Files
LlamaCasty/ytLive.Tests/ScoreboardPresenterTests.cs
T
gramps 460b36204d feat(scoreboard): it ticks — the marquee is the design, not an option
Creator, plainly: "the entire point of a ticker is to tick… so, tick." The static strip was my
reading of an earlier exchange; it is gone.

How it ticks without becoming the compositor's most expensive layer:
- `ScoreboardRenderer.RenderRun` rasterises the run ONCE per value change at its natural width plus
  a gap.
- `ScoreboardPresenter` crops a 1920-wide window at a moving offset each tick — a row-wise byte
  copy, no text layout, no re-raster.
- `TickScoreboard` runs on the existing 30 Hz meter clock and only while the strip is shown, so a
  hidden or disabled scoreboard costs nothing.

The dev simulation uses the same path, so what is previewed is what ships.

Test updated to the real contract: no tick → identical pixels; a tick → different pixels; a value
change → re-rasterised run. (The old test asserted frame-instance identity, which a cropped window
can never satisfy.)
2026-10-30 15:17:55 -07:00

74 lines
2.9 KiB
C#

using System.Linq;
using System.Threading;
using Xunit;
using ytLive.Models;
using ytLive.Services.Compositor;
namespace ytLive.Tests;
/// <summary>The strip's cache is a performance rule with teeth: it must rebuild when a displayed
/// value moves and must NOT rebuild otherwise, or the compositor pays for a raster per tick into
/// pixels that did not change.</summary>
public class ScoreboardPresenterTests
{
private static ChatMessage Member(string name) => new() { Kind = ChatEventKind.NewMember, AuthorName = name };
[Fact]
public void The_strip_rebuilds_only_when_a_displayed_value_moves()
{
System.Exception? failure = null;
var thread = new Thread(() =>
{
try
{
var recorder = new ScoreboardRecorder();
var tiles = new ScoreboardTiles
{
SuperChats = false, WatchHours = false, Subscribers = false,
NewMembers = true, Milestones = false, LastMember = true,
LastSuperChat = false, LastGift = false,
};
var presenter = new ScoreboardPresenter(recorder, new ScoreboardStyle());
presenter.SetTiles(tiles);
// Before a session: nothing counted, nothing to draw.
Assert.Null(presenter.Frame);
recorder.StartSession();
recorder.Record(Member("First"));
var first = presenter.Frame;
Assert.NotNull(first);
// No tick, no change: the same pixels come back (the run is cached).
Assert.Equal(first!.BgraPixels, presenter.Frame!.BgraPixels);
// A TICK moves the window: the pixels must differ.
presenter.Advance(0.5);
var ticked = presenter.Frame;
Assert.NotNull(ticked);
Assert.NotEqual(first.BgraPixels, ticked!.BgraPixels);
// A visible change re-rasterises the run.
recorder.Record(Member("Second"));
var second = presenter.Frame;
Assert.NotNull(second);
Assert.NotEqual(ticked.BgraPixels, second!.BgraPixels);
// A gift-recipient event changes nothing displayed: same window, same pixels.
var beforeGift = presenter.Frame!.BgraPixels.ToArray();
recorder.Record(new ChatMessage { Kind = ChatEventKind.GiftReceived, AuthorName = "Recipient" });
Assert.Equal(beforeGift, presenter.Frame!.BgraPixels);
// Disabling every tile returns no frame, and the layer draws nothing.
presenter.SetTiles(ScoreboardTiles.None);
Assert.Null(presenter.Frame);
}
catch (System.Exception ex) { failure = ex; }
});
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
thread.Join();
Assert.Null(failure);
}
}