Licensing posture changes to closed-source commercial software (creator ruling 2026-10-30): free tier caps output at 720p30, a paid licence unlocks 1080p ($10/month or $400 lifetime). - LICENSE is now an End User License Agreement: grant, what you may do with your own content, no redistribution/reverse engineering, third-party components prevail, updates at publisher discretion, warranty and liability limits, termination, governing law. - ADDITIONAL-TERMS.md deleted — those were GPL §7 terms and have no meaning under the EULA. - THIRD-PARTY-NOTICES.txt keeps every third-party obligation and drops the GPL header and §6 source offer; it states plainly that LlamaCasty ships no source. - PRIVACY.md is new: exactly what is written locally (layout DB, DPAPI token, capped log, recordings you choose), what leaves the machine (Google's APIs only, with your account), and the standing promises (chat rendered never stored, no telemetry, no ad SDKs). - README, docs/ai/product.md, docs/ai/decisions.md and TASKS.md record the decision and the obligations that still bind (ffmpeg LGPL as a separate process, OFL fonts, CC0 icons, model provenance, notices in the About screen). Deliberately NOT decided here: key issuance/verification and the resolution gate itself. Earlier GPL builds remain GPL for the versions that shipped under it.
145 lines
8.4 KiB
XML
145 lines
8.4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<UseWPF>true</UseWPF>
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<EnableWindowsTargeting>true</EnableWindowsTargeting>
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<ApplicationIcon>Assets\llamacasty-icon.ico</ApplicationIcon>
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<AssemblyName>ytLive</AssemblyName>
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<RootNamespace>ytLive</RootNamespace>
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<!-- 64-bit Windows only (creator ruling 2026-10-09). The bundled ffmpeg is the win64 build
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and ONNX Runtime ships no win-x86 native, so a 32-bit process could never stream; a
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32-bit address space (2–4 GB) would also choke on 1080p frame buffers. x64 makes the
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exe refuse to start on 32-bit Windows instead of failing at Go Live. -->
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="ytLive.Tests\**" />
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<EmbeddedResource Remove="ytLive.Tests\**" />
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<None Remove="ytLive.Tests\**" />
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<Page Remove="ytLive.Tests\**" />
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</ItemGroup>
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<!-- Per-build identity stamp (2026-09-04): takes 1–6 could not be attributed to an
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exact binary — render perf "fixes" were being judged against builds we could not
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prove were running. A fresh GUID per build makes an incremental compile impossible
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(that is the point: every exe you launch was compiled NOW), the wordmark shows the
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id, and startup.log records id + build time. -->
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<Target Name="GenerateBuildStamp" BeforeTargets="CoreCompile">
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<PropertyGroup>
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<BuildStampFile>$(IntermediateOutputPath)BuildStamp.g.cs</BuildStampFile>
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<BuildStampId>$([System.Guid]::NewGuid().ToString('N').Substring(0,8))</BuildStampId>
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<BuildStampTime>$([System.DateTime]::Now.ToString('yyyy-MM-dd HH:mm:ss'))</BuildStampTime>
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<!-- RELEASE COUNTER (creator ruling 2026-09-04): the UI shows a sequential number that
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ticks +1 per COMMIT, starting at 13 — a per-BUILD GUID changed on every launch and read
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as noise (rightly). Derived from git rev-list count (stable per commit, no bookkeeping).
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Baseline 241 = count at introduction, first display 13. Missing git or unparsed output
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falls back to the start (build never breaks). GUID + compile time stay in startup.log,
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where build-identity forensics actually live. -->
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<BuildNumberBaseline>17</BuildNumberBaseline>
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<BuildNumberStart>13</BuildNumberStart>
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</PropertyGroup>
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<Exec Command=""C:\Program Files\Git\cmd\git.exe" rev-list --count HEAD"
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WorkingDirectory="$(ProjectDir)" ConsoleToMSBuild="true" IgnoreExitCode="true">
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<Output TaskParameter="ConsoleOutput" PropertyName="CommitCountRaw" />
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</Exec>
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<PropertyGroup>
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<CommitCount>$(CommitCountRaw.Trim())</CommitCount>
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<BuildCounterFile>$(ProjectDir)BuildCounter.txt</BuildCounterFile>
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<PriorBuildCount Condition="Exists('$(BuildCounterFile)')">$([System.IO.File]::ReadAllText('$(BuildCounterFile)').Trim())</PriorBuildCount>
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<PriorBuildCount Condition="'$(PriorBuildCount)' == ''">423</PriorBuildCount>
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<BuildNumber>$([MSBuild]::Add($(PriorBuildCount), 1))</BuildNumber>
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</PropertyGroup>
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<WriteLinesToFile File="$(BuildCounterFile)" Lines="$(BuildNumber)" Overwrite="true" WriteOnlyWhenDifferent="false" />
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<PropertyGroup>
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<BuildNumber Condition="! $([System.Text.RegularExpressions.Regex]::IsMatch('$(BuildNumber)', '^[0-9]+$'))">$(BuildNumberStart)</BuildNumber>
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</PropertyGroup>
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<ItemGroup>
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<BuildStampLines Include="// <auto-generated> Per-build identity (ytLive.csproj GenerateBuildStamp)."/>
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<BuildStampLines Include="// Release/Label = the sequential UI stamp (+1 per commit, started at 13)."/>
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<BuildStampLines Include="// Id/BuiltLocal = per-build forensic identity, logged to startup.log only. Never edit by hand."/>
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<BuildStampLines Include="namespace ytLive.Helpers%3B"/>
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<BuildStampLines Include="public static class BuildStamp { public const int Release = $(BuildNumber)%3B public const string Label = "#$(BuildNumber)"%3B public const string Id = "$(BuildStampId)"%3B public const string BuiltLocal = "$(BuildStampTime)"%3B }"/>
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</ItemGroup>
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<WriteLinesToFile File="$(BuildStampFile)" Lines="@(BuildStampLines)" Overwrite="true" WriteOnlyWhenDifferent="false" />
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<ItemGroup>
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<Compile Include="$(BuildStampFile)" />
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</ItemGroup>
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</Target>
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<ItemGroup>
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<Resource Include="Assets\llamacasty-icon.png" />
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<Resource Include="Assets\llamacasty-logo.jpg" />
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<Resource Include="Assets\starting-background.jpg" />
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<Resource Include="Assets\brb-background.jpg" />
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<Resource Include="Assets\live-background.jpg" />
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<Resource Include="Assets\ending-background.jpg" />
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<Resource Include="Assets\chat-background.jpg" />
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<Resource Include="Assets\alert-default.mp4" />
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<!-- Design-standard typefaces (DESIGN.md): Inter + JetBrains Mono, OFL-1.1. -->
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<Resource Include="Assets\Fonts\Inter-Regular.ttf" />
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<Resource Include="Assets\Fonts\Inter-Medium.ttf" />
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<Resource Include="Assets\Fonts\Inter-SemiBold.ttf" />
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<Resource Include="Assets\Fonts\Inter-Bold.ttf" />
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<Resource Include="Assets\Fonts\JetBrainsMono-Medium.ttf" />
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<Resource Include="Assets\Fonts\JetBrainsMono-SemiBold.ttf" />
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</ItemGroup>
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<ItemGroup>
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<None Include="THIRD-PARTY-NOTICES.txt" CopyToOutputDirectory="PreserveNewest" />
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<!-- The EULA and privacy policy travel with every copy: they are what the About screen and
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any store listing are checked against. -->
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<None Include="LICENSE" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" />
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<None Include="PRIVACY.md" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" />
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</ItemGroup>
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<!-- Webcam background effects (TASK 51): Google's MediaPipe Selfie Segmenter (landscape,
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Apache-2.0), converted to ONNX by tools/selfie-seg/ and embedded in the assembly —
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~430 KB, so it lives in git, ships inside the exe, and is never downloaded at runtime
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(Store policy 10.2.2, same posture as the bundled ffmpeg). -->
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<ItemGroup>
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<EmbeddedResource Include="Assets\Models\selfie_segmenter_landscape.onnx" LogicalName="ytLive.Assets.Models.selfie_segmenter_landscape.onnx" />
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</ItemGroup>
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<!-- Bundled FFmpeg (TASK 48 item 1, Store policy 10.2.2 dynamic code inclusion).
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The app used to DOWNLOAD an unsigned ffmpeg from GitHub at first run and execute
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it; that 404'd on the creator's first real recording (2026-09-01) and is the one
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hard certification gate. ffmpeg.exe + ffprobe.exe + the libav*.dll family now ship
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in the output under a single ffmpeg/ folder — the shared build resolves its DLLs
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from the exe's own directory, so they must stay siblings.
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The binaries are NOT in git (135 MB). scripts/fetch-ffmpeg.sh populates ./ffmpeg
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from a pinned URL, verifying SHA-256 first. CopyToPublishDirectory=Always is the
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one that matters for the MSIX package. -->
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<ItemGroup>
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<None Include="ffmpeg\**" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" />
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</ItemGroup>
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<Target Name="GuardBundledFfmpeg" BeforeTargets="CoreCompile">
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<Error Condition="!Exists('$(MSBuildProjectDirectory)\ffmpeg\ffmpeg.exe')"
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Text="Bundled FFmpeg is missing from ffmpeg\. Run scripts/fetch-ffmpeg.sh once before building (it pins the URL and verifies SHA-256). FFmpeg must be bundled, never downloaded at runtime — that is Windows Store policy 10.2.2, and the previous download path 404'd on 2026-09-01." />
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</Target>
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<ItemGroup>
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<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
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<_Parameter1>ytLive.Tests</_Parameter1>
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</AssemblyAttribute>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Data.Sqlite" Version="8.0.10" />
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<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.31.0" />
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<PackageReference Include="NAudio.Wasapi" Version="2.2.1" />
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<PackageReference Include="NAudio.WinMM" Version="2.2.1" />
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<PackageReference Include="Notification.Wpf" Version="11.0.0" />
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<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.12" />
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<PackageReference Include="System.Security.Cryptography.ProtectedData" Version="8.0.0" />
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<PackageReference Include="Microsoft.Web.WebView2" Version="1.0.2903.40" />
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</ItemGroup>
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</Project>
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