bb5dcb4ba2
Test button next to Start runs the real private-only go-live pipeline as a session variant (IsTestStream): BeginTestStream -> extracted StartStreamingSession(alsoRecord:false) shared with the dialog path — no Go Live dialog, no 'last live' stamp, no recording. Gold top bar + TEST badge + 'End Test' button face; TEST drawer (third right-rail pull-out, three-way exclusivity) auto-opens once the liveChatId resolves. Chat tooling: Mock Chat Input sends a REAL liveChat/messages.insert (YouTubeStreamService.InsertChatMessageAsync) that round-trips the real ~2s poll and renders through the live overlay; simulated Subscriber/New Member/Super Chat events inject through the poller's MessageReceived seam (YouTubeChatService.InjectSimulatedMessage, ChatMessage.IsSimulated) — the insert API only creates textMessageEvent, so non-text events are local-only by design (ref: developers.google.com/youtube/v3/live/docs/liveChatMessages/insert). Scopes youtube + youtube.force-ssl already cover insert; no re-consent. Good Dog: ytLive.Tests/TestStreamTests.cs — coordinator protocol with fake HTTP + real-window drawer exclusivity/gate. 0 warnings; 314/314 pass (clean run; intermittent host abort is the pre-existing WinRT-webcam flake). Docs ride in the same change: TASKS.md row 41, TASKS/task-41-test-stream-mode.md, ai.md (YouTube Live API constraints), HANDOFF rewrite.
232 lines
8.6 KiB
C#
232 lines
8.6 KiB
C#
using System;
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using System.Threading.Tasks;
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using System.Windows.Input;
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using ytLive.Helpers;
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using ytLive.Models;
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namespace ytLive.Services;
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/// <summary>
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/// TASK 41 — the Test Stream pull-out (the "TEST" tab at the bottom of the Live
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/// screen's right rail). Drives a private test broadcast's chat tooling:
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/// Mock Chat Input sends a REAL liveChat/messages.insert (round-tripping through
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/// the normal ~2s poll and the live overlay path), and the simulated-event buttons
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/// inject synthetic member / SuperChat / subscriber rows through the exact
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/// MessageReceived seam the real poll uses — local-only, never sent to YouTube
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/// (the insert API only creates text). The broadcast itself runs through the real
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/// private go-live pipeline; this VM only owns the dock.
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/// </summary>
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public sealed class TestSessionViewModel : ViewModelBase
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{
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private readonly YouTubeStreamService _stream;
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private readonly YouTubeChatService _chat;
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private readonly Action? _onEndStream;
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private bool _isDrawerOpen;
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private bool _isTestSession;
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private string? _broadcastId;
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private string? _liveChatId;
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private string _sendMessageText = string.Empty;
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private bool _isSending;
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private string? _lastEventText;
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private int _eventCounter;
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/// <summary>Fake viewer names for simulated events — several backs make the
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/// rows look like a real muted room.</summary>
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private static readonly string[] SimulatedViewers = { "PixelPasta", "NightskyNick", "LunaGlow", "CactusFox" };
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public TestSessionViewModel(
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YouTubeStreamService stream,
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YouTubeChatService chat,
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Action? onEndStream = null)
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{
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_stream = stream;
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_chat = chat;
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_onEndStream = onEndStream;
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SendTestMessageCommand = new RelayCommand(_ => _ = SendTestMessageAsync(), _ => CanSendTestMessage);
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SimulateSubscriberCommand = new RelayCommand(_ => Simulate(SimulatedSubscriber()));
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SimulateMemberCommand = new RelayCommand(_ => Simulate(SimulatedMember()));
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SimulateSuperChatCommand = new RelayCommand(_ => Simulate(SimulatedSuperChat()));
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EndTestCommand = new RelayCommand(_ => _onEndStream?.Invoke());
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ToggleDrawerCommand = new RelayCommand(_ => IsDrawerOpen = !IsDrawerOpen);
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CloseDrawerCommand = new RelayCommand(_ => IsDrawerOpen = false);
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}
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public ICommand SendTestMessageCommand { get; }
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public RelayCommand SimulateSubscriberCommand { get; }
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public RelayCommand SimulateMemberCommand { get; }
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public RelayCommand SimulateSuperChatCommand { get; }
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public RelayCommand EndTestCommand { get; }
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public RelayCommand ToggleDrawerCommand { get; }
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public RelayCommand CloseDrawerCommand { get; }
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public bool IsDrawerOpen
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{
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get => _isDrawerOpen;
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set => SetProperty(ref _isDrawerOpen, value);
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}
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/// <summary>Whether a test broadcast is currently live (ended by BeginTest /
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/// EndTestSilently; EndTestCommand asks the app to stop, which routes back here).</summary>
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public bool IsTestSession
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{
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get => _isTestSession;
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private set
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{
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if (SetProperty(ref _isTestSession, value))
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{
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OnPropertyChanged(nameof(SessionCaption));
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OnPropertyChanged(nameof(ChatIdLine));
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OnPropertyChanged(nameof(CanSendTestMessage));
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}
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}
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}
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public string? BroadcastId => _broadcastId;
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public string ChatIdLine => _liveChatId == null ? "liveChatId: —" : $"liveChatId: {_liveChatId}";
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public string SessionCaption => IsTestSession
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? "Test stream is live — private to you, zero notifications, real chat."
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: "No test in progress — hit the Test button in the top bar to start a private broadcast and check your chat overlay.";
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public string SendMessageText
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{
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get => _sendMessageText;
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set
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{
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if (SetProperty(ref _sendMessageText, value))
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OnPropertyChanged(nameof(CanSendTestMessage));
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}
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}
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public bool IsSending
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{
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get => _isSending;
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private set
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{
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if (SetProperty(ref _isSending, value))
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OnPropertyChanged(nameof(CanSendTestMessage));
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}
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}
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public bool CanSendTestMessage => IsTestSession && !IsSending && _liveChatId != null
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&& !string.IsNullOrWhiteSpace(SendMessageText);
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/// <summary>Feedback line for the last send / simulated event (null = nothing yet).</summary>
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public string? LastEventText
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{
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get => _lastEventText;
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private set => SetProperty(ref _lastEventText, value);
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}
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/// <summary>Called once by MainViewModel when the test broadcast is live and its
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/// liveChatId resolved — opens the dock so the chat tools are immediately usable.</summary>
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public void BeginTest(string broadcastId, string? liveChatId)
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{
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_broadcastId = broadcastId;
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_liveChatId = string.IsNullOrWhiteSpace(liveChatId) ? null : liveChatId;
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SendMessageText = string.Empty;
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LastEventText = _liveChatId == null
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? "Chat polling couldn't start — Mock Chat Input is disabled."
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: null;
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IsTestSession = true;
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IsDrawerOpen = true;
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}
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/// <summary>Called by MainViewModel's stop path when the broadcast ends — the
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/// dock forgets the ended session (idempotent).</summary>
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public void EndTestSilently()
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{
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_broadcastId = null;
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_liveChatId = null;
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IsTestSession = false;
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IsSending = false;
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}
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/// <summary>Mock Chat Input: real liveChat/messages.insert. The inserted text
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/// arrives through the normal poll and renders via the live overlay path — the
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/// whole point is that the round-trip is the real one.</summary>
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public async Task SendTestMessageAsync()
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{
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if (!CanSendTestMessage || _liveChatId == null) return;
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var text = SendMessageText.Trim();
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IsSending = true;
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SendMessageText = string.Empty;
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LastEventText = null;
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try
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{
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var error = await _stream.InsertChatMessageAsync(_liveChatId, text);
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LastEventText = error == null
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? $"Sent — “{text}” should appear on the chat overlay within a couple of seconds."
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: $"Couldn't send: {error}";
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}
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catch (Exception ex)
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{
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AppLog.Write($"Test chat message send failed: {ex.Message}");
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LastEventText = "Couldn't send that message — try again.";
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}
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finally
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{
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IsSending = false;
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}
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}
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private void Simulate(ChatMessage message)
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{
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if (!IsTestSession) return;
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_chat.InjectSimulatedMessage(message);
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_eventCounter++;
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LastEventText = $"Fired #{_eventCounter}: {Describe(message)} — renders on any visible chat overlay.";
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AppLog.Write($"Test chat simulation {_eventCounter} injected");
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}
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/// <summary>Subscriptions aren't chat events on YouTube, so a "subscriber" row
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/// is a plain text-shaped message carrying the count — honest: the chat overlay
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/// shows it as a regular row, which is exactly what a sub looks like in chat.</summary>
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private ChatMessage SimulatedSubscriber()
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{
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var author = NextViewer();
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return NewSimulated(author, "New subscriber — welcome to the herd! 🦙 (simulated subscribe)");
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}
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private ChatMessage SimulatedMember()
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{
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var author = NextViewer();
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var message = NewSimulated(author, $"🎉 {author} became a member!");
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message.IsMember = true;
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message.MembershipLevel = "New member";
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return message;
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}
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private ChatMessage SimulatedSuperChat()
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{
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var author = NextViewer();
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var message = NewSimulated(author, "Keep the streams flowing, llama power 🦙");
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message.IsSuperChat = true;
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message.SuperChatAmount = 5.00;
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message.SuperChatCurrency = "$";
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return message;
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}
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private ChatMessage NewSimulated(string author, string text)
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{
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return new ChatMessage
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{
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AuthorName = author,
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Message = text,
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Timestamp = DateTime.Now,
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IsSimulated = true,
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};
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}
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private string NextViewer() => SimulatedViewers[_eventCounter % SimulatedViewers.Length];
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private static string Describe(ChatMessage m)
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{
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if (m.IsSuperChat) return $"{m.AuthorName} pledged {m.SuperChatCurrency}{m.SuperChatAmount:0.00} in a Super Chat";
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if (m.IsMember) return $"{m.AuthorName} just became a member ({m.MembershipLevel})";
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return $"{m.AuthorName} subscribed";
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}
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} |