A video file was picture-only: the decode pipe passed `-an`, so a starting-soon or BRB clip with music played silent everywhere. Adds sound to every clip and collapses the two decoders into one. - `Services/VideoClipPipe.cs`: the shared pipe behind `MediaVideoSource` (TASK 21) and `AlertClipDecoder` (TASK 47) — video (`rawvideo bgra`, scaled) + audio (`f32le -ac 2 -ar 48000`, 50 ms chunks, byte-carry across reads), both paced to real time, loop restarts both so picture and sound stay together. Alert behaviour is unchanged. - `MediaVideoSourceManager` applies the layer's Level/Mute per session and raises `AudioAvailable`; `MainViewModel` feeds it to the new `AudioMixer.EnqueueDesktopMediaAudio`, which joins the DESKTOP/GAME ring so the desktop fader and the mic auto-ducker apply exactly as they do for game audio and TRAX (creator ruling 2026-11-05: audio joins the group). - Per-layer `MediaMuted` + existing `MediaVolume` surfaced as Mute/Level in the properties panel; `MediaMuted` persisted (ALTER TABLE guard + SELECT/INSERT). - Level/mute are per SESSION because one decoder is shared per file path — the last layer touched wins; one decoder per layer would play the file twice. Test: `MediaSourceAudioTests` — the pipe emits 50 ms chunks at 48k stereo, the manager scales by level and drops when muted, and a media layer's sound moves the desktop meter. Alert/decode suites unchanged and green. Docs: task-21 closed on item 10, the "silent soundtrack" facts corrected in frame-pipeline/output/overlays, HANDOFF rewritten. verify.sh green (529 passed; the two documented pre-existing failures only).
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using ytLive.Services.Audio;
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using ytLive.Services.Encoder;
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namespace ytLive.Services;
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/// <summary>
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/// TASK 21: decodes a local media file (any format ffmpeg handles) into
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/// <see cref="VideoFrame"/>s for a MediaSource. This is the <see cref="IMediaFrameSource"/>
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/// shape over the shared <see cref="VideoClipPipe"/> — the same pipe an alert clip uses
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/// (TASK 47), so the two features cannot drift apart again in how they decode.
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/// <para>Video AND the file's own soundtrack are decoded. The manager scales the audio by
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/// the layer's level/mute and hands it to the mixer's desktop group.</para>
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/// </summary>
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public sealed class MediaVideoSource : IMediaFrameSource
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{
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public event Action<VideoFrame>? FrameAvailable;
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public event Action<AudioSample>? AudioAvailable;
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public event Action? Completed;
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public string Key => _path;
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public bool Looping
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{
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get => _clip.Looping;
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set => _clip.Looping = value;
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}
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private readonly string _path;
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private readonly VideoClipPipe _clip;
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public MediaVideoSource(
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string path,
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int width,
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int height,
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IFfmpegLocator locator,
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Func<IDecodeProcess> processFactory,
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IFrameRateProbe? frameRateProbe = null,
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Func<TimeSpan, CancellationToken, Task>? delay = null)
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{
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_path = path;
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_clip = new VideoClipPipe(
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path, width, height, locator, processFactory, frameRateProbe, delay, audio: true);
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_clip.FrameAvailable += frame => FrameAvailable?.Invoke(frame);
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_clip.AudioAvailable += sample => AudioAvailable?.Invoke(sample);
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_clip.Completed += () => Completed?.Invoke();
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}
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public Task StartAsync(CancellationToken cancellationToken = default) => _clip.StartAsync(cancellationToken);
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public Task StopAsync() => _clip.StopAsync();
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public void Dispose() => _clip.Dispose();
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}
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