Files
LlamaCasty/Controls/index.md
T
gramps 3a77662a95 vv webcam Unit 2: the Chat scene in the vertical tier - rect only, tile or one whole 607x540 area
The creator's locked table (2026-10-17) gives the Chat scene its own rules in
the 9:16 tier: RECT ONLY - the circle option is not offered - and a size that
is either the normal small tile or ENLARGED to fill one whole 607x540 area
(top or bottom). Unit 1 shipped the per-scene placement; this unit is the Chat
scene's own variant of it.

The rule lives on the MODEL, not on the button:
- Models/SceneElement.cs: ClipShape and ToggleClipShape() are now virtual.
- Models/WebcamSceneConfig.cs: VerticalShapeLocked (set per scene by the VM)
  OVERRIDES the ClipShape property, so no writer can slip a circle in - the
  toggle, the Shape button and the placement swap all go through it. The lock
  is cleared BEFORE the 16:9 layout comes back, so the desktop shape returns.
- ViewModels/MainViewModel.Webcam.cs: CanToggleClipShape (the circle is NOT
  offered in the vertical Chat layout - the Shape button disappears, it is not
  merely greyed out), IsChatSceneCamera, ResizeWebcamInVerticalTier.
- Models/VerticalCameraLayout.cs: FillsArea (the "enlarged" state, derived -
  no new column) and SizeFor - the Chat camera's TWO sizes, the tile or the
  whole area, whichever is nearer the requested width, so the resize handle
  has two detents instead of any size in between.
- An enlarged camera FILLS the area its centre is in (top or bottom), so
  dragging it up/down swaps the areas.
- The Chat camera is auto-tiled like the Live one when the vertical tier is
  picked - otherwise the vertical chat stream has no camera at all.
- Controls/PreviewPane.xaml.cs: the resize routes through the VM; the drag
  assigns, lets the model clamp into the band, then snaps (so the enlarged
  camera can be dragged from the top area to the bottom one).

Test: ytLive.Tests/VerticalChatCameraLayoutTests.cs - the ONE Good Dog test for
the unit: the vertical tier is picked -> the Chat camera comes into the band as
a small RECT tile -> the circle option is not offered and cannot be set even on
the model -> dragged up and enlarged it fills the TOP area exactly -> back to
16:9 the desktop layout is restored exactly and the circle option is offered
again. 430/430 tests pass, 0 warnings.

Research (the creator's table is the established practice, not our invention):
- Streamlabs' vertical guide: "splitting the screen in half horizontally,
  placing the camera feed in the top half and the main content on the bottom
  (or vice versa) may be the bet", and a just-chatting vertical wants the
  camera "to take up most of the screen"
  (streamlabs.com/content-hub/post/overlays-vertical-and-horizontal-streaming)
- Bloopbot's vertical overlay docs describe the same per-layer model we use at
  scene granularity: "move or resize a layer on Vertical and it stops being
  Auto-placed. It keeps the place you gave it, and the horizontal layout is not
  touched" (bloopbot.com/docs/vertical-overlays-twitch-dual-format) - our
  swap-at-tier-change, stored per scene.
- Landmine recorded: "about the bottom 560 px of the vertical video can be
  covered by Twitch's chat and player controls on phones" (Bloopbot) - the Chat
  camera's enlarged BOTTOM area may be half-hidden by the platform chrome;
  TASK 53's safe-zone work decides that.

Memory in the same commit: ai.md (the Chat rules, the shape lock, the tests),
TASKS.md + TASKS/task-57-vertical-camera-layout.md (TASK 57 complete), HANDOFF.md,
MyMistakes.md (3 recipes: lock the model property not the UI button; two detents
for a discrete size set; the edit tool cannot match an oldString with an em
dash), Models/ViewModels/Controls index rows.
2026-10-21 19:23:29 -07:00

5.4 KiB
Raw Blame History

Controls — index

The phase-2 carved pieces of what used to be one monolithic MainWindow.xaml (1,681 lines → a 123-line shell). Each is a UserControl in the ytLive.Controls namespace, extracted one roll-back commit at a time (refactor-commit-12..18). See schema.md for the memory-map conventions.

File Purpose
BottomBar.xaml(.cs) Footer (Row 3): stream stats (bitrate/fps/dropped/duration/health), resolution dropdown (gear menu moved up to TopBar 2026-09-22)
HealthBanner.xaml(.cs) Row 1 status banner + the 7 value→visibility converters live in the app theme, not here
TopBar.xaml(.cs) Row 0 session surface (2026-09-22 redesign): brand + gear menu (left), one segmented REC
PreviewPane.xaml(.cs) Row 1 Col 1 center: the 1920×1080 OverlayCanvas/SelectionOverlay/BrandFlashLayer/SocialBarElement, text pull-out drawer, and the live-controls row (TRAX / game / mic meters + sliders + speakers + socials). TASK 57: dragging a webcam under the vertical tier routes through MainViewModel.MoveWebcamInVerticalTier (the six-spot snap inside the cropped band) instead of free-floating over the master, and a resize re-snaps the tile onto its spot (TASK 57 Unit 2: the resize routes through MainViewModel.ResizeWebcamInVerticalTier — the Chat camera's two sizes, then the snap)
SceneThumbnailStrip.xaml(.cs) Row 0 scene-picker strip (ItemsControl over Scenes), staged-red / live-green border highlight
LeftPanel.xaml(.cs) Row 1 Col 0 left panel: edit mode → layers+properties; live → YouTube chat. Source add/edit/remove, list drag-to-reorder, snapshot revert-accept. TASK 51: the webcam properties carry the Background section — RemoveBackgroundPill / BlurBackgroundPill (PillToggle, radio-exclusive via WebcamSceneConfig.RemoveBackground/BlurBackground) + BackgroundStrengthSlider (0..1, 5% snaps, shown only while an effect is on). TASK 57: the webcam properties carry a Geometry section (X/Y/W/H) — manual placement of the camera, bound to the live placement (the one the current tier shows), gated on IsWebcamSelected (not SelectedElement.IsWebcam — the TASK 51 test finds that panel by binding text and would match twice); the Shape button's Visibility is bound to CanToggleClipShape, so the circle option is NOT OFFERED in the vertical Chat layout
OverlayHost.xaml(.cs) Root-grid overlay dialogs: Settings / Report Bug / Feature Request / About (+ licenses + license-key entry). BackToAbout_Click lives here
SceneThumbnailStrip.xaml.cs Code-behind for the strip above
LeftPanel.xaml.cs Code-behind for the panel above

Window ↔ control contract

The shell (MainWindow.xaml(.cs)) wires up each control and routes the few cross-cutting calls through it:

  • Ctor finds each control by x:Name (TopBar, PreviewPane, LeftPanel) AFTER InitializeComponent, before any method touches it (null-ref guard).
  • _previewPane.IsClickInsidePreview/Drawer + _leftPanel.IsClickInside → deselection guard in Window_PreviewMouseLeftButtonDown.
  • _previewPane.UpdateSelectionOverlay(bool) + _leftPanel.OnSelectionChanged(vm) → selection/edit-mode routing from the VM's SelectedElement change.
  • _topBar.RefreshAvatar() on IsConnected/AccountAvatarUrl change.
  • Handlers in moved controls cast (DataContext as MainViewModel) — controls inherit the window's DataContext; never pass the VM through a property.

Gotchas learned the hard way

  • A UserControl cannot see Window.Resources (StaticResource resolves by element lookup, so it stops at the control boundary). The 7 converters (BoolToVis, InverseBoolToVis, NotNullToVis, NullToVis, HiddenBoolToVis, EnumToBool, AllTrueToVis) were promoted from MainWindow.Resources into Themes/Controls.xaml (see Themes/index.md).
  • Moved XAML can lose its namespace: a block cut from MainWindow carries no root xmlns, so any models:/Helpers: ref in it breaks the build with MC2000: Value cannot be null (key). Declare xmlns:models / xmlns:Helpers on each control's root (LeftPanel hit this).
  • Name-looked-up host stubs must stay in the window, not a control: WebViewHostPanel (ctor InitWebView2(WebViewHostPanel)) and ToastArea (NotificationService.InArea("ToastArea")) are resolved by name from the window root — so OverlayHost deliberately leaves them as thin window-root children (Commit 18). Since the 2026-09-14 composition-capture redesign only ToastArea remains — WebViewHostPanel is deleted (web sources no longer host a multiline XAML control; InitWebView2() runs from MainWindow_Loaded with no panel argument).
  • When cutting visual wrappers, don't drop the outer Border's background/glow/margin — Commit 15 initially lost the preview's outer border and had to restore it same-commit.

Related: ViewModels/index.md (MainViewModel the controls bind to), Themes/index.md (styles/converters), Helpers/index.md (ViewModelBase, converters), the MainWindow.xaml shell at repo root that hosts these.