gramps
aea0670723
fix(alerts): wire the frame-rate probe so alert-clip VIDEO paces to real time
...
The 12:35 live session proved the decoder healthy (frames=240 audioChunks=156
failed=False both clips, alert audio in the mix at peakMix 0.277→0.733) yet the
creator still saw 'no video plays / you lost the video'. Root cause: pacing,
not decode. AlertClipDecoderFor built the decoder with no frameRateProbe, so
RunAsync computed frameDuration = TimeSpan.Zero and RunVideoAsync's pace step
was dead code — all 240 frames of the 10s clip dumped through the pipe in the
first ~1-2s (130MB as fast as ffmpeg read), then the box froze on the LAST
frame while audio chunk-paced its real-time ~7.8s. Reads exactly like a dead
decoder on screen. The media path already wired this seam
(MainViewModel.cs:308); the alert factory never supplied one.
Derivative fix (media/decoder plumbing, cited in broad consensus of players):
pass FfmpegFrameRateProbe into the per-play alert decoder exactly like
MediaVideoSource does. Good Dog:
AlertClipDecoderTests.AlertClipDecoder_PacesVideoFramesToTheProbedFrameRate —
real AlertClipDecoder via the fake-process/fake-probe/delay-recorder seam;
red on the old factory (zero pacing delays), green with the probe (one ~10ms
delay per frame at 100fps). Full suite 321/322, one known-env flake
(RealMouseDrag reorder). Docs in this commit: task-47 addendum,
MyMistakes.md (a decoder that drops data faster than wall-clock looks
identical to a dead one), HANDOFF rewrite.
2026-09-26 12:45:40 -07:00
..
Monetization policy locked + dev pause recorded (docs changeset, 2026-08-14): the one paid line becomes an annual subscription — early access $49.99/yr → $99/yr list at GA, grandfather-while-subscribed with lapse → list on renewal (no escalation matrix); free tier unchanged (branding flash is the free tier's billboard + no Alerts, which is the one paid feature); billing NOT locked to itch.io (hunted fact: itch.io has no native subscription billing — candidates Gumroad, whose native affiliate program is the tiebreaker, and Lemon Squeezy); support = in-app bug-report → git issues with a when-I-get-around-to-it cadence + emergency patches. ai.md Monetization section rewritten + stale paid-unlock seams fixed (L115 subscription-entitlement wording, the About hub's tabled billing PremiumUrl seam); TASKS.md gains TASK 23 (Monetization — billing provider decision, unlock mechanism with lapse→flash-returns enforcement, in-app bug-report loop, Unlock Premium seam lighting, Alerts gating, and line-item pointers for the early-access strategy, affiliate/ads phase 2, and the channel revival); HANDOFF.md records the decisions + the development pause (resume streaming = pair-programming dev streams via OBS + The Division 2 under the gramps/GOAT persona, 67 and gaming since 1981, 3D-printing content retired; dogfood switch to ytLlive once TASK 5 lands; resume point = TASK 5). Stale itch.io assertions corrected across comments and indexes (MainViewModel.cs PremiumUrl/IsPremium seams, MainWindow.xaml tooltip, AboutHubTests comment, ViewModels/index.md, TASK 9 out-of-scope note). Build 0 warnings, 196 tests passing
2026-08-14 18:48:42 -07:00
2026-09-26 12:45:40 -07:00
2026-09-24 08:27:00 -07:00
2026-09-26 12:08:27 -07:00
2026-08-14 08:43:06 -07:00
2026-09-14 12:30:44 -07:00
2026-09-14 12:30:44 -07:00
2026-08-23 13:33:33 -07:00
2026-08-31 19:32:41 -07:00
2026-08-25 17:25:25 -07:00
2026-09-05 14:31:03 -07:00
2026-08-12 07:11:54 -07:00
2026-09-23 16:45:56 -07:00
2026-08-24 09:08:03 -07:00
2026-09-04 11:01:51 -07:00
2026-09-10 09:32:55 -07:00
2026-08-31 19:45:48 -07:00
2026-09-01 20:52:23 -07:00
2026-09-15 07:57:09 -07:00
2026-09-01 21:22:57 -07:00
2026-08-26 06:48:14 -07:00
2026-08-26 06:48:14 -07:00
2026-09-20 09:23:46 -07:00
2026-08-29 10:30:40 -07:00
2026-09-15 19:25:39 -07:00
2026-08-31 19:52:10 -07:00
2026-08-31 19:52:10 -07:00
2026-08-23 12:25:04 -07:00
2026-08-23 12:25:04 -07:00
2026-08-24 10:22:18 -07:00
2026-09-22 17:57:06 -07:00
TASK 7 UI polish batch: scene/source row cleanup, dedup naming, full social handles — scenes are now pure selection rows (edit/trash/visibility icons and inline rename removed with EditSceneCommand/RemoveSceneCommand/ToggleSceneVisibilityCommand + Scene.IsEditing); source rows gained the trio (new EditElementCommand → inline rename via SceneElement.IsEditing, ToggleElementVisibilityCommand → eye flips IsVisible, open/slashed style rebound, hidden rows dim to 45%); duplicate resource names get a no-space incrementing suffix via shared NextSourceName (Image, Image2, Image3…) derived from actual names so deletions never collide (AddSource + AddReusedImage); social bar renders the full validated handle (MaxWidth=200 + TextTrimming removed from SocialBarRenderer and the preview template); side panels stay fixed 220/300; focus-loss capture lag documented in ai.md as a known OS limit (deferred) — the two real-App tests now share RealAppHost, a dedicated STA thread owning the single WPF App, instead of each calling new App(); new SourceNamingTests integration test (Text/Text2/Text3, delete-middle re-add no-collision) — 170 tests passing, 0 warnings
2026-08-13 18:50:56 -07:00
2026-08-29 09:02:55 -07:00
2026-09-18 10:20:25 -07:00
2026-09-14 16:14:00 -07:00
2026-08-23 13:33:33 -07:00
2026-09-12 13:56:55 -07:00
2026-08-31 17:53:34 -07:00
2026-09-14 18:40:20 -07:00
2026-08-13 08:57:56 -07:00
2026-09-01 22:25:20 -07:00
2026-08-13 11:04:32 -07:00
2026-08-19 11:51:32 -07:00
2026-08-13 09:29:58 -07:00
2026-08-23 13:33:33 -07:00
2026-08-16 17:48:37 -07:00
2026-09-25 08:18:25 -07:00
2026-08-06 09:38:35 -07:00
2026-09-23 16:53:25 -07:00
2026-09-17 09:16:56 -07:00
2026-09-01 22:25:20 -07:00
Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing)
2026-08-07 14:15:50 -07:00
2026-09-17 08:56:04 -07:00
2026-09-14 16:14:00 -07:00
2026-09-22 07:00:47 -07:00
2026-08-10 10:15:58 -07:00
2026-09-25 08:06:02 -07:00
2026-09-23 16:45:56 -07:00
2026-08-06 14:35:34 -07:00