Slice 3 of TASK 65. 606 green, 0 warnings. `ClipLibrary` is the whole of clip "management": a file lands in `clips\` beside the recordings, the oldest is deleted past the retention count, and `Recent()` returns newest-first because that is also the replay layer's playlist order. No gallery, no prompt, no naming. Two guards the tests pin: an **empty snapshot never becomes a zero-byte file** (a save that fails loudly is better than a file that won't open), and **pruning only touches our own prefix** — another file in the folder survives. `RingBytesFor(seconds, bitrate)` is the memory cap the ring is sized with: exact wire size × 1.25 headroom, because bitrate moves and the ring trims whole fragments. Still to come: the replay layer, the F10 hotkey, and the Settings switch.
98 lines
3.3 KiB
C#
98 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace ytLive.Services;
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/// <summary>
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/// TASK 65: where clips live and how many survive.
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///
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/// <para><b>Not clip management.</b> There is no gallery, no naming, no per-clip decision. A clip is
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/// written to <c>clips\</c>, the oldest is deleted when the next one lands, and the only knobs are the
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/// length (10 or 15 s) and how many to keep (3, 4 or 5). Anything richer belongs to a video editor.</para>
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/// </summary>
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public sealed class ClipLibrary
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{
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public const string Extension = ".mp4";
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public const string FilePrefix = "clip-";
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private readonly Func<string> _folder;
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public ClipLibrary(Func<string> folder) => _folder = folder;
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/// <summary>Bytes the ring should hold for a length and bitrate, with 25% headroom for bitrate
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/// movement. This is a memory cap, not a duration — the ring trims whole fragments.</summary>
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public static long RingBytesFor(int seconds, int bitrateKbps)
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=> Math.Max(1, seconds) * (long)bitrateKbps * 1000 / 8 * 5 / 4;
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/// <summary>Writes a clip and prunes to <paramref name="keep"/>; returns the file path, or null when
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/// there was nothing to write (an empty snapshot must never become a zero-byte file).</summary>
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public string? Save(byte[] mp4Bytes, DateTime nowLocal, int keep)
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{
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if (mp4Bytes.Length == 0) return null;
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try
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{
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var folder = EnsureFolder();
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var path = Path.Combine(folder, $"{FilePrefix}{nowLocal:yyyyMMdd-HHmmss}{Extension}");
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var unique = path;
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for (var n = 2; File.Exists(unique); n++)
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unique = Path.Combine(folder, $"{FilePrefix}{nowLocal:yyyyMMdd-HHmmss}-{n}{Extension}");
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File.WriteAllBytes(unique, mp4Bytes);
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Prune(keep);
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return unique;
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}
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catch (Exception ex)
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{
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Helpers.AppLog.Write(ex, "Clip save failed");
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return null;
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}
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}
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/// <summary>Newest first. The replay layer's playlist is this list, so its order matters.</summary>
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public IReadOnlyList<string> Recent()
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{
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try
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{
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var folder = EnsureFolder();
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return Directory.EnumerateFiles(folder, FilePrefix + "*" + Extension)
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.OrderByDescending(p => p, StringComparer.OrdinalIgnoreCase)
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.ToList();
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}
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catch (Exception ex)
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{
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Helpers.AppLog.Write(ex, "Clip list failed");
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return Array.Empty<string>();
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}
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}
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/// <summary>Deletes everything past the retention count. Missing folders are not an error.</summary>
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public int Prune(int keep)
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{
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if (keep < 1) keep = 1;
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var removed = 0;
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foreach (var stale in Recent().Skip(keep))
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{
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try
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{
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File.Delete(stale);
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removed++;
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}
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catch (Exception ex)
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{
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Helpers.AppLog.Write(ex, $"Clip prune failed: {stale}");
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}
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}
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return removed;
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}
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/// <summary>The folder beside the recordings, created on demand.</summary>
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public string EnsureFolder()
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{
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var folder = Path.Combine(_folder(), "clips");
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Directory.CreateDirectory(folder);
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return folder;
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}
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}
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