a9eb360288
Encoder dual-output: StreamEnabled/RecordEnabled/RecordPath options; per-output ffmpeg block (stream ->flv, record ->mp4); throw unless at least one output. RecordingFile: auto-name ty-<yyyymmdd>-<start hhmm>-0000.mp4, rename-on-stop to ty-...-<len hhmmss>.mp4 with numeric-suffix on collision. LayoutStore persists record folder. MainViewModel: REC/ON-AIR pills, status light, single Start<->End button (replaces Start/Stop variants), StopStream no longer signs out, explicit session timer. About overlay widened. Sign In label + spacing before Start. Tests: 244 passed / 246 (2 pre-existing: AudioPipeline gains-mute, RoundClip). Build 0 warnings. Scope check clean. Memory-map correction (derived-solution rule, 2026-08-29): image-shrink recipe was never recorded when first done, so it was re-derived. Added Derived-solution/recipes rule to AGENTS.md; MyMistakes.md now a permanent recipes registry (records the verified WPF-imaging shrink recipe); schema.md rows MyMistakes as registry; ai.md points to the rule. README hero image replaced: 3.2MB screenshot -> 1400x794 -> 188KB docs/ytLlive-preview.jpg (JPEG q82).
297 lines
11 KiB
C#
297 lines
11 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using ytLive.Models;
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using ytLive.Services.Compositor;
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namespace ytLive.Services.Encoder;
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/// <summary>
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/// The live frame producer (TASK 4 ship step 5): the bridge between the capture
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/// managers + compositor and the encoder. While live it snapshots the active
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/// scene each tick, resolves every element to its latest frame, composites it
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/// into the tier's output frame, and paces frames into the encoder at the tier's
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/// FPS. All collaborators are constructor-injected seams (scene, resolver,
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/// options, encoder factory, pacing delay) so the pump stays free of WPF and of
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/// the capture managers and is fully hermetic in tests.
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///
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/// The RTMP URL comes from the options provider: until the live-stream create
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/// flow lands (TASK 5) it yields null, so go-live runs the existing visual flow
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/// without actually pushing.
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/// </summary>
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public sealed class FramePump : IDisposable
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{
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private readonly Func<Scene?> _sceneProvider;
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private readonly Func<SceneElement, VideoFrame?> _frameResolver;
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private readonly Func<CompositorOptions> _compositorOptions;
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private readonly Func<EncoderOptions?> _encoderOptions;
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private readonly Func<IFfmpegEncoder> _encoderFactory;
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private readonly Action<string>? _log;
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private readonly Func<TimeSpan, CancellationToken, Task> _pacingDelay;
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private readonly Func<(VideoFrame? Frame, SocialBarPosition Position)>? _socialBar;
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private readonly TransitionService? _transition;
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private readonly Func<Scene?>? _fromSceneProvider;
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private readonly SceneCompositor _compositor = new();
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private readonly object _gate = new();
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private IFfmpegEncoder? _encoder;
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private CancellationTokenSource? _cts;
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private Task? _pumpTask;
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private bool _started;
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/// <summary>Forwards the encoder's parsed health — ship step 6 binds this to the bottom bar.</summary>
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public event EventHandler<StreamHealth>? HealthUpdated;
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/// <summary>Raised when the encoder cannot start or dies mid-stream. The pump stops itself.</summary>
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public event EventHandler<string>? Failed;
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public FramePump(
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Func<Scene?> sceneProvider,
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Func<SceneElement, VideoFrame?> frameResolver,
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Func<CompositorOptions> compositorOptions,
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Func<EncoderOptions?> encoderOptions,
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Func<IFfmpegEncoder> encoderFactory,
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Action<string>? log = null,
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Func<TimeSpan, CancellationToken, Task>? pacingDelay = null,
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Func<(VideoFrame? Frame, SocialBarPosition Position)>? socialBar = null,
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TransitionService? transition = null,
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Func<Scene?>? fromSceneProvider = null)
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{
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_sceneProvider = sceneProvider ?? throw new ArgumentNullException(nameof(sceneProvider));
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_frameResolver = frameResolver ?? throw new ArgumentNullException(nameof(frameResolver));
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_compositorOptions = compositorOptions ?? throw new ArgumentNullException(nameof(compositorOptions));
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_encoderOptions = encoderOptions ?? throw new ArgumentNullException(nameof(encoderOptions));
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_encoderFactory = encoderFactory ?? throw new ArgumentNullException(nameof(encoderFactory));
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_log = log;
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_pacingDelay = pacingDelay ?? ((delay, ct) => Task.Delay(delay, ct));
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_socialBar = socialBar;
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_transition = transition;
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_fromSceneProvider = fromSceneProvider;
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}
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public bool IsRunning { get; private set; }
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/// <summary>Never throws: failures are logged and surfaced via <see cref="Failed"/>,
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/// so the VM can fire-and-forget it from a sync command handler.</summary>
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public async Task StartAsync(CancellationToken cancellationToken = default)
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{
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lock (_gate)
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{
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if (_started) return;
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_started = true;
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}
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IFfmpegEncoder? encoder = null;
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try
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{
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var options = _encoderOptions();
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if (options == null)
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{
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_log?.Invoke("FramePump: no output configured (neither streaming nor recording) — encoder skipped");
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lock (_gate) _started = false;
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return;
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}
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encoder = _encoderFactory();
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encoder.HealthUpdated += OnHealthUpdated;
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encoder.ProcessFailed += OnProcessFailed;
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await encoder.StartAsync(options, cancellationToken);
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lock (_gate)
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{
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_encoder = encoder;
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}
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// IsRunning must be true before the loop starts: the loop reads it on
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// its first iteration, and with a completed-task delay it can run
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// synchronously on this thread before PumpAsync even returns.
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IsRunning = true;
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_cts = new CancellationTokenSource();
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_pumpTask = PumpAsync(options, _cts.Token);
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_log?.Invoke($"FramePump started ({options.Width}×{options.Height} @ {options.Fps} fps)");
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}
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catch (Exception ex)
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{
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_log?.Invoke($"FramePump: start failed: {ex.Message}");
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if (encoder != null)
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{
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encoder.HealthUpdated -= OnHealthUpdated;
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encoder.ProcessFailed -= OnProcessFailed;
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try
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{
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encoder.Dispose();
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}
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catch (Exception disposeEx)
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{
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_log?.Invoke($"FramePump: disposing failed encoder: {disposeEx.Message}");
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}
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}
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lock (_gate)
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{
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_started = false;
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IsRunning = false;
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}
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Failed?.Invoke(this, ex.Message);
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}
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}
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public async Task StopAsync(CancellationToken cancellationToken = default)
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{
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IFfmpegEncoder? encoder;
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Task? pump;
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lock (_gate)
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{
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if (!_started && _encoder == null) return;
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_started = false;
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IsRunning = false;
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encoder = _encoder;
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pump = _pumpTask;
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_cts?.Cancel();
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}
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// Stop the encoder BEFORE awaiting the pump: closing its stdin unblocks a
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// write stuck on pipe backpressure, otherwise the pump could await forever.
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if (encoder != null)
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{
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try
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{
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await encoder.StopAsync(cancellationToken);
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}
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catch (Exception ex)
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{
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_log?.Invoke($"FramePump: encoder stop failed: {ex.Message}");
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}
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}
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if (pump != null)
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{
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try
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{
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await pump;
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}
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catch (Exception ex)
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{
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_log?.Invoke($"FramePump: pump loop faulted during stop: {ex.Message}");
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}
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}
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if (encoder != null)
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{
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encoder.HealthUpdated -= OnHealthUpdated;
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encoder.ProcessFailed -= OnProcessFailed;
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try
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{
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encoder.Dispose();
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}
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catch (Exception ex)
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{
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_log?.Invoke($"FramePump: encoder dispose failed: {ex.Message}");
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}
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}
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lock (_gate)
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{
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_encoder = null;
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_cts = null;
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_pumpTask = null;
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}
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_log?.Invoke("FramePump stopped");
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}
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public void Dispose()
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{
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try
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{
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StopAsync().GetAwaiter().GetResult();
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}
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catch (Exception ex)
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{
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_log?.Invoke($"FramePump: dispose failed: {ex.Message}");
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}
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}
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private async Task PumpAsync(EncoderOptions options, CancellationToken ct)
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{
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var interval = TimeSpan.FromSeconds(1d / Math.Max(1, options.Fps));
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var lastTick = System.Diagnostics.Stopwatch.StartNew();
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try
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{
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while (!ct.IsCancellationRequested)
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{
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var scene = _sceneProvider();
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if (scene != null)
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{
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var compositorOptions = _compositorOptions();
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VideoFrame? socialBarFrame = null;
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var socialBarTop = 0;
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if (_socialBar != null)
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{
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var (barFrame, position) = _socialBar();
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socialBarFrame = barFrame;
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if (barFrame != null)
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socialBarTop = position == SocialBarPosition.Top
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? 0
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: compositorOptions.SourceRectHeight - barFrame.Height;
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}
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VideoFrame frame;
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if (_transition is { Active: true } transition && _fromSceneProvider != null)
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{
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var fromScene = _fromSceneProvider();
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var fromFrame = fromScene != null
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? _compositor.Render(fromScene, _frameResolver, null, compositorOptions, socialBarFrame, socialBarTop)
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: _compositor.Render(scene, _frameResolver, null, compositorOptions, socialBarFrame, socialBarTop);
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var toFrame = _compositor.Render(scene, _frameResolver, null, compositorOptions, socialBarFrame, socialBarTop);
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frame = transition.BlendFrame(toFrame);
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transition.Tick(lastTick.Elapsed.TotalMilliseconds);
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lastTick.Restart();
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}
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else
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{
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frame = _compositor.Render(scene, _frameResolver, null, compositorOptions, socialBarFrame, socialBarTop);
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lastTick.Restart();
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}
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IFfmpegEncoder? encoder;
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lock (_gate) encoder = _encoder;
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if (encoder == null) break;
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await encoder.SubmitFrameAsync(frame, ct);
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}
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await _pacingDelay(interval, ct);
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}
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}
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catch (OperationCanceledException)
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{
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// normal stop
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}
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catch (Exception ex)
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{
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// A failure while the pump is supposed to run (encoder died under us,
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// scene provider faulted, ...) stops the pump and surfaces once.
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if (ct.IsCancellationRequested)
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{
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_log?.Invoke($"FramePump: pump exited during stop: {ex.Message}");
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}
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else
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{
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_log?.Invoke($"FramePump: pump loop faulted: {ex.Message}");
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Failed?.Invoke(this, ex.Message);
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}
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}
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finally
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{
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lock (_gate) IsRunning = false;
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}
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}
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private void OnHealthUpdated(object? sender, StreamHealth health) => HealthUpdated?.Invoke(this, health);
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private void OnProcessFailed(object? sender, string message)
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{
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_log?.Invoke($"FramePump: encoder process failed: {message}");
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Failed?.Invoke(this, message);
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_ = StopAsync();
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}
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}
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