Creator, plainly: "the entire point of a ticker is to tick… so, tick." The static strip was my reading of an earlier exchange; it is gone. How it ticks without becoming the compositor's most expensive layer: - `ScoreboardRenderer.RenderRun` rasterises the run ONCE per value change at its natural width plus a gap. - `ScoreboardPresenter` crops a 1920-wide window at a moving offset each tick — a row-wise byte copy, no text layout, no re-raster. - `TickScoreboard` runs on the existing 30 Hz meter clock and only while the strip is shown, so a hidden or disabled scoreboard costs nothing. The dev simulation uses the same path, so what is previewed is what ships. Test updated to the real contract: no tick → identical pixels; a tick → different pixels; a value change → re-rasterised run. (The old test asserted frame-instance identity, which a cropped window can never satisfy.)
88 lines
3.0 KiB
C#
88 lines
3.0 KiB
C#
using System.Collections.Generic;
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using ytLive.Models;
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namespace ytLive.Services.Compositor;
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/// <summary>Turns the session's tallies into the strip frame, and keeps the raster until a displayed
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/// value actually moves.
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///
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/// <para>The cache is the point: a strip re-rasterised every tick would be the most expensive layer
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/// the compositor carries, for pixels that did not change. `ScoreboardRecorder.Changed` only fires
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/// on a visible change, so the presenter rebuilds only then.</para></summary>
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public sealed class ScoreboardPresenter
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{
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private readonly ScoreboardRecorder _recorder;
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private VideoFrame? _frame;
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private VideoFrame? _run; // the wide scrollable run (dev preview only)
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private double _offsetPx;
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private string? _tilesFingerprint;
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private ScoreboardStyle _style;
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private ScoreboardTiles _tiles = ScoreboardTiles.None;
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public ScoreboardPresenter(ScoreboardRecorder recorder, ScoreboardStyle style)
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{
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_recorder = recorder;
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_style = style;
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_recorder.Changed += Invalidate;
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}
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/// <summary>The strip TICKS (creator ruling 2026-10-30: "the point is, it's a ticker… so,
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/// tick"). True for the product, and the dev simulation uses the same path — so what the
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/// creator previews is what ships.</summary>
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public bool Scroll { get; set; } = true;
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/// <summary>Advances the scroll by <paramref name="seconds"/>. The strip is a marquee: one
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/// measured run, cropped to a moving window, so a tick is a row-wise byte copy rather than a
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/// re-rasterisation.</summary>
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public void Advance(double seconds, double pixelsPerSecond = 120)
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{
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if (!Scroll) return;
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_offsetPx += seconds * pixelsPerSecond;
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}
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/// <summary>The strip frame for the current tallies, or null when nothing is enabled/shown.</summary>
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public VideoFrame? Frame
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{
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get
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{
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var tiles = _tiles.Build(_recorder.State);
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var fingerprint = $"{_tiles.CacheKey}|{string.Join('|', tiles)}|{_style}";
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if (Scroll)
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{
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if (_run is null || fingerprint != _tilesFingerprint)
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{
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_tilesFingerprint = fingerprint;
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_run = ScoreboardRenderer.RenderRun(tiles, _style);
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}
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return _run is null ? null : ScoreboardRenderer.Crop(_run, (int)_offsetPx, ScoreboardRenderer.Width);
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}
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if (_frame != null && fingerprint == _tilesFingerprint) return _frame;
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_tilesFingerprint = fingerprint;
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_frame = ScoreboardRenderer.Render(tiles, _style);
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return _frame;
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}
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}
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public void SetTiles(ScoreboardTiles tiles)
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{
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_tiles = tiles;
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Invalidate();
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}
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public void SetStyle(ScoreboardStyle style)
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{
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_style = style;
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Invalidate();
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}
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/// <summary>Drops the cached raster so the next read rebuilds it.</summary>
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public void Invalidate()
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{
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_frame = null;
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_run = null;
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_tilesFingerprint = null;
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}
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}
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