716a77f61a
Two defects made the producer 17x slow (37s record -> 2.1s/127-frame file, rawvideo stamps by arrival): FramePump slept the FULL interval after each render (period = render+submit+interval) and SceneCompositor did per-pixel float sampling + Math.Round blends over all 2.07M master pixels, scanning the whole destination per overlay (258ms avg render vs 1.5ms submit). Both solutions are established, not invented — researched before coding per the derivative-work rule: - deadline pacing: OBS libobs/media-io/video-io.c video_thread (nextTick += intervalTicks, sleep only the remainder, rebase on overrun, never burst) - row blits: libyuv pattern (BSD-3, chromium.googlesource.com/libyuv/libyuv) — 1:1 aligned identity fast path, per-pixel alpha branch, integer fixed-point blend, overlay clipped to the intersection rect, skip the dead black pre-fill when the backdrop covers ONE integration test: Pump_Paces_To_The_Deadline_Compensating_Render_Cost (lands after a fake-seam lesson: pacing fakes must await, not complete synchronously, or the pump loop runs inline on StartAsync and hangs vstest). Clean build 0 warnings; FramePumpTests 10/10, SceneCompositor/SceneGraph/ SocialBar/StretchMath 20/20. Docs same commit: ai.md pipeline section, TASKS.md TASK 18 (webcam-in-output + rename modal verified from take 3), MyMistakes recipe, HANDOFF rewritten. Take 4 pending on the user's machine.