Files
LlamaCasty/ytLive.Tests
gramps 80038ff152 fix(alerts): silent decoder falls back to the six animations after a 1s no-frame grace
Routing and ruling both good: 'procs in the chat windows but nothing in the alert box'
with zero exceptions — every failure stage was silent by design (Debug.WriteLine-only
preview catch, bare catch{} in RunAsync firing Completed regardless). A decode run that
starts but yields neither a frame nor an audio chunk left _clip != null with
_latestClipFrame == null, so RenderClipFrame returned null forever: the box stayed
transparent for the whole alert and the six-animation fallback (which only ran on
setup-time throws) never fired.

Fix: AlertOverlayLayer.Advance gives a started clip a NoFrameFallbackSeconds (1.0s)
grace — produce no frame AND no audio inside it and the clip is torn down, _elapsed
resets, and the SAME alert continues as the animation branch (never blank, never drained
early). Diagnostics stop the lying silence: BeginClip logs box id/path/size + setup
failures; AlertClipDecoder.RunAsync logs frame/chunk end-state and the exception it used
to swallow.

Good Dog test: SilentDecoder_FallsBackToTheAnimationAfterTheNoFrameGrace (transparent
inside grace, disposed past it, animation renders, drains to idle).

Reference: alert playback must degrade to its fallback on dead-air, never vanish —
same contract as every player/booth failure budget (e.g. OBS source fallbacks).
https://obsproject.com/forum/threads/source-visibility-fallback.187383/
2026-09-26 12:08:27 -07:00
..
Monetization policy locked + dev pause recorded (docs changeset, 2026-08-14): the one paid line becomes an annual subscription — early access $49.99/yr → $99/yr list at GA, grandfather-while-subscribed with lapse → list on renewal (no escalation matrix); free tier unchanged (branding flash is the free tier's billboard + no Alerts, which is the one paid feature); billing NOT locked to itch.io (hunted fact: itch.io has no native subscription billing — candidates Gumroad, whose native affiliate program is the tiebreaker, and Lemon Squeezy); support = in-app bug-report → git issues with a when-I-get-around-to-it cadence + emergency patches. ai.md Monetization section rewritten + stale paid-unlock seams fixed (L115 subscription-entitlement wording, the About hub's tabled billing PremiumUrl seam); TASKS.md gains TASK 23 (Monetization — billing provider decision, unlock mechanism with lapse→flash-returns enforcement, in-app bug-report loop, Unlock Premium seam lighting, Alerts gating, and line-item pointers for the early-access strategy, affiliate/ads phase 2, and the channel revival); HANDOFF.md records the decisions + the development pause (resume streaming = pair-programming dev streams via OBS + The Division 2 under the gramps/GOAT persona, 67 and gaming since 1981, 3D-printing content retired; dogfood switch to ytLlive once TASK 5 lands; resume point = TASK 5). Stale itch.io assertions corrected across comments and indexes (MainViewModel.cs PremiumUrl/IsPremium seams, MainWindow.xaml tooltip, AboutHubTests comment, ViewModels/index.md, TASK 9 out-of-scope note). Build 0 warnings, 196 tests passing
2026-08-14 18:48:42 -07:00