The prior handoff claimed the strip-tile/on-air unit was uncommitted and the pinned-chat unit was 'not mine - do NOT commit'. Reality: both are committed (8e1d6f4,931ab46) and origin/main is level with HEAD (0 ahead). Corrected to match the code and recorded the true next step (webcam per-element composite timing measurement). Removed the stray Assets/llamacasty-text-nobg-2.png~ backup. (Docs: handoff)
3.2 KiB
3.2 KiB
HANDOFF — 2026-10-14 (clean tree; all units committed AND pushed)
At a glance
- Branch main, tracking
origin/main. HEAD =origin/main=931ab46— 0 ahead, 0 behind. Everything below is pushed; nothing is local-only. - Working tree is clean (the stray
Assets/llamacasty-text-nobg-2.png~backup was deleted 2026-10-14).
Recent units (all committed + pushed)
931ab46— pinned chat:ChatMessage.IsPinned,MainViewModel.PinnedChatMessage+ Pin/Clear commands (Helpers/RelayCommandGeneric.cs), LeftPanel pinned banner viaNotNullToVis. Plus brand wordmark assets. (This was previously mislabeled in the old handoff as "not mine — do NOT commit"; it is committed.)8e1d6f4— strip tile artwork + on-air indicator (per-sceneScene.ThumbnailAssetId, sharedOnAirImageAssetId, PreviewPane green rect removed, tile labels FontSize 20, Asset-pruner keep-set fix). 427 pass, 0 warnings.06f88f4— scene strip renders in canonical F1–F5 order (ReorderScenesToCanonical).63bf844— desktop lock:ShowActivated = !FullscreenGameRunningNow+FullScreenDetectorOverride.
Next step
- Webcam cadence work (creator-queued 2026-10-05; see TASKS.md → "Webcam cadence → resolution"). ACTUAL NEXT UNIT: per-element composite timing + a scene dump at pump start. Measurement only — no fix until it names which of the 6 elements eats ~140ms. Needs a creator recording/session to read. The compositor manages 6.8 composites/s at ~141ms and the file is 88.7% duplicate frames — that is the judder; the camera itself delivers 30.0/s clean.
Also still open (operational)
- Vertical-format regression (STALE, not fixed): 1080p60-vertical selection no longer shrinks the
capture border in the preview. Mechanism mapped in
Controls/PreviewPane.xaml:319-322(crop Rectangle bound toOutputRectX/Y/W/H+IsOutputCropped, driven byMainViewModel.Streaming.csApplyStreamQuality;DimRectsinMainViewModel.cs:91-94). Root cause unknown — paused. - ⛔ Sudo password rotation pending (user; then update both password lines in
CREDENTIALS.md). - TASK 56 secret scan before
gramps/LlamaCastygoes public. - TASK 55 disk hygiene queued (
startup.loguncapped).
Tests
- Full suite 427 passed / 0 failed / 0 skipped / 0 warnings (as of
8e1d6f4). Known env flakes:Mix_HonorsProviderGains…(fails while system audio plays),RealMouseDrag…(needs an idle desktop),Round_Clip_Corner…(grab/geometry under active mouse). The verify gate whitelists only the latter two —RealMouseDrag…failing mid-session needs one re-run when the desktop idles. - Pre-commit gate:
./scripts/verify.sh "<file1>" "<file2>" ...(clean build + full suite + scope check).
Secrets / paths (do not re-hunt)
- Layout DB:
%APPDATA%\ytLlive\ytLlive.db(SQLite, full-rewrite per save). Auth:%APPDATA%\ytLlive\ytLlive.auth(DPAPI). Startup log:%APPDATA%\ytLlive\startup.log. - LAN credentials:
CREDENTIALS.md(gitignored). Google Cloud OAuth project number198374416003, owned byllamachile.shop@gmail.com— verify athttps://console.cloud.google.com/apis/credentials?project=198374416003.