GenerateBuildStamp read BuildCounter.txt, added 1 and wrote it back on every CoreCompile, so the number tracked BUILDS: a day of iteration reached #1122 against 563 commits. It now uses git rev-list count of HEAD, which is what the comment always claimed (and why the file existed in .gitignore). No counter file, no drift; a missing git still falls back to the start. Also moves the MIC and lip-sync volume bars up one line: both were pinned to the floor of their bay by a star row plus VerticalAlignment=Bottom. They now sit directly under their headers, with the auto rows sized to content.
28 lines
917 B
Plaintext
28 lines
917 B
Plaintext
bin/
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obj/
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Helpers/OAuthCredentials.cs
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# Bundled FFmpeg (135 MB of DLLs). Fetched once by scripts/fetch-ffmpeg.sh, which pins
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# the URL + SHA-256; the build then copies it to the output. Never committed — see the
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# script header for why the hash, not the binaries, is the audit trail.
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*.user
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*.suo
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.vs/
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*.DotSettings.user
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# Build artifacts — the MSIX + its staging tree are produced by scripts/package-msix.sh,
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# never committed (the package embeds the published app and the bundled ffmpeg).
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artifacts/
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# Confidential business files (gitignored, not committed)
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MONETIZATION.md
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MARCOM.md
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CREDENTIALS.md
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.aider*
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ffmpeg/
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BuildCounter.txt # unused since 2026-11-01 (the build stamp is the git commit count)
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# Steamworks runtime (steam_api64.dll, 312 KB) — extracted from the SDK zip, never committed;
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# scripts/steam-sdk.sh documents which file and why. Same rule as ffmpeg/: the pin is the audit trail.
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steam/
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