ty-1841: capture fixed (band ~20 updates/s, no tears) but FramePump stalls on EVERY iteration (totalMs 21-44, render=full-render split=0 elements=6 dynamic=4) — the render ceiling, ~22-28 composites/s, caps the desktop in a 60fps file. SceneGraph can't help: the live backdrop is element 0 and cannot be baked (a cached capture goes stale), so the cache lives at the pump. RenderFull wraps both full-render call sites: BuildFullRenderSignature hashes the full input identity (options rect, social bar, per-element layout/visual bits + the frame each element would resolve through the SAME resolver seam, using array identity + Epoch + CropBounds); unchanged identity reuses the last composite with one Buffer.BlockCopy (~3ms) instead of a ~30ms re-composite. Cache buffer is a separate long-lived array, written pre-burn/pre-recycle (the caller burns the frame counter and recycles scratch AFTER render). Engagement gated on the 1:1 config (the only deployed tier). Telemetry surfaces `cache NR/WH` on the 5s stats line. Same shape as OBS (sources cache their surface, the scene blits on update) — docs.obsproject.com/backend-design, the pattern this repo cites since the 2026-09-04 paste-cache slice. Good Dog: FullRenderCache_StaticInputs_RenderOnce_Then_Reuse_UntilInputChanges (static scene renders ONCE + byte-identical reuse; new frame+Epoch invalidates). 297/297 green, 0 warnings, verify.sh scope-locked (FramePump.cs, FramePumpTests.cs + ai.md/HANDOFF/MyMistakes). No push — device re-verify next.
6.1 KiB
HANDOFF — 2026-09-15 (slice-18 C4 composite cache committed locally — device verify next)
Branch / Commit State
main HEAD = slice-18 commit (C4 blit-on-change composite cache — committed LOCALLY, NOT
pushed; web/A/V work stays commit-local until greenlight). Before it: slice-17 overlapping
capture readbacks, slice-16 capture conversion fix, slice-15 pacing fix (FramePump), c01206f
(composition capture), b22d08e (signed audio-sync, pushed). Working tree clean.
⚠️ Branding (2026-09-14, creator-corrected): product = llamacasty, internals = ytLive
The product is llamacasty; repo path, csproj AssemblyName/RootNamespace, DB/log paths
(%APPDATA%\ytLlive\...), and most code names are the legacy ytLive/ytLlive. User-facing
language says "llamacasty"; code/assembly/repo names stay ytLive. See ai.md → Brand.
✅ Committed locally — slice 18: C4 = FramePump blit-on-change composite cache
The ty-1841 take (slice-17 build) proved capture fixed (band ~20 fresh updates/s, no tears, pacing
clean) but the render is STILL the wall: FramePump stall on EVERY iteration (totalMs 21-44,
render=full-render split=0 elements=6 dynamic=4, worst render 166ms startup spike) — only ~22-28
composites/s. The SceneGraph split can't fix it: GetSplitPoint returns 0 because the
live-capture backdrop is element 0 and CANNOT be baked (a cached capture goes stale).
What (Services/Encoder/FramePump.cs, + new Good Dog test in ytLive.Tests/FramePumpTests.cs):
the full-render path now caches the last composite + its INPUT IDENTITY. BuildFullRenderSignature
mirrors the compositor's own resolution (same resolver seam: element ref + layout/visual bits +
resolved frame's array identity + Epoch + CropBounds + options + social bar) — unchanged identity →
ONE Buffer.BlockCopy (~3ms) instead of the full re-composite (~30ms); changed identity → re-render.
Cache buffer is a separate long-lived array, written pre-burn/pre-recycle (never the scratch pool).
Gated on the 1:1 config (the only deployed tier). Telemetry: cache {renders}R/{hits}H on the 5s
stats line + internal CacheHits/CacheRenders/OutputIndex.
Good Dog test: FullRenderCache_StaticInputs_RenderOnce_Then_Reuse_UntilInputChanges — static
scene renders ONCE then hits (byte-identical above the burn strip), a new frame (new array + Epoch)
invalidates + propagates. Existing Pump_Pools_... test now passes a STABLE scene (like production)
and keys alternation on OutputIndex (the two resolver passes per tick double-advanced a call-count
flip). 297/297 green, app + tests build 0 warnings. Scope-locked (2 code files + ai.md +
HANDOFF): Services/Encoder/FramePump.cs, ytLive.Tests/FramePumpTests.cs.
⚠️ Open items (before PUSHABLE)
- Device re-verify (next step): creator records the SAME tv-show scenario on the slice-18
build. Judge numerically:
- startup.log telemetry:
cacheline shows hits dominating on TV holds (e.g. cache 1R/250H),avg renderdrops toward the ~3ms BlockCopy, FramePump stalls disappear (the per-iteration stall was the C4 signature). - Decode +
/tmp/opencode/freeze_audit.py/band_timeline.py: desktop-band fresh updates/s up toward ~60 (was ~20 first-11s; the render cap was the bind), no mid-frame splits. - ffprobe: video ≈ audio ≈ wall (pacing already healthy at slice 17 — unchanged expected).
- startup.log telemetry:
- If the desktop layer STILL reads choppy after cache hits dominate every static hold, the residual is the 24fps TV → 60fps container pulldown (inherent 3:2-ish repeats; the 1841 gap histogram was 89×2-slot + 84×3-slot holds) — that's content, not the pipeline; decide with the creator whether it needs an adaptive cadence or is acceptable.
- No push yet — commit-locally-until-greenlight for web/A/V work. After the take verdict, also
re-measure the clap offset (
/tmp/opencode/avsync.py), then decide push with the user.
Open threads (carried)
- Audio-silence verification — fixed (
724af14); creator heard real audio. - Webcam MJPG missing / ~10–14Hz, layer SortOrder, truncation-with-dynamic-scenes — queued.
- Sync control user-doc tutorial — REQUIRED before 1.0 (creator directive; TASK 22).
- Signed A/V sync: verify the negative (advance) direction on device.
- Focus-loss capture lag — closed as NOT the cause (1824: delivery healthy ~60-100/s).
Landmines
- testhost shares startup.log — filter by time.
cmd.exe /c "taskkill /F /IM ytLive.exe"(WSL double-slashes mangle) before rebuilds — a live app process locksytLive.exeand the apphost copy fails (MSB3021).- Build/tests: Windows dotnet host (
/mnt/c/Program Files/dotnet/dotnet.exe). 0 warnings — only./scripts/verify.sh "<files>"'s clean build counts. BuildingytLive.csprojalone does NOT rebuildytLive.Tests.dll— run the Tests csproj beforevstest. - FramePump tests that assert per-frame CONTENT must pass a STABLE scene (
() => scene) — the default NewPump scene is fresh-per-tick (ok for pacing tests, but it churns the C4 render signature and hides the cache). Cache-sensitive assertions also can't use a call-count resolver flip (the tick resolves twice: signature + render) — key alternation onOutputIndex. - ffmpeg/ffprobe:
/mnt/c/Program Files/Krita (x64)/bin/with Windows paths. MyMistakes.mdhas the freeze-audit RECIPE, the A/V sync measurement recipe, the deadline-pacing lessons, the CoreMessaging DQ recipe, and the WGC-CLIP + slice blocks — grep before re-deriving.- sqlite3 at
/home/gramps/android-sdk/platform-tools/sqlite3. C:\tmpoutis for ffmpeg evidence artifacts (raw decodes / PNGs); keep them out of the repo.
Next step
Creator records a tv-show take on the slice-18 build → read the startup.log telemetry: shift-stall
frequency and the cache NR/WH line (hits must dominate on TV holds) + the band audit + ffprobe
durations. If the desktop now tracks ~60 updates/s and stalls are gone: re-measure the clap offset,
then decide push with the user. If the layer is still choppy on fully-static holds, the pulldown
(readme) is the residual and it's a content decision, not a pipeline bug.