Files
LlamaCasty/TASKS/task-37-defaults-current-split.md
T
gramps 5a1993b6db fix(persist): one shared z-order across Source + WebcamSceneConfig rows
A webcam dragged between sources reverted to the bottom of the stack on
every relaunch: Source and WebcamSceneConfig each carried independent
per-type SortOrder counters, and Load appended all Sources before all
configs. Save now stamps both tables' SortOrder from the element's index
within scene.Elements; Load merges the two tables' rows by that shared z
(sources-first tie-break preserves legacy rows). Cross-type reorder now
survives a fresh LayoutStore reload.

Task 37 queued: defaults vs current layout split (creator directive) —
capture out-of-scope work in TASKS.md rather than folding it in.
2026-09-20 09:23:46 -07:00

2.3 KiB

TASK 37 — Defaults vs current layout split

Status: ☐ Queued (2026-09-20)

Idea (creator directive 2026-09-20)

The app establishes a DB of static, branded layout objects as its defaults. Today the DB is BOTH the defaults and the live workspace: LayoutStore.Save deletes and reinserts the whole layout on every save, so "your last edit" and "the defaults" occupy the same rows. The recurring "reorder doesn't persist" bug was a symptom of that conflation.

Store TWO data sets:

  • default — the established DB (branded factory scenes/layers), never mutated by user edits.
  • current — whatever the user currently has, stamped with the build-id.

Load rule: honor current iff its build-id equals the running build's id (BuildStamp.Id), otherwise load default. Bonus: one-click "revert to defaults" = drop current.

Two implementations were floated (config file vs second rows in the same DB); nothing decided — both are OPS acceptable to the creator. The proposed conceptual shape:

scene[0-4].layerList.[default | current].elementList

Notes / facts established while investigating

  • SceneCatalog only defines the five canonical scene names; the actual default element set exists only as whatever the DB holds at first migration. There is no standalone in-code factory element set — "defaults" at migration time = a snapshot of today's DB.
  • SortOrder is a DB column only (not on models); Source and WebcamSceneConfig were stamped with independent per-type sort counters and load appended all sources before all configs. That cross-table order bug is ALREADY FIXED (2026-09-20, unified z-space, see commit) — TASK 37 is the defaults/current data split on top of it.
  • MainViewModel.LoadLayout (MainViewModel.cs:348) seeds SceneCatalog.All when Scenes.Count == 0 and SaveLayoutNow deletes/reinserts everything (LayoutStore.Save.cs). Startup path: %APPDATA%\ytLlive\ytLlive.db (MainViewModel.cs:332), LayoutPathOverride test seam.

Acceptance

  • A saved current layout with a matching build-id restores on start.
  • A current stamped by a different (older/newer) build-id falls back to default.
  • Revert-to-default restores default for one scene or all.

Cross-references

  • ai.md — persistence architecture; MyMistakes.md — prior reorder persistence failures.