- AudioSyncDelay.Configure reallocated/zeroed its buffer every ~10ms tick
(AudioMixer re-reads the UI setting each mix), so any non-zero sync offset
erased the just-written audio -> total silence. Now early-returns when the
delay samples are unchanged. Regression test proven both ways.
- SceneCompositor.BlitContentRaw defaulted cbW/cbH=0 when CropBounds is null
(regression from ed9d7c1) -> webcam blit to an empty rect = gray block.
Default to src.Width/Height. Regression test proven both ways.
- Truncated recordings: rawvideo mux stamps frames at declared 60fps by
arrival; a scene whose first layer is dynamic (hidden elements still count)
kills the bake cache -> full render ~35ms -> ~27fps submitted -> halved
file length. Static scenes bake once (246ms cold, then <1ms) -> 60fps,
full-length (probe + 13:53 take, 301/300 per 5s, 12.46s file from 12.3s
wall). FramePump.ProbeRender names the hot render path on slow frames.
8.1 KiB
HANDOFF — 2026-09-12 (webcam FIXED; audio-silence FIXED; TRUNCATION ROOT-CAUSED + FIXED for static scenes)
Branch / Commit State
main HEAD = a62a283. Ahead of origin by 25 commits. NOT pushing — user
ruling: no push until web-overlay transparency AND audio-silence are addressed.
Uncommitted (all belong to the current work, none committed yet):
M .gitignore
M HANDOFF.md (this file)
M MyMistakes.md (webcam collateral recipe added)
M Services/Audio/AudioSyncDelay.cs (audio-silence fix)
M Services/Compositor/SceneCompositor.cs (webcam cbW/cbH fix)
M Services/MediaCaptureFrameSource.cs (diagnostics REMOVED — clean)
M ytLive.Tests/AudioSyncDelayTests.cs (silence regression test, proven both ways)
M ytLive.Tests/SceneCompositorTests.cs (webcam regression test, proven both ways)
M Services/Encoder/FramePump.cs (slow-render probe, see TRUNCATION below)
Build is green (0 warnings); 295 tests pass (audio + compositor + pump suites).
✅ TRANSPARENCY — CLOSED (pushed gate #1)
User confirmed transparency is fixed (efe88b8 era). Push gate #1 clears.
✅ WEBCAM GRAY BLOCK — CLOSED
Root cause: SceneCompositor.BlitContentRaw defaulted cbW=cbH=0 when
src.CropBounds is null — regression from ed9d7c1. Every webcam frame (no crop
bounds) blitted to an empty 0×0 source rect → nothing drawn where the webcam
should be. Fix: default cbW=src.Width, cbH=src.Height. Regression test
BlitContentRaw_NoCropBounds_SamplesAcrossFullSource_NotJustOrigin proven BOTH
ways (fails on old code, passes on new). User confirmed correct webcam render in
the latest recording. All temp diagnostics stripped from
MediaCaptureFrameSource.cs and SceneCompositor.cs.
🟡 AUDIO SILENCE — ROOT-CAUSED AND FIXED, pending final user take
Symptom: mic/desktop levels showed real values in preview and in the
per-5s Audio live: telemetry, but peakMix stayed exactly 0.000 and saved
recordings were digital silence (-91 dB, verified with ffprobe -af volumedetect).
Root cause: AudioMixer.FillAndMix calls _syncDelay.Configure(...) on
EVERY ~10ms tick (it re-reads the live UI setting each mix). The old
AudioSyncDelay.Configure unconditionally reallocated and zeroed the delay
buffer AND reset _writePos=0 on every call — discarding the just-written
audio before the delay offset could ever read it back. With offset 0 the early
passthrough masked it; any non-zero saved offset = total silence. The DB has
Audio.SyncOffsetMs = 500 (left over from TASK 22 testing) → that's what
triggered it.
Fix: Configure now early-returns when the delay samples haven't actually
changed (still reallocates/flushes on a change, so the live slider still
clicks rather than smearing). Regression test
RepeatedConfigureWithSameDelay_EveryTick_StillDelivers_TheMarker mirrors the
mixer's exact calling pattern and was proven BOTH ways (marker lost = silence
on old code; marker survives → expected 960-sample shift on new).
Telemtery proof the fix works: latest take (ty-20260912-1135-0000-2.mp4,
recorded WITH the fix, sync offset still 500): peakMix = 0.434–0.523 across
all five 5s windows (was 0.000 before). Audio is NOT silence anymore.
Follow-up: sync offset Audio.SyncOffsetMs is still in the DB — currently
300 (flipped 500→0→500→300 during lip-sync calibration; user judged 0 worse
than 500, so it was bisected back up). NOT the recording's natural state. When the
user is ready to finalize, measure on the classic method (clap visible in frame;
read delta on the waveform — the auto-correlation approach failed to converge at
~10–14Hz webcam shutter jitter).
✅ TRUNCATED VIDEO — ROOT-CAUSED AND FIXED (for baked/static scenes)
Symptom: recordings ran ~1s short at first, then HALF-length: 22.8s wall →
10.48s file. Not a mux/-shortest cut — the pump simply produces frames slower
than the declared 60fps.
Mechanism (proven): ffmpeg rawvideo timestamps frames by ARRIVAL at declared
-r 60. Pump deadline pacing (OBS libobs pattern) yields each frame when its
~17ms slot lands; if the render stage for that tick takes longer than the slot,
the pump can only do ~1 frame per 35ms → ~27–28fps of submitted frames → file
length ≈ submittedFrames/60. So a take that should be 22.8s muxes to ~10.5s,
and logs show avg render 35–38ms with 136/300 per 5s. FramePump had NO way to
tell which compositor pass ate a slow frame.
Root cause of the 35ms: the scene was NOT actually fully static. Any dynamic
element still in the scene — including hidden ones, which still count as
Dynamic in SceneGraph.GetSplitPoint — forces the per-frame composite path. If
it sits at split 0, GetBakedBase returns null and every tick is a FULL render
(no baked base). The 12:59/13:39 takes logged resolve 1.0ms per frame — a live
element was still resolving, confirming dynamic content was present.
The fix that matters (no code changed in the renderer): a truly static scene
renders in <1ms. New slow-render probe (ProbeRender in FramePump.cs) names the
path; the 13:53 take of a 1-element static scene logs
render=fully-static split=1 dynamic=0 bakeMs=246 totalMs=246 on the FIRST
frame (cold raster of the background at 1080p), then 0.8→0.0ms avg render,
301/300 frames per 5s, 0 stalls → 12.46s file from 12.29s wall, 735 frames
@ 60fps. No truncation.
Rule for recording: every scene used for RECORDING should be ≥1 static
element first (background image) with all web/cam/chat widgets AFTER it in
layer order (split ≥ 1 → bake feasible) — a scene whose FIRST layer is dynamic
at recording time will truncate. If a take with widgets comes back truncated
again, the probe now points at whether it took fully-static (bake), or
base+layers / full-render (composite) and how long.
Probe left in place (≈0 overhead: one Stopwatch, string built only when a render ≥20ms): it is the diagnostic that named this bug; keep it until the dynamic-scene path is proven fast too, then remove.
🔴 OPEN — user-reported "video seems truncated ~1s" (unconfirmed)
Recording ty-20260912-1135-0000-2.mp4: format duration 26.370s, video 26.167s
(1570 frames @ 60fps), audio 26.370s. FramePump stats for the whole take show
dropped 0 and 300/300 frames every 5s window. End-frames (n=1500 vs 1560 vs
1569) differ — not a frozen/repeat-last-frame truncation. Log shows recording
window 11:35:01.386 → 11:35:27.562 = 26.2s of video: matches the file. No
evidence of truncation found in data. Possibly user perceived the 500ms audio
delay (audio trailing video start / leading video end) as truncation — worth
re-checking with offset zeroed. If a real freeze/truncation reappears: pull
last-3-frames diffs and confirm_frame timestamps next.
Other threads (paused)
- Audio-silence verification — the FIXED take has real peakMix; final = user re-records with the finalized offset and confirms audible audio in playback.
- Audio sync offset final value — DB is at 300 (bisect point). Needs the clap/waveform measurement; do NOT rely on the 500 left over from TASK 22.
- Truncation with DYNAMIC scenes — proven mechanism; static scenes now
record full-length. If a widget-heavy take truncates again, read the
ProbeRenderpath/stage breakdown in startup.log, then optimize composite. - Webcam MJPG missing — "MJPG negotiation refused (being used by another process)". Queued.
- Web capture speed — ~10-14Hz effective. Revisit only on request.
- Layer order — SortOrder not persisting on drag. Queued.
Landmines
- testhost shares startup.log — filter by time.
cmd.exe /c "taskkill /F /IM ytLive.exe"(WSL form double-slashes mangle) before rebuilds.- Build/tests: Windows dotnet host (
/mnt/c/Program Files/dotnet/dotnet.exe). 0 warnings. - ffmpeg/ffprobe:
/mnt/c/Program Files/Krita (x64)/bin/ffmpeg.exewith Windows paths. Audio.SyncOffsetMspersisted non-zero WILL re-trigger silence symptoms ifConfigureis ever called unconditionally again — the idempotent guard is the fix, keep it.MyMistakes.mdhas the transparency RESOLVED entry and the new webcam collateral recipe — grep before any re-derivation.