Files
LlamaCasty/TASKS.md
T
gramps b2e8b26b6e docs(tasks): the surge week, coding only — five days sized at 3-5 units each
Non-coding is parked on Valve (identity verification, store page, depot); the week is code,
tests, debugging, polish. Ordered by what actually blocks a public build: entitlement seam
and licence UI (days 1-2), greyed tiers (2), visibility picker (3), stream resilience (3-4),
output contract (4), gold pass (5).

Sized honestly against the measured rate: ~50 units remain, 15-25 fit in five days, so the
plan names week-2 candidates and the five items that should not block launch at all
(scheduled streams, scene audio, defaults split, YPP slice 2, feedback batch).

Every unit carries the same definition of done — clean build, per-class tests, verify.sh on
the declared scope, and the falsified doc corrected in the same commit.
2026-11-01 07:31:52 -08:00

10 KiB
Raw Blame History

TASKS — the active queue

One line per live item; the detail lives in TASKS/task-*.md. Done work is in TASKS/archive.md (2026-10-29 snapshot of the old catalogue). Retired decisions are in docs/ai/decisions.md. Markers: ☐ queued · 🔶 in progress · ⏳ blocked · ⏸ deferred · ❌ retired.

Surge week — coding only (starts 2026-11-02)

Non-coding is parked (Steam identity verification, store page, depot upload, marketing) — it is waiting on Valve, not on us. The week is code, tests, debugging, polish. Sized at 3–5 units a day; ~50 units remain overall, so this plan is the five days, not the whole queue.

Definition of done for every unit: clean build 0 warnings · per-class tests green · ./scripts/verify.sh with the declared scope · commit with the doc fact it falsifies, corrected.

Day Unit Done when
1 Entitlement seam — IEntitlement (HasDlc, IsValid), Steam DLC impl on Steamworks.NET behind the interface, fake for tests, HasProOutput consumes it; app starts without Steam → free Fake proves the resolution; real impl compiles; Steam-less launch shows free
1–2 Licence UI — four states, upgrade path per state, 7/1/0-day notices, "monthly is on the website, not Steam" line, licence ID in About Each state renders from the fake; no modal, never blocks Start
2 Greyed tier entries — dropdown marks the four Pro tiers, keeps them clickable, routes to the upgrade path Free user sees 720p30 available and the rest annotated
3 Visibility picker + UpdateBroadcast — replace the forced-Private lock, hide TEST A public broadcast can be started and changed while live
3–4 TASK 32 stream resilience — blip retry → measured grace → amber RECONNECTING → one-click Back on air → fragmented MP4 → ingest pre-flight A killed network recovers without ending the broadcast
4 TASK 53 output contract — geometry test per tier, 9:16 end-to-end, recorded file matches output Every tier pinned by a test; the cap cannot drift
5 TASK 36 gold pass — screens/layers audit on real Windows, native verification, branding-flash decision The audit list is empty

Week 2 candidates, in order: 3·17 Text layer · 21 media wiring · 55 disk hygiene · 40·A/C/D settings · preview undo · 9·5 webcam identity · StreamConfig defaults · 3·20 reward persistence · 33 bandwidth step-down · 49 profanity filter · 50 publish recording.

Explicitly after launch (complete-v1 ruling risks the date): 34 scheduled streams · 35 scene audio · 37 defaults split · 39·2 YPP slice 2 · 14 feedback batch — each is a week-apiece item and none blocks a public build.

Next up (after the surge slice)

TASK 3·17 — the Text layer. The TextOverlay source type exists as a placeholder and nothing else does: AddSource creates it 0×0, all four compositor paths continue past it, FramePump's hash skips it, it is not draggable, and it has no text/font/colour properties or persistence. The unit: text content, font family/size/weight/style, colour, alignment, drag/resize, persisted; renderer mirrors Services/ChatBoxRenderer.cs. One Good Dog test.

Queue

Task Status Scope Detail
3·17 ☐ NEXT Text layer — content, font family/size/weight/style, colour, alignment, drag/resize, persisted task-03
21 🔶 Media source: acquisition wiring + file picker + loop/volume UI (decoder, manager, pacing, loop all shipped — no AcquireAsync caller exists) task-21
— ☐ Transitions Move: per-layer carry-across-scenes flag, per-scene placement, fixed z band ui-surface
55·2–3 ☐ Disk hygiene: delete %TEMP% alert clips on close + sweep at startup; low-disk guard before REC (slice 1 shipped) task-55
40·A/C/D ☐ App Settings: active-camera picker; persist output resolution + surface transition defaults + confirm-before-End; accent consolidation task-40
3·20 ☐ RewardEvent persistence: canonical RewardEvents table + superChatEvents.list 30-day backfill (the session report and journey read it) task-03
32 ☐ Stream resilience: blip retry → measured grace + amber "RECONNECTING" → one-click Back on air → fragmented MP4 → ingest pre-flight task-32
33 ☐ Bandwidth auto step-down: pure policy over dropped-frame rate, one-way within a broadcast task-33
34 ☐ Scheduled streams (Text-drawer version) task-34
35 ☐ Scene-linked audio task-35
37 ☐ Defaults vs current layout split (build-id); enables one-click revert to defaults task-37
— ☐ Preview undo (Ctrl+Z / Ctrl+Shift+Z) — in edit mode, revert the last preview change (drag, resize, add, remove, property edit); bounded stack, cleared on scene change or layout load. The natural partner to 37: undo covers the slip, defaults cover the mess this line
39·2 ☐ YPP slice 2: Analytics scopes, watch-hours/Shorts velocity + ETA task-39
49 ☐ Chat profanity filter: local, opt-in, non-persistent, user-supplied word list task-49
50 ☐ One-button publish of the local recording (resumable upload) task-50
53 ☐ Output-format contract: pin every tier with a geometry test, prove 9:16 end-to-end, recorded file matches output task-53
54 🔶 Freemium: EULA + privacy shipped; no licence path built — needs the entitlement seam, the output-profile cap and the licence UI below; site copy still says free forever task-54
— ☐ Steamworks entitlement — steam_api64.dll + SteamAPI.Init, BIsDlcInstalled(dlcAppId) behind IEntitlement, free profile when Steam is absent commercial
— ☐ Entitlement seam — Polar customer-portal path for the monthly (org ID public, org token never in the app), conditions: {channel_id}, 7–14 day lease, --activate CLI. No claim page, no server commercial
— 🔶 OutputProfile gate — resolver + EncoderOptions wiring done (Models/OutputProfile.cs, one ffmpeg/two outputs, dev override); remaining: greyed tier entries in the dropdown, entitlement wiring commercial
— ☐ Licence UI — four states, 7/1/0-day notices, "monthly is on the website, not Steam" line, portal link, licence ID in About commercial
— ☐ System messages — SystemMessage + MessageCenter, strip above the dock, dedupe by key, short history, never composited ui-surface
— ☐ Steam packaging — rename, publish output + steam_api64.dll, depot, steamcmd upload, store page + assets, DLC app Distribution.md
— ☐ Training-video series — capture the first 8–10 recurring questions as videos on @llamacasty; each is documentation, channel content and monetization at once MARCOM → support→content loop
9·5 ☐ Webcam identity key reconciliation task-09
14 🔶 Creator feedback batch — branch 3+ task-14
— ☐ Small: StreamConfig defaults (TargetBitrate=6000, 1920x1080) are stale — the dropdown drives StreamHealth this line
36 ☐ Gold pass — the v1 gate, always the last unit (see 1.0 gates) task-36
48 ⏸ Distribution & packaging — route settled 2026-10-31 (winget/portable first; Steam + Store parked). Build steps: Distribution.md; starts after the entitlement seam task-48
10 ❌ Retired 2026-10-08; superseded by the TASK 54 rows above — the Polar design it described is rebuilt as a lease (commercial.md), not revived as written task-10

Pending the creator's hands (not programming)

  • ✅ App Settings grouping + right-click gear — reported working 2026-10-29.
  • ✅ Transition picker/durations, Wipe, preview + program transitions — reported working 2026-10-29.
  • ✅ Brand logo layer — reported working 2026-10-29.
  • ⏳ Vertical-tier camera check (Live tile inside the band, Chat rect-only) — outstanding.
  • ⏳ Webcam cadence: a Release take in the failing geometry (vertical tier first) blocks Units 1–2. No fix until a reading names the stage.

1.0 gates (before the first shipped build)

  • Visibility picker — replace the always-Private lock, hide the TEST button, and wire UpdateBroadcast in the same unit (it is the only code that can change a broadcast's privacy).
  • Kill the dev multi-instance affordance — Helpers/InstanceProfile.cs is already #if DEBUG; re-prove it on a Release build.
  • Release engineering — scripts/publish.sh done (self-contained win-x64, ffmpeg\ guarded, no test artifacts), LlamaCasty.exe assembly rename done, full license texts beside THIRD-PARTY-NOTICES.txt (TASK 4 req 9). Outstanding: Debug-only InternalsVisibleTo.
  • Gold pass (TASK 36): the screens/layers audit, native-Windows verification, and the branding-flash decision.

Research

research-youtube-api.md · research-store-certification.md