Files
LlamaCasty/Models/Scene.cs
T
gramps 4b9a8e515f Control Surface UX: pill toggle, background rename, per-scene properties
- Sliding pill toggle (green ON / red OFF) replaces checkbox
- Geometry mismatch error for custom backgrounds
- Backdrop -> Background: C# rename, SQL column rename with migration
- Source.IsBackground: new -> override (fixes WPF binding)
- Legacy 'Backdrop' display name migrated to 'Background'
- Per-scene UseDefaultBackground + CustomBackgroundPath
- Asset files renamed backdrop -> background
- StagedScene/LiveScene split, thumbnail strip, edit gating
- TransitionService (Cut/Fade/Move)
- Context menu: Capture Desktop, Refresh Desktop
- Resolution badge removed, ON-AIR status light added
2026-08-22 18:10:59 -07:00

117 lines
3.5 KiB
C#

using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Windows.Media.Imaging;
namespace ytLive.Models;
public class Scene : INotifyPropertyChanged
{
public string Id { get; init; } = Guid.NewGuid().ToString();
private string _name = string.Empty;
private bool _isHidden;
private bool _hasBackground;
private bool _hasSocialBar;
private bool _isStaged;
private bool _isLive;
private string? _customBackgroundPath;
private bool _useDefaultBackground = true;
public bool IsStaged
{
get => _isStaged;
set => Set(ref _isStaged, value);
}
public bool IsLive
{
get => _isLive;
set => Set(ref _isLive, value);
}
/// <summary>
/// User-selected background image file path (FQFN). Null means use the app default.
/// Stored as a reference only — the image file is not copied into the DB.
/// </summary>
public string? CustomBackgroundPath
{
get => _customBackgroundPath;
set => Set(ref _customBackgroundPath, value);
}
/// <summary>
/// When true, the shipped default background image is used and CustomBackgroundPath
/// is ignored (but preserved). Toggled by the pill-switch in the properties panel.
/// </summary>
public bool UseDefaultBackground
{
get => _useDefaultBackground;
set => Set(ref _useDefaultBackground, value);
}
public string Name
{
get => _name;
set => Set(ref _name, value);
}
public bool IsHidden
{
get => _isHidden;
set => Set(ref _isHidden, value);
}
/// <summary>
/// Whether the scene has a live desktop/game background layer. Enforced by
/// policy: only the canonical Live scene ever has one (see SceneCatalog).
/// </summary>
public bool HasBackground
{
get => _hasBackground;
set => Set(ref _hasBackground, value);
}
/// <summary>
/// Whether the social bar plays on this scene. Toggled by the footer [+]/[-]
/// control — the socials themselves are a global resource (see SocialsConfig).
/// </summary>
public bool HasSocialBar
{
get => _hasSocialBar;
set => Set(ref _hasSocialBar, value);
}
/// <summary>
/// The scene's rendered elements in z-order (back to front): multi-instance
/// Sources plus this scene's webcam usage (<see cref="WebcamConfig"/>), if any.
/// </summary>
public ObservableCollection<SceneElement> Elements { get; } = new();
/// <summary>This scene's webcam usage, or null if the creator hasn't added the webcam here.</summary>
public WebcamSceneConfig? WebcamConfig => Elements.OfType<WebcamSceneConfig>().FirstOrDefault();
public bool IsChatScene { get; init; }
private BitmapSource? _snapshot;
/// <summary>
/// Cached thumbnail snapshot of this scene for the control surface strip.
/// Updated by the compositor when the scene is not live-previewed.
/// </summary>
public BitmapSource? Snapshot
{
get => _snapshot;
set => Set(ref _snapshot, value);
}
public event PropertyChangedEventHandler? PropertyChanged;
private void Set<T>(ref T field, T value, [CallerMemberName] string? propertyName = null)
{
if (EqualityComparer<T>.Default.Equals(field, value)) return;
field = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}