87509bcf99
TASKS.md is now the index (status table, open items, research pointer). 33 files: 32 task files + 1 research facts file. The full take-saga narrative and all design decisions are preserved verbatim; the catalog makes the queue readable without opening every task body. Schema and AGENTS.md updated to reflect the new layout.
1.2 KiB
1.2 KiB
TASK 7 — Meter scaling amplification (voice meter uses the full bar)
Catalog:
TASKS.md— status and requirements live here.
Goal: the mic (and game) meters feel light — speech peaks should peg into the red at maxed volume.
Status: ✅ Done
- ✅
AudioLevelMeter.ToDisplaynow adds +10 dB of input amplification before the −60..0 dBFS → 0..1 log mapping (was raw dB): speech peaks (~0.2 RMS, −14 dBFS) read ~0.93 → red zone; normal speech (~0.05, −26 dBFS) ~0.73 → yellow; background noise ≤0.001 linear (−60 dBFS) still reads 0 (the meter never idles on it) - ✅ Unit tests updated to the new mapping + new
ToDisplay_Pushes_Speech_Peaks_Into_Red_At_Maxed_Volume(0.2 → 0.92..0.95, 0.05 → 0.72..0.75)
Design decisions
- Amplify at the mapping, not in the VM — one knob (
ToDisplay), shared by the mic bar and the game bar; the× MicVolumegain-on-noise behavior is untouched (raising the slider still moves ambient noise up the bar). - +10 dB, not more — louder boosts push quiet speech into the lower half and make the noise floor visible; +10 puts speech peaks solidly in red while idle stays at zero.