name, Chat);
/// <summary>Only the Live scene carries the live desktop/game backdrop.</summary>
public static bool HasBackdrop(string? name) => Is(name, Live);
}