0bd17ab428
- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore) - ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback - Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button - ShowStartStream now requires IsConnected - RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source - EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes - SeedEndingBackdrop replaces existing, SeedChatBackdrop added - SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat') - Left panel spacing consistency, context menu reordered - Border animation rendering via code-behind Storyboard approach - 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg) - Build 0 warnings, 178 tests passing
194 lines
6.0 KiB
C#
194 lines
6.0 KiB
C#
using System.Windows.Media;
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using ytLive.Helpers;
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namespace ytLive.Models;
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public enum SourceType
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{
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DisplayCapture,
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WindowCapture,
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Background,
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Image,
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TextOverlay,
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Countdown,
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WebSource,
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ChatBox
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}
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public enum ClipShape
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{
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Traditional,
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Round
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}
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/// <summary>
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/// A multi-instance scene object: image/background/text (screen/window later).
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/// The webcam is NOT a Source — it's a singleton resource whose per-scene usage
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/// is a <see cref="WebcamSceneConfig"/>. See the singleton-vs-multi-instance
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/// discriminator in ai.md.
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/// </summary>
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public class Source : SceneElement
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{
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private SourceType _type;
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public SourceType Type
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{
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get => _type;
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set
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{
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if (Set(ref _type, value))
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{
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Raise(nameof(IsLiveCapture));
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Raise(nameof(DisplaySource));
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Raise(nameof(IsWebSource));
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}
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}
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}
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public override bool IsDraggable => Type is SourceType.Image or SourceType.WebSource or SourceType.ChatBox;
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public override bool IsWebSource => Type == SourceType.WebSource;
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/// <summary>The permanent scene backdrop (live desktop/game capture). Never removable/reorderable.</summary>
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private bool _isBackdrop;
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public bool IsBackdrop { get => _isBackdrop; set => Set(ref _isBackdrop, value); }
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private bool _showDesktop;
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public bool ShowDesktop { get => _showDesktop; set => Set(ref _showDesktop, value); }
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private bool _isEnabled = true;
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public bool IsEnabled { get => _isEnabled; set => Set(ref _isEnabled, value); }
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// Display/Window capture
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private int? _monitorIndex;
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public int? MonitorIndex { get => _monitorIndex; set => Set(ref _monitorIndex, value); }
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private IntPtr? _windowHandle;
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public IntPtr? WindowHandle { get => _windowHandle; set => Set(ref _windowHandle, value); }
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/// <summary>
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/// Identifies what this live-capture source points at: "monitor:<index>" or
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/// "window:<hwnd>". Persisted so a re-designated backdrop survives a reload.
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/// </summary>
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private string? _captureKey;
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public string? CaptureKey { get => _captureKey; set => Set(ref _captureKey, value); }
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public bool IsLiveCapture => Type is SourceType.DisplayCapture or SourceType.WindowCapture;
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// Image (asset stored in the layout database)
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private string? _assetId;
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private ImageSource? _imageSource;
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public string? AssetId
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{
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get => _assetId;
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set
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{
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if (Set(ref _assetId, value))
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{
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_imageSource = ImageCache.Get(value ?? string.Empty);
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Raise(nameof(ImageSource));
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Raise(nameof(DisplaySource));
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}
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}
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}
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public ImageSource? ImageSource => _imageSource;
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public override ImageSource? DisplaySource => IsLiveCapture
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? (VideoImageSource ?? _imageSource)
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: (Type == SourceType.ChatBox ? VideoImageSource : _imageSource);
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public override bool IsImageSource => Type == SourceType.Image;
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// Countdown config
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private int _timerMinutes = 15;
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public int TimerMinutes
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{
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get => _timerMinutes;
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set => Set(ref _timerMinutes, Math.Clamp(value, 1, 60));
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}
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// Web source config
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private string? _webUri;
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public string? WebUri { get => _webUri; set => Set(ref _webUri, value); }
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// Chat box config (TASK 3.18)
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private double _chatFontSize = 16;
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public double ChatFontSize
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{
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get => _chatFontSize;
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set => Set(ref _chatFontSize, Math.Clamp(value, 8, 72));
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}
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private string _chatFontColor = "#FFFFFF";
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public string ChatFontColor { get => _chatFontColor; set => Set(ref _chatFontColor, value); }
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private string _chatBackgroundColor = "#80000000";
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public string ChatBackgroundColor
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{
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get => _chatBackgroundColor;
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set
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{
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if (Set(ref _chatBackgroundColor, value))
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Raise(nameof(ChatBackgroundOpacity));
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}
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}
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/// <summary>Alpha channel of ChatBackgroundColor as 0.0–1.0. Slider writes back the full hex string.</summary>
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public double ChatBackgroundOpacity
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{
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get
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{
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var hex = _chatBackgroundColor.Trim().TrimStart('#');
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return hex.Length == 8
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? byte.Parse(hex.AsSpan(0, 2), System.Globalization.NumberStyles.HexNumber) / 255.0
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: 1.0;
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}
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set
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{
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var alpha = (byte)Math.Clamp(value * 255, 0, 255);
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var hex = _chatBackgroundColor.Trim().TrimStart('#');
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if (hex.Length == 8) hex = hex[2..];
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if (hex.Length == 6) ChatBackgroundColor = $"#{alpha:X2}{hex}";
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}
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}
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private int _chatMaxMessages = 5;
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public int ChatMaxMessages
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{
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get => _chatMaxMessages;
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set => Set(ref _chatMaxMessages, Math.Clamp(value, 1, 20));
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}
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private bool _chatShowTimestamps = true;
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public bool ChatShowTimestamps { get => _chatShowTimestamps; set => Set(ref _chatShowTimestamps, value); }
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private bool _chatShowBadges = true;
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public bool ChatShowBadges { get => _chatShowBadges; set => Set(ref _chatShowBadges, value); }
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private string _chatMemberColor = "#e94560";
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public string ChatMemberColor { get => _chatMemberColor; set => Set(ref _chatMemberColor, value); }
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private string _chatSuperChatColor = "#eab308";
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public string ChatSuperChatColor { get => _chatSuperChatColor; set => Set(ref _chatSuperChatColor, value); }
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private string _chatFontFamily = "Segoe UI";
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public string ChatFontFamily { get => _chatFontFamily; set => Set(ref _chatFontFamily, value); }
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private int _chatFadeSeconds;
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public int ChatFadeSeconds
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{
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get => _chatFadeSeconds;
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set => Set(ref _chatFadeSeconds, Math.Clamp(value, 0, 60));
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}
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public bool IsChatBox => Type == SourceType.ChatBox;
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private bool _chatPreviewEnabled = true;
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public bool ChatPreviewEnabled
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{
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get => _chatPreviewEnabled;
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set => Set(ref _chatPreviewEnabled, value);
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}
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}
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