4e0915a36e
Click-to-pin an open window as the full-bleed Live backdrop, via the existing
window:<hwnd> capture path (same render layer as game/desktop). Session-scoped:
window:/picker: keys heal to auto on reload (HWND-recycle hazard); pin wins
while the window enumerates, then auto-fallbacks (game → desktop → static); a
dead window's capture session heals to auto, no dead ends.
Fix: ScreenCaptureSourceFactory.Resolve hex-parsed "window:0x<Hwnd>" WITHOUT
stripping the 0x prefix — NumberStyles.HexNumber rejects it, so every pin
resolved null ("No capture target for this key") and the heal silently rolled
back. Same flaw in IsAliveWindowPin (pin-wins guard was dead). Both fixed.
Commit also carries an out-of-scope prerequisite: PillRadioTests.cs:105 had a
committed stray token ("...PrimaryStartButtonLabel soil;", CS1003) blocking the
whole test-project compile — token removed.
Plus the previous session's uncommitted pricing docs (one-time $29/$49) that
share TASKS.md/ai.md/HANDOFF.md.
570 lines
25 KiB
C#
570 lines
25 KiB
C#
using System.ComponentModel;
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using System.Diagnostics;
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using System.IO;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Interop;
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using System.Windows.Media;
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using System.Windows.Threading;
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using ytLive.Helpers;
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using ytLive.Models;
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using ytLive.Services;
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using ytLive.Services.Audio;
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using ytLive.Services.Compositor;
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using ytLive.Services.Encoder;
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namespace ytLive.ViewModels;
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public partial class MainViewModel : ViewModelBase
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{
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private readonly YouTubeAuthService _youtubeAuth;
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private readonly YouTubeStreamService _youtubeStream;
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private readonly YouTubeChatService _youtubeChat;
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private SceneElement? _selectedElement;
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private LayoutStore _layoutStore;
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private string? _activeLayoutPath;
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private DispatcherTimer? _saveDebounce;
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private bool _isLoading;
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// Toasts (TASK 24): non-blocking user-facing messages. Parameterless ctor
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// news up the real service; the VM is built from XAML so no DI seam exists.
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private readonly INotificationService _notifications = new NotificationService();
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// Live frame pipeline (TASK 4 ship step 5): composites the active scene at the
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// tier's FPS and paces frames into the encoder. The RTMP URL seam stays null
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// until the live-stream create flow (TASK 5) supplies the reusable stream URL.
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private readonly Func<string?> _rtmpUrlProvider;
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// Scene graph (TASK 31): owns the scene collection + element inventory and the
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// baked-crust compositor cache. The ViewModel exposes Scenes/StagedScene/LiveScene
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// on top of it; the scene collection itself lives here.
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// Field-initialized, NOT ctor-assigned: the ctor touches Scenes (CollectionChanged
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// wiring) before its later statements run — first-ctor-line NRE if the graph isn't
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// born yet (startup crash regression from TASK 31, 2026-09-01; headless RealApp
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// tests never ran it, so it waited for the first native launch).
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private SceneGraph _sceneGraph = new();
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private readonly TransitionService _transition = new();
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private WebView2Manager? _webView2Manager;
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// Branding flash (monetization): a full-frame "made with LlamaCasty!" shown
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// for ~1s every 300s on the live output, ~25% opacity. Paid unlock sets
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// BrandFlashEnabled = false. See ai.md "Monetization".
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private readonly DispatcherTimer _brandFlashTimer;
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private readonly DispatcherTimer _brandFlashOffTimer;
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private bool _brandFlashEnabled = true;
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private bool _brandFlashActive;
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public SceneElement? SelectedElement
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{
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get => _selectedElement;
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set
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{
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if (_selectedElement != null)
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_selectedElement.PropertyChanged -= OnSelectedElementPropertyChanged;
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if (SetProperty(ref _selectedElement, value))
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{
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OnPropertyChanged(nameof(IsWebcamSelected));
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OnPropertyChanged(nameof(IsElementsPanelEmpty));
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if (_selectedElement != null)
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_selectedElement.PropertyChanged += OnSelectedElementPropertyChanged;
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}
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}
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}
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private void OnSelectedElementPropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
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{
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if (e.PropertyName == nameof(SceneElement.UseDefaultBackground))
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{
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if (StagedScene != null) _sceneGraph.InvalidateBake(StagedScene);
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UpdateBackgroundImage();
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RefreshSnapshotsAsync();
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ScheduleSave();
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}
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}
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private static readonly SolidColorBrush BarOnBrush = CreateBrush("#2ecc71");
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private static readonly SolidColorBrush BarOffBrush = CreateBrush("#e94560");
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private static SolidColorBrush CreateBrush(string hex)
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=> (SolidColorBrush)new BrushConverter().ConvertFromString(hex)!;
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/// <summary>True when the Elements panel should show the "No configurable elements" hint.</summary>
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public bool IsElementsPanelEmpty => SelectedElement is { } el
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&& !el.IsDraggable && !el.IsWebcam
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&& el is not Source { Type: SourceType.Countdown or SourceType.WebSource or SourceType.ChatBox };
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public bool ShowPreviewPlaceholder => !ShowEmptySceneHint && ActiveBackgroundImage == null && BackgroundImage == null;
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// Paid unlock flips this off (see ai.md "Monetization"). When disabled the
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// cadence timer is stopped and any active flash is hidden immediately.
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public bool BrandFlashEnabled
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{
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get => _brandFlashEnabled;
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set
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{
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if (!SetProperty(ref _brandFlashEnabled, value)) return;
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if (value)
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{
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if (IsLive) StartBrandFlashTimer();
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}
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else
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{
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_brandFlashTimer.Stop();
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_brandFlashOffTimer.Stop();
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BrandFlashActive = false;
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}
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}
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}
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public bool BrandFlashActive
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{
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get => _brandFlashActive;
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private set => SetProperty(ref _brandFlashActive, value);
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}
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// Window geometry pass-through (code-behind owns the WPF specifics).
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public (double Left, double Top, double Width, double Height, string State)? RestoreWindowState()
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=> _layoutStore.LoadWindowState();
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public void PersistWindowState(double left, double top, double width, double height, string state)
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=> _layoutStore.SaveWindowState(left, top, width, height, state);
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// Commands
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public ICommand AddSceneCommand { get; }
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public ICommand AddSourceCommand { get; }
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public ICommand AddImageCommand { get; }
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public ICommand RemoveSourceCommand { get; }
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public ICommand EditElementCommand { get; }
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public ICommand ToggleElementVisibilityCommand { get; }
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public ICommand ActivateLicenseCommand { get; }
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public ICommand OpenLicenseEntryCommand { get; }
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public ICommand OpenHotkeyConfigCommand { get; }
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public ICommand ChangeAccountCommand { get; }
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public ICommand LogoutCommand { get; }
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public MainViewModel()
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{
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AppLog.Write("MainViewModel ctor begin");
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_youtubeAuth = new YouTubeAuthService(OAuthCredentials.ClientId, OAuthCredentials.ClientSecret,
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sessionChanged: ch => TokenStore.Save(ch));
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_youtubeStream = new YouTubeStreamService(_youtubeAuth);
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_youtubeChat = new YouTubeChatService(_youtubeAuth);
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AppLog.Write("MainViewModel ctor: services created");
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_selectedQuality = QualityOptions[0];
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ApplyStreamQuality(_selectedQuality);
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_youtubeChat.MessageReceived += OnChatMessageReceived;
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_liveTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) };
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_liveTimer.Tick += OnLiveTimerTick;
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_volumeFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(300) };
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_volumeFlashTimer.Tick += (_, _) => EndVolumeFlash();
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_gameVolumeFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(300) };
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_gameVolumeFlashTimer.Tick += (_, _) => EndGameVolumeFlash();
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_saveDebounce = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1500) };
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_saveDebounce.Tick += (_, _) => SaveLayoutNow();
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_brandFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(300) };
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_brandFlashTimer.Tick += OnBrandFlashTimerTick;
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_brandFlashOffTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(750) };
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_brandFlashOffTimer.Tick += (_, _) => { _brandFlashOffTimer.Stop(); BrandFlashActive = false; };
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_healthPollTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(30) };
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_healthPollTimer.Tick += OnHealthPollTick;
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Scenes.CollectionChanged += OnScenesChanged;
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AddSceneCommand = new RelayCommand(name => AddScene(name as string ?? string.Empty));
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AddSourceCommand = new RelayCommand(parameter => AddSource(parameter));
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AddWebcamCommand = new RelayCommand(_ => _ = AddWebcamToStagedSceneAsync());
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AddImageCommand = new RelayCommand(_ => AddImage());
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RemoveSourceCommand = new RelayCommand(element => RemoveElement(element as SceneElement));
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EditElementCommand = new RelayCommand(element => BeginEditElement(element as SceneElement));
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ToggleElementVisibilityCommand = new RelayCommand(element => ToggleElementVisibility(element as SceneElement));
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ChangeWebcamCommand = new RelayCommand(_ => _ = ChangeWebcamAsync(), _ => CanChangeWebcam);
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ShowWebcamCommand = new RelayCommand(_ => ShowWebcamInStagedScene(), _ => CanShowWebcamInStagedScene);
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OpenSocialDialogCommand = new RelayCommand(_ => OpenSocialDialog());
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ChangeCaptureCommand = new RelayCommand(_ => _ = ChangeBackgroundCaptureAsync());
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RefreshCaptureCommand = new RelayCommand(_ => RefreshBackgroundAutoCapture());
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SetBackgroundDisplayCommand = new RelayCommand(display => SetBackgroundCapture(display as DisplayInfo));
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_windowEnumerator = WindowEnumeratorOverride ?? new Win32WindowEnumerator();
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RefreshWindowsCommand = new RelayCommand(_ => RefreshOpenWindows());
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CaptureWindowCommand = new RelayCommand(window =>
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{
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if (window is not WindowInfo info) return;
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_ = RedesignateBackgroundAsync(info.CaptureKey);
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});
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RefreshOpenWindows();
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ToggleShowDesktopCommand = new RelayCommand(_ => ToggleBackgroundShowDesktop());
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BrowseBackgroundCommand = new RelayCommand(_ => BrowseBackground());
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ToggleMicMuteCommand = new RelayCommand(_ => ToggleMicMute());
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ToggleGameMuteCommand = new RelayCommand(_ => ToggleGameMute());
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OpenMicPickerCommand = new RelayCommand(_ => PickMicrophone());
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OpenSettingsCommand = new RelayCommand(_ => ShowOverlay(nameof(IsSettingsOpen), "App Settings"));
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OpenBugCommand = new RelayCommand(_ => ShowOverlay(nameof(IsBugOpen), "Report Bug"));
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OpenFeatureCommand = new RelayCommand(_ => ShowOverlay(nameof(IsFeatureOpen), "Feature Request"));
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OpenAboutCommand = new RelayCommand(_ => ShowOverlay(nameof(IsAboutOpen), "About"));
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CloseOverlayCommand = new RelayCommand(_ => ShowOverlay());
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SubmitBugCommand = new RelayCommand(_ => SubmitBug());
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SubmitFeatureCommand = new RelayCommand(_ => SubmitFeature());
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OpenChannelCommand = new RelayCommand(_ => OpenUrl(ChannelUrl));
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OpenMastodonCommand = new RelayCommand(_ => OpenUrl(MastodonUrl));
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OpenCoffeeCommand = new RelayCommand(_ => OpenUrl(CoffeeUrl));
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OpenPremiumCommand = new RelayCommand(_ => OpenUrl(PremiumUrl), _ => IsPremiumAvailable);
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OpenLicensesCommand = new RelayCommand(_ => ShowLicenses());
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StartStreamCommand = new RelayCommand(_ => StartSession());
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SignInCommand = new RelayCommand(_ => _ = SignInAsync(), _ => !IsConnected);
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EndStreamCommand = new RelayCommand(_ => StopStream(), _ => IsLive || IsRecording);
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ChooseRecordFolderCommand = new RelayCommand(_ => ChooseRecordFolder());
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ResetRecordFolderCommand = new RelayCommand(_ => ResetRecordFolder());
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RetryWebcamLockCommand = new RelayCommand(_ => _ = ValidateWebcamResourceStartupAsync());
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ActivateLicenseCommand = new RelayCommand(_ => _ = ActivateLicenseAsync(), _ => !IsLicenseValidating);
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OpenLicenseEntryCommand = new RelayCommand(_ => IsLicenseEntryOpen = !IsLicenseEntryOpen);
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OpenHotkeyConfigCommand = new RelayCommand(_ => OpenHotkeyConfig());
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ChangeAccountCommand = new RelayCommand(_ => _ = ChangeAccountAsync());
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LogoutCommand = new RelayCommand(_ => _ = SignOutYouTubeAsync());
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_layoutStore = new LayoutStore(LayoutPathOverride ?? DefaultLayoutPath);
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_activeLayoutPath = _layoutStore.ActivePath;
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_recordFolder = _layoutStore.LoadRecordFolder();
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// Load saved hotkey bindings (filled with defaults for any unbound actions).
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_hotkeyBindings = _layoutStore.LoadHotkeyBindings();
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BroadcastForm = new Services.LiveBroadcastFormViewModel(
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() => _layoutStore,
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() => _youtubeStream,
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() => CurrentBroadcastId,
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() => IsLive);
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// Restore the last picked mic so the mixer's first capture attaches to
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// the same, already-vetted device (green dot) or reports it missing
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// (yellow) instead of silently falling back to the default.
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MicSourceName = _layoutStore.LoadMicSourceName();
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AudioSyncOffsetMs = _layoutStore.LoadAudioSyncOffsetMs();
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_cameraEnumerator = CameraEnumeratorOverride ?? new MediaCaptureCameraEnumerator();
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_cameraManager = new CameraManager(
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_cameraEnumerator,
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CameraFrameSourceFactoryOverride ?? (id => new MediaCaptureFrameSource(id)),
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System.Windows.Application.Current?.Dispatcher);
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_cameraManager.PreviewBitmapChanged += OnCameraPreviewBitmapChanged;
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_cameraManager.CameraFailed += OnCameraFailed;
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_microphoneEnumerator = new WinRtMicrophoneEnumerator();
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// The mixer consumes these Func seams live each mix tick, so the volume
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// sliders and mute buttons are stream-honest (they also update the
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// meters' display). Before this wiring the gains defaulted to unity and
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// the controls were decorative.
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_gainProvider = new AudioGainProvider(
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() => MicMuted,
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() => MicVolume,
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() => GameMuted,
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() => GameAudioVolume);
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_audioMixer = new AudioMixer(
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new WasapiMicAudioSource(() => MicSourceName),
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new WasapiLoopbackAudioSource(),
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message => AppLog.Write(message),
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micGain: _gainProvider.MicGain,
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loopbackGain: _gainProvider.LoopbackGain,
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syncOffsetMs: () => AudioSyncOffsetMs);
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_audioMixer.MicLevelChanged += OnMicLevelChanged;
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_audioMixer.LoopbackLevelChanged += OnLoopbackLevelChanged;
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_audioMixer.MicConnected += OnMicConnected;
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_audioMixer.MicFailed += OnMicFailed;
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_musicPlayer.PlaybackEnded += OnTraxPlaybackEnded;
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_ = StartMicCaptureAsync();
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_fullScreenDetector = new Win32FullScreenDetector();
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_fullScreenDetector.FullscreenMonitorChanged += OnFullscreenMonitorChanged;
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foreach (var display in _fullScreenDetector.GetDisplays())
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Displays.Add(display);
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_screenCaptureFactory = new ScreenCaptureSourceFactory(
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() => new WindowInteropHelper(System.Windows.Application.Current?.MainWindow).Handle);
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_screenCaptureManager = new ScreenCaptureManager(
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_screenCaptureFactory.Resolve,
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System.Windows.Application.Current?.Dispatcher);
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_screenCaptureManager.PreviewBitmapChanged += OnScreenPreviewBitmapChanged;
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_screenCaptureManager.CaptureFailed += OnScreenCaptureFailed;
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_mediaManager = new MediaVideoSourceManager(
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path => new MediaVideoSource(
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path, MediaDecodeWidth, MediaDecodeHeight,
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new FfmpegLocator(), () => new FfmpegDecodeProcess(),
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frameRateProbe: new FfmpegFrameRateProbe(
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new FfmpegLocator(), () => new FfmpegDecodeProcess())),
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System.Windows.Application.Current?.Dispatcher);
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_mediaManager.PreviewBitmapChanged += OnMediaPreviewBitmapChanged;
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_mediaManager.MediaFailed += OnMediaFailed;
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_chatLayer = new ChatOverlayLayer(new ChatBoxRenderer());
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_rtmpUrlProvider = () => _reusableStreamUrl; // TASK 5: the reusable stream's ingest URL
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_framePump = new FramePump(
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sceneProvider: () => StagedScene,
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frameResolver: ResolveOutputFrame,
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compositorOptions: BuildCompositorOptions,
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encoderOptions: BuildEncoderOptions,
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encoderFactory: () => new FfmpegEncoder(new FfmpegLocator()),
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log: message => AppLog.Write(message),
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socialBar: () => (_socialBarFrame, _socials?.BarPosition ?? SocialBarPosition.Bottom),
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transition: _transition,
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sceneGraph: _sceneGraph);
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_framePump.Failed += OnFramePumpFailed;
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_framePump.HealthUpdated += OnFramePumpHealthUpdated;
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LoadLayout();
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// Resource validation runs as soon as the layout is up: enumerate the
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// OS once, and if exactly one webcam exists, lock it for the session
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// (the saved identity's scene configs may already hold it — refcounted).
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// Failures surface as a persistent red alert in the Layers panel.
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WebcamStartupValidationTask = ValidateWebcamResourceStartupAsync();
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// The cached reusable stream gives the pump its RTMP URL the moment go-live
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// starts (the pump reads the URL once at startup — no waiting on YouTube).
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_reusableStream = _layoutStore.LoadReusableStream();
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_reusableStreamUrl = _reusableStream?.RtmpUrl;
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_ = LoadSavedSessionAsync();
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_ = ValidateLicenseAtStartupAsync();
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AppLog.Write("MainViewModel ctor end");
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}
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private static string DefaultLayoutPath => Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"ytLlive",
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"ytLlive.db");
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// Test seam: a real MainWindow test must never read or write the user's
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// real layout DB (it would persist test sources over real ones). Tests set
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// this to a temp path before constructing MainWindow and reset it after.
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internal static string? LayoutPathOverride { get; set; }
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// Test seams (same pattern): startup resource validation must never touch a
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// real camera while under test. Tests inject a fake enumerator / frame-source
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// factory before constructing MainWindow and reset them after.
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internal static ICameraEnumerator? CameraEnumeratorOverride { get; set; }
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internal static Func<string, ICameraFrameSource>? CameraFrameSourceFactoryOverride { get; set; }
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private void LoadLayout()
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{
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_isLoading = true;
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try
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{
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AppLog.Write("LoadLayout begin");
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var scenes = _layoutStore.Load();
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Scenes.Clear();
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foreach (var scene in scenes)
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Scenes.Add(scene);
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if (Scenes.Count == 0)
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{
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foreach (var name in SceneCatalog.All)
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AddScene(name);
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}
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HealBackgrounds();
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RefreshHotkeyLabels();
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foreach (var scene in Scenes)
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foreach (var config in scene.Elements.OfType<WebcamSceneConfig>())
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{
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ClampWebcamToBounds(config, scene.Name);
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HealLegacySquareRect(config);
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}
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// One-time heal: ChatBox layers created before the "YouTube Chat"
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// default still carry the old "Chat" name — creator renames untouched.
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foreach (var scene in Scenes)
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foreach (var source in scene.Elements.OfType<Source>())
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if (source.Type == SourceType.ChatBox
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&& string.Equals(source.Name, "Chat", StringComparison.OrdinalIgnoreCase))
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source.Name = "YouTube Chat";
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AppLog.Write($"LoadLayout: {Scenes.Count} scenes loaded");
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}
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finally
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{
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_isLoading = false;
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}
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StagedScene = Scenes.FirstOrDefault();
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UpdateActiveBackground();
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UpdateActiveChatBoxPreviews();
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StartMockChatPreview();
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UpdateBackgroundImage();
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ReacquireWebcam();
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ReacquireScreenCaptures();
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RegisterLoadedWebSources();
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_socials = _layoutStore.Socials;
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RenderSocialBarFrame();
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HealFediverseSoftwareInBackground();
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OnPropertyChanged(nameof(HasSocials));
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OnPropertyChanged(nameof(SocialBarVisible));
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OnPropertyChanged(nameof(SocialBarDotBrush));
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_music = _layoutStore.Music;
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LoadTrax(play: false);
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var (transType, transDur) = _layoutStore.LoadTransitionSettings();
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if (Enum.TryParse<TransitionType>(transType, true, out var parsed))
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SelectedTransitionType = parsed;
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TransitionDurationMs = transDur;
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BroadcastForm.Load();
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ScheduleSave();
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AppLog.Write("LoadLayout end");
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}
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public void Shutdown()
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{
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_saveDebounce?.Stop();
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SaveLayoutNow();
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_fullScreenDetector.StopWatching();
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_audioMixer.Dispose();
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_framePump.Dispose();
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_cameraManager.Dispose();
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_screenCaptureManager.Dispose();
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_mediaManager.Dispose();
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_webView2Manager?.Dispose();
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_layoutStore.Dispose();
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_musicPlayer.Dispose();
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_youtubeChat.Dispose();
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}
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public void SaveLayoutNow()
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{
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_saveDebounce?.Stop();
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try
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{
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_layoutStore.Save(Scenes, _webcam, _socials, _music);
|
|
_layoutStore.SaveTransitionSettings(
|
|
SelectedTransitionType.ToString(), TransitionDurationMs);
|
|
_layoutStore.SaveAudioSyncOffsetMs(AudioSyncOffsetMs);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.WriteLine($"Layout save failed: {ex.Message}");
|
|
}
|
|
}
|
|
|
|
private void ScheduleSave()
|
|
{
|
|
if (_isLoading || _saveDebounce == null) return;
|
|
_saveDebounce.Stop();
|
|
_saveDebounce.Start();
|
|
}
|
|
|
|
private void BeginEditElement(SceneElement? element)
|
|
{
|
|
if (element == null) return;
|
|
element.IsEditing = true;
|
|
}
|
|
|
|
private void ToggleElementVisibility(SceneElement? element)
|
|
{
|
|
if (element == null) return;
|
|
element.IsVisible = !element.IsVisible;
|
|
if (element is Source { IsBackground: true })
|
|
OnPropertyChanged(nameof(BackgroundVisible));
|
|
}
|
|
|
|
|
|
// Scene-element → latest frame, for the live compositor. The map mirrors the
|
|
// preview: webcam by DeviceId, live captures (the background) by CaptureKey,
|
|
// images/background by AssetId. A null frame leaves the element transparent.
|
|
private VideoFrame? ResolveOutputFrame(SceneElement element)
|
|
{
|
|
var frame = ResolveOutputFrameCore(element);
|
|
// Output-side eyes (2026-09-01): preview showed the webcam but the recording
|
|
// didn't — a null resolver frame silently DROPS the layer. Log once per 5s
|
|
// per kind so the repro run tells acquire-mismatch from compose-skip.
|
|
if (frame == null && element is WebcamSceneConfig webcam)
|
|
{
|
|
var now = DateTime.UtcNow;
|
|
if (now - _lastWebcamNullLog >= TimeSpan.FromSeconds(5))
|
|
{
|
|
_lastWebcamNullLog = now;
|
|
AppLog.Write($"Output resolver: webcam '{webcam.WebcamId}' frame is null — layer skipped in composite");
|
|
}
|
|
}
|
|
return frame;
|
|
}
|
|
|
|
private DateTime _lastWebcamNullLog = DateTime.MinValue;
|
|
|
|
/// <summary>Maps a config's identity GUID to the CameraManager session key (the
|
|
/// DEVICE id). internal = test seam. Take-2 fix: looking up the identity GUID
|
|
/// against a device-keyed dictionary returned null forever.</summary>
|
|
internal string DeviceKeyForWebcam(string webcamId) =>
|
|
_webcam is { } w && w.Id == webcamId && !string.IsNullOrWhiteSpace(w.DeviceId)
|
|
? w.DeviceId
|
|
: webcamId;
|
|
|
|
private VideoFrame? ResolveOutputFrameCore(SceneElement element)
|
|
{
|
|
return element switch
|
|
{
|
|
// CameraManager sessions are keyed by DEVICE id (AcquireAsync(_webcam.DeviceId));
|
|
// configs carry the identity GUID (WebcamSceneConfig.WebcamId = _webcam.Id).
|
|
// Looking up by the GUID returned null forever — the webcam was structurally
|
|
// invisible on the output while the preview (bitmap path) looked fine
|
|
// (caught by the resolver logging, 2026-09-01 take two).
|
|
WebcamSceneConfig webcam => _cameraManager.GetLatestFrame(DeviceKeyForWebcam(webcam.WebcamId)),
|
|
Source { IsLiveCapture: true, CaptureKey: not null } live => _screenCaptureManager.GetLatestFrame(live.CaptureKey),
|
|
Source { Type: SourceType.ChatBox } chatBox => RenderChatBox(chatBox),
|
|
Source { Type: SourceType.WebSource } web => _webView2Manager?.GetLatestFrame(web.Id),
|
|
Source { IsMediaSource: true, MediaPath: not null } media => _mediaManager.GetLatestFrame(media.MediaPath),
|
|
Source { AssetId: not null } image => StaticPixelCache.Get(image.AssetId),
|
|
_ => null,
|
|
};
|
|
}
|
|
|
|
// The tier's crop rect over the 1920x1080 master, integer-aligned (the VM's
|
|
// OutputRect* are doubles — the vertical 607.5 half-pixel crop rounds to 608).
|
|
private CompositorOptions BuildCompositorOptions()
|
|
{
|
|
var quality = SelectedQuality;
|
|
return new CompositorOptions
|
|
{
|
|
SourceRectX = (int)Math.Round(OutputRectX),
|
|
SourceRectY = (int)Math.Round(OutputRectY),
|
|
SourceRectWidth = (int)Math.Round(OutputRectWidth),
|
|
SourceRectHeight = (int)Math.Round(OutputRectHeight),
|
|
OutputWidth = quality.Width,
|
|
OutputHeight = quality.Height,
|
|
};
|
|
}
|
|
|
|
// First flash shortly after go-live, then every 300s (the cadence resets on
|
|
// the first tick so the interval is 5s only for that one shot).
|
|
private void StartBrandFlashTimer()
|
|
{
|
|
_brandFlashTimer.Stop();
|
|
_brandFlashTimer.Interval = TimeSpan.FromSeconds(5);
|
|
_brandFlashTimer.Start();
|
|
}
|
|
|
|
private void OnBrandFlashTimerTick(object? sender, EventArgs e)
|
|
{
|
|
_brandFlashTimer.Stop();
|
|
_brandFlashTimer.Interval = TimeSpan.FromSeconds(300);
|
|
_brandFlashTimer.Start();
|
|
ShowBrandFlash();
|
|
}
|
|
|
|
private void ShowBrandFlash()
|
|
{
|
|
if (!IsLive || !BrandFlashEnabled) return;
|
|
BrandFlashActive = true;
|
|
_brandFlashOffTimer.Stop();
|
|
_brandFlashOffTimer.Start();
|
|
}
|
|
|
|
}
|