Files
LlamaCasty/ViewModels/MainViewModel.cs
T
gramps 96d528b3ac fix(scoreboard): clear the two nullable warnings
Both were mine, from the scoreboard units:
- ScoreboardLayout.FitLine null-forgave tileWidths on one expression and then iterated the field
  anyway; it now binds a non-null local once and uses that throughout.
- the output resolver dereferenced _scoreboardPresenter, which is assigned in InitScoreboard — it
  is nullable by construction, so the resolver reads '?.' exactly like the other optional services.

Clean build, 0 warnings, scoreboard tests green.
2026-10-30 14:45:14 -07:00

629 lines
31 KiB
C#

using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Threading;
using ytLive.Helpers;
using ytLive.Models;
using ytLive.Services;
using ytLive.Services.Audio;
using ytLive.Services.Compositor;
using ytLive.Services.Encoder;
namespace ytLive.ViewModels;
public partial class MainViewModel : ViewModelBase
{
private readonly YouTubeAuthService _youtubeAuth;
private readonly YouTubeStreamService _youtubeStream;
private readonly YouTubeChatService _youtubeChat;
private SceneElement? _selectedElement;
private LayoutStore _layoutStore;
private string? _activeLayoutPath;
private DispatcherTimer? _saveDebounce;
private bool _isLoading;
private ZoomState _zoomState = new();
// Toasts (TASK 24): non-blocking user-facing messages. Parameterless ctor
// news up the real service; the VM is built from XAML so no DI seam exists.
private readonly INotificationService _notifications = new NotificationService();
// Live frame pipeline (TASK 4 ship step 5): composites the active scene at the
// tier's FPS and paces frames into the encoder. The RTMP URL seam stays null
// until the live-stream create flow (TASK 5) supplies the reusable stream URL.
private readonly Func<string?> _rtmpUrlProvider;
// Scene graph (TASK 31): owns the scene collection + element inventory and the
// baked-crust compositor cache. The ViewModel exposes Scenes/StagedScene/LiveScene
// on top of it; the scene collection itself lives here.
// Field-initialized, NOT ctor-assigned: the ctor touches Scenes (CollectionChanged
// wiring) before its later statements run — first-ctor-line NRE if the graph isn't
// born yet (startup crash regression from TASK 31, 2026-09-01; headless RealApp
// tests never ran it, so it waited for the first native launch).
private SceneGraph _sceneGraph = new();
private readonly TransitionService _transition = new();
private WebView2Manager? _webView2Manager;
// Branding credit: "made with LlamaCasty!" composed into the OUTPUT by FramePump, not
// just previewed — see BrandFlashPresenter. OFF by default since 2026-10-09
// (ShowBrandFlash = false, free-forever: no branding on the stream); the code stays.
private readonly BrandFlashPresenter _brandFlash;
public SceneElement? SelectedElement
{
get => _selectedElement;
set
{
if (_selectedElement != null)
_selectedElement.PropertyChanged -= OnSelectedElementPropertyChanged;
if (SetProperty(ref _selectedElement, value))
{
OnPropertyChanged(nameof(IsWebcamSelected));
OnPropertyChanged(nameof(IsElementsPanelEmpty));
OnPropertyChanged(nameof(CanToggleClipShape));
if (_selectedElement != null)
_selectedElement.PropertyChanged += OnSelectedElementPropertyChanged;
}
}
}
public ZoomState ZoomState
{
get => _zoomState;
set => SetProperty(ref _zoomState, value);
}
public bool IsZoomActive => _zoomState.IsActive;
public bool ShowZoomOverlay => _zoomState.IsActive;
// Zoom activation/move/dismiss and the zoom frame builder live in
// MainViewModel.Zoom.cs — the zoom box is a real composited layer (see TASK 52).
private void RebuildQualityDimRects()
{
DimRects.Clear();
if (OutputRectWidth <= 0 || OutputRectHeight <= 0) return;
if (OutputRectX > 0) DimRects.Add(new Rect(0, 0, OutputRectX, MasterFrameHeight));
if (OutputRectX + OutputRectWidth < MasterFrameWidth)
DimRects.Add(new Rect(OutputRectX + OutputRectWidth, 0, MasterFrameWidth - OutputRectX - OutputRectWidth, MasterFrameHeight));
if (OutputRectY > 0) DimRects.Add(new Rect(0, 0, MasterFrameWidth, OutputRectY));
if (OutputRectY + OutputRectHeight < MasterFrameHeight)
DimRects.Add(new Rect(0, OutputRectY + OutputRectHeight, MasterFrameWidth, MasterFrameHeight - OutputRectY - OutputRectHeight));
}
private void OnSelectedElementPropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(SceneElement.UseDefaultBackground))
{
if (StagedScene != null) _sceneGraph.InvalidateBake(StagedScene);
UpdateBackgroundImage();
RefreshSnapshotsAsync();
ScheduleSave();
}
}
private static SolidColorBrush BarOnBrush => ThemeBrush.Get("Brush.Positive");
private static SolidColorBrush BarOffBrush => ThemeBrush.Get("Brush.Primary");
private static SolidColorBrush CreateBrush(string hex)
=> (SolidColorBrush)new BrushConverter().ConvertFromString(hex)!;
/// <summary>True when the Elements panel should show the "No configurable elements" hint.</summary>
public bool IsElementsPanelEmpty => SelectedElement is { } el
&& !el.IsDraggable && !el.IsWebcam
&& el is not Source { Type: SourceType.Countdown or SourceType.WebSource or SourceType.ChatBox };
public bool ShowPreviewPlaceholder => !ShowEmptySceneHint && ActiveBackgroundImage == null && BackgroundImage == null;
/// <summary>Master switch for the "made with LlamaCasty!" credit (creator ruling
/// 2026-10-09: turn it OFF, but keep the feature). <c>false</c> = the credit never
/// shows — not in the preview, the stream, or recordings. Read when the view model is
/// constructed (and on every licence change), so set it before a <c>MainWindow</c> is
/// created; the tests that exercise the credit opt in that way.</summary>
internal static bool ShowBrandFlash { get; set; } = false;
// When disabled the presenter stops emitting, so any active credit dies on the next
// tick — and a credit already in flight is cut, not run out. Derived, never
// assignable from the UI: the master switch AND the licence must both allow it.
public bool BrandFlashEnabled => ShowBrandFlash && !IsPremium;
// Window geometry pass-through (code-behind owns the WPF specifics).
public (double Left, double Top, double Width, double Height, string State)? RestoreWindowState()
=> _layoutStore.LoadWindowState();
public void PersistWindowState(double left, double top, double width, double height, string state)
=> _layoutStore.SaveWindowState(left, top, width, height, state);
// Commands
public ICommand AddSceneCommand { get; }
public ICommand AddSourceCommand { get; }
public ICommand AddImageCommand { get; }
public ICommand RemoveSourceCommand { get; }
public ICommand EditElementCommand { get; }
public ICommand ToggleElementVisibilityCommand { get; }
public ICommand BrowseAlertVideoCommand { get; }
public ICommand ResetAlertVideoCommand { get; }
public ICommand ActivateLicenseCommand { get; }
public ICommand OpenLicenseEntryCommand { get; }
public ICommand OpenHotkeyConfigCommand { get; }
public ICommand ChangeAccountCommand { get; }
public ICommand LogoutCommand { get; }
public MainViewModel()
{
AppLog.Write("MainViewModel ctor begin");
_youtubeAuth = new YouTubeAuthService(OAuthCredentials.ClientId, OAuthCredentials.ClientSecret,
sessionChanged: ch => TokenStore.Save(ch));
_youtubeStream = new YouTubeStreamService(_youtubeAuth);
_youtubeChat = new YouTubeChatService(_youtubeAuth);
AppLog.Write("MainViewModel ctor: services created");
_selectedQuality = QualityOptions[0];
ApplyStreamQuality(_selectedQuality);
_youtubeChat.MessageReceived += OnChatMessageReceived;
_liveTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(1) };
_liveTimer.Tick += OnLiveTimerTick;
_volumeFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(300) };
_volumeFlashTimer.Tick += (_, _) => EndVolumeFlash();
_gameVolumeFlashTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(300) };
_gameVolumeFlashTimer.Tick += (_, _) => EndGameVolumeFlash();
_saveDebounce = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1500) };
// Dock meters beat on their own ~30 Hz clock instead of riding the mic's level callback.
// Coupling them to capture was a bug: with a silent or absent mic the ladder never
// refreshed, so a playing TRAX showed nothing (creator, 2026-10-30).
_meterTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(33) };
_meterTimer.Tick += (_, _) => TickMeters();
_meterTimer.Start();
_saveDebounce.Tick += (_, _) => SaveLayoutNow();
_brandFlash = new BrandFlashPresenter();
_brandFlash.OnFrame = PublishBrandFlashPreview;
// Start the cadence ONCE for the life of the app, here. CREATOR RULING
// 2026-09-26: the credit must show in every scene and in recordings, so it
// cannot be tied to IsLive (that gate meant a recording made without going
// live carried no credit). The pump reads BrandFlashFrame() whenever it runs
// — go-live and local recording are the same FramePump, so one start covers
// output, recording and the preview pane alike. Enabled is seeded from the
// current licence state; ValidateLicenseAtStartupAsync re-pushes it later.
_brandFlash.Enabled = BrandFlashEnabled;
_brandFlash.Start();
_healthPollTimer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(30) };
_healthPollTimer.Tick += OnHealthPollTick;
Scenes.CollectionChanged += OnScenesChanged;
AddSceneCommand = new RelayCommand(name => AddScene(name as string ?? string.Empty));
AddSourceCommand = new RelayCommand(parameter => AddSource(parameter));
AddWebcamCommand = new RelayCommand(_ => _ = AddWebcamToStagedSceneAsync());
AddImageCommand = new RelayCommand(_ => AddImage());
RemoveSourceCommand = new RelayCommand(element => RemoveElement(element as SceneElement));
EditElementCommand = new RelayCommand(element => BeginEditElement(element as SceneElement));
ToggleElementVisibilityCommand = new RelayCommand(element => ToggleElementVisibility(element as SceneElement));
BrowseAlertVideoCommand = new RelayCommand(element => BrowseAlertVideo(element as Source), element => element is Source { Type: SourceType.AlertBox });
ResetAlertVideoCommand = new RelayCommand(element => ResetAlertVideo(element as Source), element => element is Source { Type: SourceType.AlertBox });
ChangeWebcamCommand = new RelayCommand(_ => _ = ChangeWebcamAsync(), _ => CanChangeWebcam);
ShowWebcamCommand = new RelayCommand(_ => ShowWebcamInStagedScene(), _ => CanShowWebcamInStagedScene);
OpenSocialDialogCommand = new RelayCommand(_ => OpenSocialDialog());
ChangeCaptureCommand = new RelayCommand(_ => _ = ChangeBackgroundCaptureAsync());
RefreshCaptureCommand = new RelayCommand(_ => RefreshBackgroundAutoCapture());
SetBackgroundDisplayCommand = new RelayCommand(display => SetBackgroundCapture(display as DisplayInfo));
_windowEnumerator = WindowEnumeratorOverride ?? new Win32WindowEnumerator();
RefreshWindowsCommand = new RelayCommand(_ => RefreshOpenWindows());
CaptureWindowCommand = new RelayCommand(window =>
{
if (window is not WindowInfo info) return;
_ = RedesignateBackgroundAsync(info.CaptureKey);
});
RefreshOpenWindows();
ToggleShowDesktopCommand = new RelayCommand(_ => ToggleBackgroundShowDesktop());
BrowseBackgroundCommand = new RelayCommand(_ => BrowseBackground());
ToggleMicMuteCommand = new RelayCommand(_ => ToggleMicMute());
ToggleGameMuteCommand = new RelayCommand(_ => ToggleGameMute());
OpenMicPickerCommand = new RelayCommand(_ => PickMicrophone());
OpenSettingsCommand = new RelayCommand(_ => ShowOverlay(nameof(IsSettingsOpen), "App Settings"));
OpenBugCommand = new RelayCommand(_ => ShowOverlay(nameof(IsBugOpen), "Report Bug"));
OpenFeatureCommand = new RelayCommand(_ => ShowOverlay(nameof(IsFeatureOpen), "Feature Request"));
OpenAboutCommand = new RelayCommand(_ => ShowOverlay(nameof(IsAboutOpen), "About"));
CloseOverlayCommand = new RelayCommand(_ => ShowOverlay());
SubmitBugCommand = new RelayCommand(_ => SubmitBug());
SubmitFeatureCommand = new RelayCommand(_ => SubmitFeature());
OpenChannelCommand = new RelayCommand(_ => OpenUrl(ChannelUrl));
OpenMastodonCommand = new RelayCommand(_ => OpenUrl(MastodonUrl));
OpenCoffeeCommand = new RelayCommand(_ => OpenUrl(CoffeeUrl));
OpenPremiumCommand = new RelayCommand(_ => OpenUrl(PremiumUrl), _ => IsPremiumAvailable);
OpenLicensesCommand = new RelayCommand(_ => ShowLicenses());
StartStreamCommand = new RelayCommand(_ => StartSession());
StartTestCommand = new RelayCommand(_ => BeginTestStream(), _ => CanStartTest);
SignInCommand = new RelayCommand(_ => _ = SignInAsync(), _ => !IsConnected);
EndStreamCommand = new RelayCommand(_ => StopStream(), _ => IsLive || IsRecording);
ChooseRecordFolderCommand = new RelayCommand(_ => ChooseRecordFolder());
ResetRecordFolderCommand = new RelayCommand(_ => ResetRecordFolder());
RetryWebcamLockCommand = new RelayCommand(_ => _ = ValidateWebcamResourceStartupAsync());
ActivateLicenseCommand = new RelayCommand(_ => _ = ActivateLicenseAsync(), _ => !IsLicenseValidating);
OpenLicenseEntryCommand = new RelayCommand(_ => IsLicenseEntryOpen = !IsLicenseEntryOpen);
OpenHotkeyConfigCommand = new RelayCommand(_ => OpenHotkeyConfig());
ChangeAccountCommand = new RelayCommand(_ => _ = ChangeAccountAsync());
LogoutCommand = new RelayCommand(_ => _ = SignOutYouTubeAsync());
_layoutStore = new LayoutStore(LayoutPathOverride ?? DefaultLayoutPath);
_activeLayoutPath = _layoutStore.ActivePath;
_recordFolder = _layoutStore.LoadRecordFolder();
// Load saved hotkey bindings (filled with defaults for any unbound actions).
_hotkeyBindings = _layoutStore.LoadHotkeyBindings();
BroadcastForm = new Services.LiveBroadcastFormViewModel(
() => _layoutStore,
() => _youtubeStream,
() => CurrentBroadcastId,
() => IsLive);
InitYpp();
// Restore the last picked mic so the mixer's first capture attaches to
// the same, already-vetted device (green dot) or reports it missing
// (yellow) instead of silently falling back to the default.
MicSourceName = _layoutStore.LoadMicSourceName();
AudioSyncOffsetMs = _layoutStore.LoadAudioSyncOffsetMs();
MonoOutput = _layoutStore.LoadMonoOutput(); // applied to the mixer by the setter
_musicPlayer.UserGain = (float)Helpers.GainDb.FromDb(TraxDefaultDb); // background by default
InitScoreboard();
try
{
var s = _layoutStore.GetSetting("ZoomShape");
if (!string.IsNullOrWhiteSpace(s) && Enum.TryParse<ZoomShape>(s, true, out var zs))
_zoomShape = zs;
}
catch { }
_cameraEnumerator = CameraEnumeratorOverride ?? new MediaCaptureCameraEnumerator();
_cameraManager = new CameraManager(
_cameraEnumerator,
CameraFrameSourceFactoryOverride ?? (id => new MediaCaptureFrameSource(id)),
System.Windows.Application.Current?.Dispatcher,
effects: new Services.BackgroundEffects.BackgroundEffectProcessor(
PersonSegmenterOverride ?? new Services.BackgroundEffects.OnnxPersonSegmenter()));
_cameraManager.PreviewBitmapChanged += OnCameraPreviewBitmapChanged;
_cameraManager.EffectPreviewBitmapChanged += OnCameraEffectPreviewBitmapChanged;
_cameraManager.CameraFailed += OnCameraFailed;
_microphoneEnumerator = new WinRtMicrophoneEnumerator();
// The mixer consumes these Func seams live each mix tick, so the volume
// sliders and mute buttons are stream-honest (they also update the
// meters' display). Before this wiring the gains defaulted to unity and
// the controls were decorative.
_gainProvider = new AudioGainProvider(
() => MicMuted,
() => MicVolume,
() => GameMuted,
() => GameAudioVolume);
_audioMixer = new AudioMixer(
new WasapiMicAudioSource(() => MicSourceName),
new WasapiLoopbackAudioSource(),
message => AppLog.Write(message),
micGain: _gainProvider.MicGain,
loopbackGain: _gainProvider.LoopbackGain,
syncOffsetMs: () => AudioSyncOffsetMs);
_audioMixer.MicLevelChanged += OnMicLevelChanged;
_audioMixer.LoopbackLevelChanged += OnLoopbackLevelChanged;
_audioMixer.MicConnected += OnMicConnected;
_audioMixer.MicFailed += OnMicFailed;
_musicPlayer.PlaybackEnded += OnTraxPlaybackEnded;
_ = StartMicCaptureAsync();
_fullScreenDetector = FullScreenDetectorOverride ?? new Win32FullScreenDetector();
_fullScreenDetector.FullscreenMonitorChanged += OnFullscreenMonitorChanged;
foreach (var display in _fullScreenDetector.GetDisplays())
Displays.Add(display);
_screenCaptureFactory = new ScreenCaptureSourceFactory(
() => new WindowInteropHelper(System.Windows.Application.Current?.MainWindow).Handle);
_screenCaptureManager = new ScreenCaptureManager(
_screenCaptureFactory.Resolve,
System.Windows.Application.Current?.Dispatcher);
_screenCaptureManager.PreviewBitmapChanged += OnScreenPreviewBitmapChanged;
_screenCaptureManager.CaptureFailed += OnScreenCaptureFailed;
_mediaManager = new MediaVideoSourceManager(
path => new MediaVideoSource(
path, MediaDecodeWidth, MediaDecodeHeight,
new FfmpegLocator(), () => new FfmpegDecodeProcess(),
frameRateProbe: new FfmpegFrameRateProbe(
new FfmpegLocator(), () => new FfmpegDecodeProcess())),
System.Windows.Application.Current?.Dispatcher);
_mediaManager.PreviewBitmapChanged += OnMediaPreviewBitmapChanged;
_mediaManager.MediaFailed += OnMediaFailed;
_chatLayer = new ChatOverlayLayer(new ChatBoxRenderer());
_alertLayer = new AlertOverlayLayer(
new AlertRenderer(),
clipDecoderFactory: AlertClipDecoderFor,
clipPathResolver: ResolveAlertClipPath,
audioSink: _audioMixer.EnqueueAlertAudio,
tickerPreviewSink: PublishAlertTickerPreview);
_rtmpUrlProvider = () => _reusableStreamUrl; // TASK 5: the reusable stream's ingest URL
_framePump = new FramePump(
sceneProvider: () => StagedScene,
frameResolver: ResolveOutputFrame,
compositorOptions: BuildCompositorOptions,
encoderOptions: BuildEncoderOptions,
encoderFactory: () => new FfmpegEncoder(new FfmpegLocator()),
log: message => AppLog.Write(message),
socialBar: () => (_socialBarFrame, _socials?.BarPosition ?? SocialBarPosition.Bottom),
alertTicker: () => _alertLayer.AlertTickerFrame,
brandFlash: BrandFlashFrame,
transition: _transition,
sceneGraph: _sceneGraph);
_framePump.Failed += OnFramePumpFailed;
_framePump.HealthUpdated += OnFramePumpHealthUpdated;
LoadLayout();
StampDefaultAlertVideo();
// Resource validation runs as soon as the layout is up: enumerate the
// OS once, and if exactly one webcam exists, lock it for the session
// (the saved identity's scene configs may already hold it — refcounted).
// Failures surface as a persistent red alert in the Layers panel.
WebcamStartupValidationTask = ValidateWebcamResourceStartupAsync();
// The cached reusable stream gives the pump its RTMP URL the moment go-live
// starts (the pump reads the URL once at startup — no waiting on YouTube).
_reusableStream = _layoutStore.LoadReusableStream();
_reusableStreamUrl = _reusableStream?.RtmpUrl;
_ = LoadSavedSessionAsync();
_ = ValidateLicenseAtStartupAsync();
AppLog.Write("MainViewModel ctor end");
}
// Per-instance in DEBUG so two dev instances cannot clobber each other's layout
// (see InstanceProfile). Release always resolves the one real profile.
private static string DefaultLayoutPath => Path.Combine(
InstanceProfile.DataRoot, "ytLlive.db");
// Test seam: a real MainWindow test must never read or write the user's
// real layout DB (it would persist test sources over real ones). Tests set
// this to a temp path before constructing MainWindow and reset it after.
internal static string? LayoutPathOverride { get; set; }
// Test seams (same pattern): startup resource validation must never touch a
// real camera while under test. Tests inject a fake enumerator / frame-source
// factory before constructing MainWindow and reset them after.
internal static ICameraEnumerator? CameraEnumeratorOverride { get; set; }
internal static Func<string, ICameraFrameSource>? CameraFrameSourceFactoryOverride { get; set; }
/// <summary>Test seam (TASK 51): a fake person segmenter so hermetic tests never load the
/// real ONNX model. Mirrors <see cref="CameraFrameSourceFactoryOverride"/>.</summary>
internal static Services.BackgroundEffects.IPersonSegmenter? PersonSegmenterOverride { get; set; }
private void LoadLayout()
{
_isLoading = true;
try
{
AppLog.Write("LoadLayout begin");
var scenes = _layoutStore.Load();
Scenes.Clear();
foreach (var scene in scenes)
Scenes.Add(scene);
if (Scenes.Count == 0)
{
foreach (var name in SceneCatalog.All)
AddScene(name);
}
ReorderScenesToCanonical();
HealBackgrounds();
HealZoomLayers();
RefreshHotkeyLabels();
foreach (var scene in Scenes)
foreach (var config in scene.Elements.OfType<WebcamSceneConfig>())
{
ClampWebcamToBounds(config, scene.Name);
HealLegacySquareRect(config);
}
// One-time heal: ChatBox layers created before the "YouTube Chat"
// default still carry the old "Chat" name — creator renames untouched.
foreach (var scene in Scenes)
foreach (var source in scene.Elements.OfType<Source>())
if (source.Type == SourceType.ChatBox
&& string.Equals(source.Name, "Chat", StringComparison.OrdinalIgnoreCase))
source.Name = "YouTube Chat";
AppLog.Write($"LoadLayout: {Scenes.Count} scenes loaded");
}
finally
{
_isLoading = false;
}
StagedScene = Scenes.FirstOrDefault(s => SceneCatalog.Is(s.Name, SceneCatalog.Starting)) ?? Scenes.FirstOrDefault();
UpdateActiveBackground();
UpdateActiveChatBoxPreviews();
UpdateActiveAlertBoxPreviews();
StartMockChatPreview();
UpdateBackgroundImage();
ReacquireWebcam();
ReacquireScreenCaptures();
RegisterLoadedWebSources();
_socials = _layoutStore.Socials;
RenderSocialBarFrame();
HealFediverseSoftwareInBackground();
OnPropertyChanged(nameof(HasSocials));
OnPropertyChanged(nameof(SocialBarVisible));
OnPropertyChanged(nameof(SocialBarDotBrush));
_music = _layoutStore.Music;
LoadTrax(play: false);
var (transType, transDur) = _layoutStore.LoadTransitionSettings();
if (Enum.TryParse<TransitionType>(transType, true, out var parsed))
SelectedTransitionType = parsed;
TransitionDurationMs = transDur;
BroadcastForm.Load();
ScheduleSave();
AppLog.Write("LoadLayout end");
}
public void Shutdown()
{
_saveDebounce?.Stop();
SaveLayoutNow();
_fullScreenDetector.StopWatching();
_audioMixer.Dispose();
_framePump.Dispose();
_cameraManager.Dispose();
_screenCaptureManager.Dispose();
_mediaManager.Dispose();
_webView2Manager?.Dispose();
_layoutStore.Dispose();
_musicPlayer.Dispose();
_youtubeChat.Dispose();
_alertLayer.Dispose();
}
public void SaveLayoutNow()
{
_saveDebounce?.Stop();
try
{
_layoutStore.Save(Scenes, _webcam, _socials, _music);
_layoutStore.SaveTransitionSettings(
SelectedTransitionType.ToString(), TransitionDurationMs);
_layoutStore.SaveAudioSyncOffsetMs(AudioSyncOffsetMs);
}
catch (Exception ex)
{
Debug.WriteLine($"Layout save failed: {ex.Message}");
}
}
private void ScheduleSave()
{
if (_isLoading || _saveDebounce == null) return;
_saveDebounce.Stop();
_saveDebounce.Start();
}
private void BeginEditElement(SceneElement? element)
{
if (element == null) return;
element.IsEditing = true;
}
private void ToggleElementVisibility(SceneElement? element)
{
if (element == null) return;
element.IsVisible = !element.IsVisible;
if (element is Source { IsBackground: true })
OnPropertyChanged(nameof(BackgroundVisible));
}
// Scene-element → latest frame, for the live compositor. The map mirrors the
// preview: webcam by DeviceId, live captures (the background) by CaptureKey,
// images/background by AssetId. A null frame leaves the element transparent.
private VideoFrame? ResolveOutputFrame(SceneElement element)
{
var frame = ResolveOutputFrameCore(element);
// Output-side eyes (2026-09-01): preview showed the webcam but the recording
// didn't — a null resolver frame silently DROPS the layer. Log once per 5s
// per kind so the repro run tells acquire-mismatch from compose-skip.
if (frame == null && element is WebcamSceneConfig webcam)
{
var now = DateTime.UtcNow;
if (now - _lastWebcamNullLog >= TimeSpan.FromSeconds(5))
{
_lastWebcamNullLog = now;
AppLog.Write($"Output resolver: webcam '{webcam.WebcamId}' frame is null — layer skipped in composite");
}
}
// Alerts (TASK 47, 2026-09-26): a healthy decode logged frames=240 while the
// box stayed blank, so name the two possibilities per tick — did the resolver
// ever get asked for the alert box, and did it have a frame to hand back?
if (element is Source { Type: SourceType.AlertBox } alert)
{
var now = DateTime.UtcNow;
bool hasFrame = frame != null;
bool wasLoggedThisState = hasFrame == _lastAlertHadFrame;
if (!wasLoggedThisState || now - _lastAlertResolveLog >= TimeSpan.FromSeconds(10))
{
_lastAlertHadFrame = hasFrame;
_lastAlertResolveLog = now;
AppLog.Write(hasFrame
? $"Output resolver: alert box '{alert.Id}' frame {frame!.Width}x{frame!.Height} (visible={alert.IsVisible} playing={_alertLayer.IsPlaying})"
: $"Output resolver: alert box '{alert.Id}' frame is null (visible={alert.IsVisible} playing={_alertLayer.IsPlaying}) — skipped in composite");
}
}
return frame;
}
private DateTime _lastAlertResolveLog = DateTime.MinValue;
private bool _lastAlertHadFrame = false;
private DateTime _lastWebcamNullLog = DateTime.MinValue;
/// <summary>Maps a config's identity GUID to the CameraManager session key (the
/// DEVICE id). internal = test seam. Take-2 fix: looking up the identity GUID
/// against a device-keyed dictionary returned null forever.</summary>
internal string DeviceKeyForWebcam(string webcamId) =>
_webcam is { } w && w.Id == webcamId && !string.IsNullOrWhiteSpace(w.DeviceId)
? w.DeviceId
: webcamId;
private VideoFrame? ResolveOutputFrameCore(SceneElement element)
{
return element switch
{
// CameraManager sessions are keyed by DEVICE id (AcquireAsync(_webcam.DeviceId));
// configs carry the identity GUID (WebcamSceneConfig.WebcamId = _webcam.Id).
// Looking up by the GUID returned null forever — the webcam was structurally
// invisible on the output while the preview (bitmap path) looked fine
// (caught by the resolver logging, 2026-09-01 take two).
WebcamSceneConfig webcam => _cameraManager.GetLatestFrame(DeviceKeyForWebcam(webcam.WebcamId), EffectKeyFor(webcam)),
Source { IsLiveCapture: true, CaptureKey: not null } live => _screenCaptureManager.GetLatestFrame(live.CaptureKey),
Source { Type: SourceType.ChatBox } chatBox => RenderChatBox(chatBox),
Source { Type: SourceType.Scoreboard } => _scoreboardPresenter?.Frame,
Source { Type: SourceType.AlertBox } alertBox => RenderAlertBox(alertBox),
Source { Type: SourceType.WebSource } web => _webView2Manager?.GetLatestFrame(web.Id),
Source { IsMediaSource: true, MediaPath: not null } media => _mediaManager.GetLatestFrame(media.MediaPath),
Source { AssetId: not null } image => StaticPixelCache.Get(image.AssetId),
_ => null,
};
}
// The tier's crop rect over the 1920x1080 master, integer-aligned (the VM's
// OutputRect* are doubles — the vertical 607.5 half-pixel crop rounds to 608).
// internal = test seam (the zoom layer must NOT change the output crop — the
// box is a composited layer, never the crop source).
internal CompositorOptions BuildCompositorOptions()
{
var quality = SelectedQuality;
return new CompositorOptions
{
SourceRectX = (int)Math.Round(OutputRectX),
SourceRectY = (int)Math.Round(OutputRectY),
SourceRectWidth = (int)Math.Round(OutputRectWidth),
SourceRectHeight = (int)Math.Round(OutputRectHeight),
OutputWidth = quality.Width,
OutputHeight = quality.Height,
};
} // The credit's cadence, timing, placement and licence gate all live in
// BrandFlashPresenter; MainViewModel only routes it to the frame pump and the
// preview (see MainViewModel.BrandFlash.cs).
}