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LlamaCasty/HANDOFF.md
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HANDOFF — 2026-11-06 (Starting art + site scenes)

State

  • main. TASK 21 (video layer + soundtrack), TASK 64 (green/blue screen) and TASK 32·4 (fragmented MP4) are complete; TASK 49 is retired (YouTube owns chat moderation — we just don't paint tombstones).
  • Starting art replaced twice today (f7e1b76, a6f15a4): the corrected onboarding screen is Assets/starting-background.jpg; both earlier images are in Assets/archive/. Bundled art is hash-keyed into the layout DB on first seed, so replacement rides on HealDefaultArtVersion (now 4) — bump it whenever a bundled background changes.
  • Left panel alert stack shipped: Steam licence indicator pinned at row 1, event rows LIFO, click → About or Logs with the event's lines painted. Detail: docs/ai/ui-surface.md.
  • Site: the Starting screen is now in the scenes section (scenes-shot), deployed 2026-11-06 12:05.
  • Tests: 575 green; FAST=1 ./scripts/verify.sh ≈ 62s. Background suite 45 green.

Next action

  • App queue starts at 33 (bandwidth step-down), then 34/35/37/40/50/55, Move transitions, 9·5.

  • Site: 15-second demo clip → compress, poster, hero with reduced-motion fallback. Creator is shooting it.

  • Site repo commits are local (llgit.llamachile.tube); deploy is ./deploy.sh, not a push.

  • Do not push the app absent a checkpoint request.

  • Steam is a wait, not a task: identity verification pending, tax review in Valve's queue (up to 30 business days). No app IDs, no store page, Release entitlement fails closed.

Landmines

  • The preview pane draws frame-source layers from a whitelist of DataTriggers. A layer type with no trigger is invisible in the preview while its decode looks healthy. Add the trigger with the layer type; pin it with MediaPreviewDisplayTests.
  • AllBackgrounds() returns only the LIVE scene's rows — never use it to mean "every background" (that bug made art-version 2 heal nothing). Walk Scenes instead.
  • Pack URIs for bundled assets must be assembly-qualified (/LlamaCasty;component/Assets/…): the unqualified form resolves against the entry assembly, which is the test host under dotnet test.
  • Media sessions are keyed by path + look (MainViewModel.MediaSessionKey); never acquire by raw path.
  • The audio pipe is one instance per machine. DEBUG appends its id (InstanceProfile.AudioPipeName).
  • Integration tests constructing MainWindow must set a temporary LayoutPathOverride and clear it in finally.
  • Bundled FFmpeg stays outside the single-file exe (ExcludeFromSingleFile="true").