Files
LlamaCasty/ytLive.Tests/TraxBayTests.cs
T
gramps a54149bd7c feat(dock): TRAX gets its own ladder — measured at the player's output
Creator: "why is there no meter for when trax is playing?"

Routing answer: TRAX rides the desktop loopback, so it already moved the GAME ladder — there was no
separate TRAX signal in the mix. But that ladder cannot answer the question a deaf creator actually
has: "is the music producing sound at all?" The play glyph cannot either — an open file with a dead
decoder still reports Playing.

So the player now measures its own output: \`MusicPlayer\` wraps the volume stage in an NAudio
\`MeteringSampleProvider\` and exposes \`Level\`; \`ITraxPlayer.Level\` keeps the fake honest. The VM maps
it through the same display scale (\`TraxMeterFraction\`), zeroed when not playing, and the TRAX bay
carries a 24-segment ladder above its fader.

This reverses my earlier "no ladder, nothing honest to show" — the honest thing arrived with a real
measurement. TraxBayTests flipped accordingly (it now asserts the ladder AND its source).
2026-10-30 13:22:13 -07:00

45 lines
2.2 KiB
C#

using Xunit;
using ytLive.Helpers;
using ytLive.Services.Audio;
using ytLive.ViewModels;
namespace ytLive.Tests;
/// <summary>The TRAX bay shows the track, plays/pauses it, and carries a level — but no meter:
/// nothing measures the bed, and a decorative ladder would be a lie. Its fader moves a gain the
/// player actually applies, separate from the desktop-mute follow.
/// </summary>
public class TraxBayTests
{
[Fact]
public void The_trax_bay_binds_the_track_level_and_play_state_without_inventing_a_meter()
{
var dock = SourceAssert.Text("Controls", "AudioDock.xaml");
Assert.Contains("Text=\"{Binding TraxTrackLabel}\"", dock);
Assert.Contains("Value=\"{Binding TraxVolumeDb, Mode=TwoWay}\"", dock);
Assert.Contains("Text=\"{Binding TraxVolumeDbLabel}\"", dock);
Assert.Contains("Binding=\"{Binding IsMusicPlaying}\" Value=\"True\"", dock);
Assert.Contains("Click=\"TraxPlayPause_Click\"", dock);
// The bay DOES carry a ladder now — the player measures its own output, so "is music making
// sound" is answerable without hearing it (a play glyph cannot answer that).
var traxBay = dock[dock.IndexOf("Text=\"TRAX\"", System.StringComparison.Ordinal)
..dock.IndexOf("Text=\"LIP-SYNC\"", System.StringComparison.Ordinal)];
Assert.Contains("TraxTrackLabel", traxBay);
Assert.Contains("SegmentMeter", traxBay);
Assert.Contains("TraxMeterFraction", traxBay);
foreach (var name in new[] { "TraxVolumeDb", "TraxVolumeDbLabel", "TraxTrackLabel", "IsTraxDucking", "TraxMeterFraction" })
Assert.NotNull(typeof(MainViewModel).GetProperty(name));
// The player gained a real user level, separate from the mute-follow LocalGain.
Assert.NotNull(typeof(ITraxPlayer).GetProperty("UserGain"));
Assert.NotNull(typeof(ITraxPlayer).GetProperty("Level"));
Assert.NotNull(typeof(MusicPlayer).GetProperty("UserGain"));
// Unity means the bed's design level, and the fader's scale is the same one as the others.
Assert.Equal(0, GainDb.ToDb(1f), 6);
Assert.Contains("∞", GainDb.Label(GainDb.FloorDb)); // true silence, not "-60.0"
}
}