A video file was picture-only: the decode pipe passed `-an`, so a starting-soon or BRB clip with music played silent everywhere. Adds sound to every clip and collapses the two decoders into one. - `Services/VideoClipPipe.cs`: the shared pipe behind `MediaVideoSource` (TASK 21) and `AlertClipDecoder` (TASK 47) — video (`rawvideo bgra`, scaled) + audio (`f32le -ac 2 -ar 48000`, 50 ms chunks, byte-carry across reads), both paced to real time, loop restarts both so picture and sound stay together. Alert behaviour is unchanged. - `MediaVideoSourceManager` applies the layer's Level/Mute per session and raises `AudioAvailable`; `MainViewModel` feeds it to the new `AudioMixer.EnqueueDesktopMediaAudio`, which joins the DESKTOP/GAME ring so the desktop fader and the mic auto-ducker apply exactly as they do for game audio and TRAX (creator ruling 2026-11-05: audio joins the group). - Per-layer `MediaMuted` + existing `MediaVolume` surfaced as Mute/Level in the properties panel; `MediaMuted` persisted (ALTER TABLE guard + SELECT/INSERT). - Level/mute are per SESSION because one decoder is shared per file path — the last layer touched wins; one decoder per layer would play the file twice. Test: `MediaSourceAudioTests` — the pipe emits 50 ms chunks at 48k stereo, the manager scales by level and drops when muted, and a media layer's sound moves the desktop meter. Alert/decode suites unchanged and green. Docs: task-21 closed on item 10, the "silent soundtrack" facts corrected in frame-pipeline/output/overlays, HANDOFF rewritten. verify.sh green (529 passed; the two documented pre-existing failures only).
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HANDOFF — 2026-11-05 (TASK 21 — video file layer + its audio)
State
main; TASK 21 is complete. A video file added from the (+) menu decodes, composites into preview and stream, loops on toggle, and plays its own soundtrack (Mute + Level per layer, mixed into the desktop/game group so the desktop fader and the ducker apply). Removing it stops the decoder.- Decoding is now ONE pipe:
Services/VideoClipPipe.csbehind bothMediaVideoSource(TASK 21) andAlertClipDecoder(TASK 47) — "a clip is a clip". Alert behaviour is unchanged and its tests stay green. - Tests:
MediaSourceAcquisitionTests(add → decoder starts, frames, loop, remove) andMediaSourceAudioTests(chunks, level scaling, mute, sound reaching the desktop meter). App build 0 warnings.
Next action
- Next queued unit: TASK 49 (chat profanity filter). Day 3's TASK 32/33 resilience slices are still outstanding — 32·4 (fragmented MP4) is the smallest.
- Agreed next feature work (designed, not started): green/blue screen detection + keying through the clip pipe — suggest-only by default, an opt-in "Auto Green/Blue Screen" setting, alert clips included.
- Do not push absent a checkpoint request.
Landmines
LayerReorderPersistenceTests.RealMouseDrag_OnTheLayerList_PersistsTheReorderinjects physical mouse input. Do not run it while the desktop is in use.- Integration tests constructing
MainWindowmust set a temporaryLayoutPathOverrideand clear it infinally. - Media sessions are keyed per path, not per layer: acquire through
EnsureMediaSession, release throughReleaseMediaIfUnused, neverAcquireAsynctwice for one path. Level/mute are therefore per session too. - Bundled FFmpeg stays outside the single-file exe (
ExcludeFromSingleFile="true").