Files
LlamaCasty/ytLive.Tests/ScoreboardLayoutTests.cs
T
gramps 359e58a4c2 feat(scoreboard): unit 3 — edge coupling and line fitting, both pure
ResolveEdges: the strip and the social bar are a coupled pair that own opposite edges whenever both
are visible; the social bar keeps its choice and the scoreboard is pushed to the other edge. Hide
either and the survivor keeps its own preference — so hiding the scoreboard frees the social bar,
which is what 'resolved at render time' has to mean.

FitLine: takes MEASURED tile widths (the renderer measures with FormattedText; a guessed character
width would make the fit lie for a long handle), keeps full size when it fits, shrinks above the
14px legibility floor, and only then wraps — never scrolls, because a reader cannot wait for the
fact to come round.
2026-10-30 14:36:56 -07:00

51 lines
2.2 KiB
C#

using Xunit;
using ytLive.Models;
namespace ytLive.Tests;
/// <summary>Two creator rulings live here: the strip and the social bar own OPPOSITE edges (coupled,
/// resolved from what is visible), and a strip that does not fit shrinks to a legibility floor and
/// then wraps — it never scrolls.</summary>
public class ScoreboardLayoutTests
{
[Fact]
public void Bars_never_share_an_edge_and_an_overlong_strip_shrinks_then_wraps()
{
// Both visible: opposite edges, whatever the scoreboard asked for.
Assert.Equal((BarEdge.Top, BarEdge.Bottom),
ScoreboardLayout.ResolveEdges(true, BarEdge.Top, true, BarEdge.Top));
Assert.Equal((BarEdge.Bottom, BarEdge.Top),
ScoreboardLayout.ResolveEdges(true, BarEdge.Bottom, true, BarEdge.Bottom));
// Social bar hidden: the scoreboard keeps its own preference.
Assert.Equal((BarEdge.Top, BarEdge.Bottom),
ScoreboardLayout.ResolveEdges(false, BarEdge.Top, true, BarEdge.Bottom));
// Scoreboard hidden: the social bar is free.
Assert.Equal((BarEdge.Bottom, BarEdge.Top),
ScoreboardLayout.ResolveEdges(true, BarEdge.Bottom, false, BarEdge.Top));
// Fits at full size.
var fit = ScoreboardLayout.FitLine(new[] { 200.0, 200.0, 200.0 }, 40, 1920);
Assert.Equal(ScoreboardLayout.MaxFontSize, fit.FontSize);
Assert.Equal(1, fit.LineCount);
Assert.False(fit.Shrunk);
// Too wide for full size, but a shrink keeps it on one line.
fit = ScoreboardLayout.FitLine(new[] { 400.0, 400.0, 400.0 }, 40, 900);
Assert.True(fit.FontSize < ScoreboardLayout.MaxFontSize);
Assert.True(fit.FontSize >= ScoreboardLayout.FloorFontSize);
Assert.Equal(1, fit.LineCount);
Assert.True(fit.Shrunk);
// Far too wide even at the floor: two lines, never a scroll.
fit = ScoreboardLayout.FitLine(new[] { 600.0, 600.0, 600.0, 600.0 }, 40, 700);
Assert.Equal(ScoreboardLayout.FloorFontSize, fit.FontSize);
Assert.True(fit.LineCount > 1);
Assert.True(fit.Wrapped);
// Nothing enabled: no crash, no lines invented.
Assert.Equal(1, ScoreboardLayout.FitLine(System.Array.Empty<double>(), 40, 1920).LineCount);
}
}