Files
LlamaCasty/Models/Source.cs
T
gramps 0bd17ab428 feat(ui): Show Desktop toggle, avatar login, chat preview, backdrop seeding, border animations
- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore)
- ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback
- Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button
- ShowStartStream now requires IsConnected
- RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source
- EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes
- SeedEndingBackdrop replaces existing, SeedChatBackdrop added
- SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat')
- Left panel spacing consistency, context menu reordered
- Border animation rendering via code-behind Storyboard approach
- 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg)
- Build 0 warnings, 178 tests passing
2026-08-20 18:02:41 -07:00

194 lines
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C#
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using System.Windows.Media;
using ytLive.Helpers;
namespace ytLive.Models;
public enum SourceType
{
DisplayCapture,
WindowCapture,
Background,
Image,
TextOverlay,
Countdown,
WebSource,
ChatBox
}
public enum ClipShape
{
Traditional,
Round
}
/// <summary>
/// A multi-instance scene object: image/background/text (screen/window later).
/// The webcam is NOT a Source — it's a singleton resource whose per-scene usage
/// is a <see cref="WebcamSceneConfig"/>. See the singleton-vs-multi-instance
/// discriminator in ai.md.
/// </summary>
public class Source : SceneElement
{
private SourceType _type;
public SourceType Type
{
get => _type;
set
{
if (Set(ref _type, value))
{
Raise(nameof(IsLiveCapture));
Raise(nameof(DisplaySource));
Raise(nameof(IsWebSource));
}
}
}
public override bool IsDraggable => Type is SourceType.Image or SourceType.WebSource or SourceType.ChatBox;
public override bool IsWebSource => Type == SourceType.WebSource;
/// <summary>The permanent scene backdrop (live desktop/game capture). Never removable/reorderable.</summary>
private bool _isBackdrop;
public bool IsBackdrop { get => _isBackdrop; set => Set(ref _isBackdrop, value); }
private bool _showDesktop;
public bool ShowDesktop { get => _showDesktop; set => Set(ref _showDesktop, value); }
private bool _isEnabled = true;
public bool IsEnabled { get => _isEnabled; set => Set(ref _isEnabled, value); }
// Display/Window capture
private int? _monitorIndex;
public int? MonitorIndex { get => _monitorIndex; set => Set(ref _monitorIndex, value); }
private IntPtr? _windowHandle;
public IntPtr? WindowHandle { get => _windowHandle; set => Set(ref _windowHandle, value); }
/// <summary>
/// Identifies what this live-capture source points at: "monitor:&lt;index&gt;" or
/// "window:&lt;hwnd&gt;". Persisted so a re-designated backdrop survives a reload.
/// </summary>
private string? _captureKey;
public string? CaptureKey { get => _captureKey; set => Set(ref _captureKey, value); }
public bool IsLiveCapture => Type is SourceType.DisplayCapture or SourceType.WindowCapture;
// Image (asset stored in the layout database)
private string? _assetId;
private ImageSource? _imageSource;
public string? AssetId
{
get => _assetId;
set
{
if (Set(ref _assetId, value))
{
_imageSource = ImageCache.Get(value ?? string.Empty);
Raise(nameof(ImageSource));
Raise(nameof(DisplaySource));
}
}
}
public ImageSource? ImageSource => _imageSource;
public override ImageSource? DisplaySource => IsLiveCapture
? (VideoImageSource ?? _imageSource)
: (Type == SourceType.ChatBox ? VideoImageSource : _imageSource);
public override bool IsImageSource => Type == SourceType.Image;
// Countdown config
private int _timerMinutes = 15;
public int TimerMinutes
{
get => _timerMinutes;
set => Set(ref _timerMinutes, Math.Clamp(value, 1, 60));
}
// Web source config
private string? _webUri;
public string? WebUri { get => _webUri; set => Set(ref _webUri, value); }
// Chat box config (TASK 3.18)
private double _chatFontSize = 16;
public double ChatFontSize
{
get => _chatFontSize;
set => Set(ref _chatFontSize, Math.Clamp(value, 8, 72));
}
private string _chatFontColor = "#FFFFFF";
public string ChatFontColor { get => _chatFontColor; set => Set(ref _chatFontColor, value); }
private string _chatBackgroundColor = "#80000000";
public string ChatBackgroundColor
{
get => _chatBackgroundColor;
set
{
if (Set(ref _chatBackgroundColor, value))
Raise(nameof(ChatBackgroundOpacity));
}
}
/// <summary>Alpha channel of ChatBackgroundColor as 0.0–1.0. Slider writes back the full hex string.</summary>
public double ChatBackgroundOpacity
{
get
{
var hex = _chatBackgroundColor.Trim().TrimStart('#');
return hex.Length == 8
? byte.Parse(hex.AsSpan(0, 2), System.Globalization.NumberStyles.HexNumber) / 255.0
: 1.0;
}
set
{
var alpha = (byte)Math.Clamp(value * 255, 0, 255);
var hex = _chatBackgroundColor.Trim().TrimStart('#');
if (hex.Length == 8) hex = hex[2..];
if (hex.Length == 6) ChatBackgroundColor = $"#{alpha:X2}{hex}";
}
}
private int _chatMaxMessages = 5;
public int ChatMaxMessages
{
get => _chatMaxMessages;
set => Set(ref _chatMaxMessages, Math.Clamp(value, 1, 20));
}
private bool _chatShowTimestamps = true;
public bool ChatShowTimestamps { get => _chatShowTimestamps; set => Set(ref _chatShowTimestamps, value); }
private bool _chatShowBadges = true;
public bool ChatShowBadges { get => _chatShowBadges; set => Set(ref _chatShowBadges, value); }
private string _chatMemberColor = "#e94560";
public string ChatMemberColor { get => _chatMemberColor; set => Set(ref _chatMemberColor, value); }
private string _chatSuperChatColor = "#eab308";
public string ChatSuperChatColor { get => _chatSuperChatColor; set => Set(ref _chatSuperChatColor, value); }
private string _chatFontFamily = "Segoe UI";
public string ChatFontFamily { get => _chatFontFamily; set => Set(ref _chatFontFamily, value); }
private int _chatFadeSeconds;
public int ChatFadeSeconds
{
get => _chatFadeSeconds;
set => Set(ref _chatFadeSeconds, Math.Clamp(value, 0, 60));
}
public bool IsChatBox => Type == SourceType.ChatBox;
private bool _chatPreviewEnabled = true;
public bool ChatPreviewEnabled
{
get => _chatPreviewEnabled;
set => Set(ref _chatPreviewEnabled, value);
}
}