Creator request: a sound-byte browse + label under Built-in video, with an option to loop the sound while the clip plays. The video itself is always one pass to completion. - Source gains AlertAudioPath and AlertAudioLoop, persisted (column + migration + INSERT + SELECT + reader, the whole chain — that chain is where the blur crashed once). - The sound byte plays through MediaPlayer on the default output device; MediaEnded re-seeks to zero while looping, and StopClip kills it so a tail cannot bleed into the next alert. - The clip's OWN soundtrack moved off the mixer and onto the device as well (Services/Audio/AlertAudioOutput: one WaveOutEvent + buffered float provider). Why the move: the creator asked that alert audio — the clip's track or the added sound byte — appear in the desktop sound bar. Only audio that reaches the default device is picked up by the WASAPI loopback that feeds both the meter and the stream. The old EnqueueAlertAudio route put the sound in the stream but left the meter flat and the room silent. Tests: the sound byte and its loop flag round-trip through SQLite, and a fresh alert layer starts with no sound byte and no loop. Release 0 warnings.
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Output overlays: social bar, alerts, chat
Everything composited over the frame: the social bar, the native alert box (six event animations, alert video, ticker), and the chat box conventions. Read before touching any of them or anything that composites a global layer.
Invariant: every global overlay must be composited on every render path — pump,
preview/thumbnails, scene dump (SceneCompositor.Overlay is shared by all three). A feature
wired into one path is silently absent from the output. That bug ("preview-only forever",
2026-09-26) is why the rule exists.
Social bar (TASK 6 — shipped 2026-08-12, plan in TASKS.md; bar bug-fix branch 2026-08-13)
A global bar layer (never a Source, no sources-list row) that sits over the bottom or top of the
output and carries the creator's social links — content-sized, centered, GREEN glow when ON, position is a
click-toggle top ⇄ bottom (default BOTTOM, persisted SocialBarPosition). Models/Socials.cs: SocialService enum
(YouTube/Twitch/X/Instagram/TikTok/Facebook/Discord/Kick/Threads/Bluesky/GitHub/LinkedIn/Pinterest/
Snapchat/Reddit/WhatsApp/Telegram/Link/Website/Fediverse), SocialEntry (Service/Handle/ProfileUrl/
FediverseSoftware), SocialsConfig (Entries + BarPosition + BarEnabled; BarJustify dropped,
column back-compat). Configured in the "Social Media Site Promotion" dialog (SocialsDialog.xaml +
ViewModels/SocialsDialogViewModel, WPF-free, injected ISocialValidator + sign-in/sign-out fakes):
ON/OFF bar switch (schema v8), 6 fixed slots — row 1 always YouTube (signed-in → channel handle;
signed-out → sign-in gate → OAuth; delete → confirm sign-out), row 2 free, rows 3–6 lock icons on
freemium. Service detection (SocialServiceIcons.DetectService): URL domain / fediverse @user@domain →
Fediverse / bare→Website. Validation (Services/SocialValidator.cs, ISocialValidator seam +
HttpSocialValidator default): async GET of the canonical profile URL; 200/redirect = valid, 404/failure =
rejected. Fediverse additionally does a best-effort nodeinfo lookup (/.well-known/nodeinfo →
software.name, stored in SocialEntry.FediverseSoftware / the SocialEntry.Software column,
column-presence migration, no version bump) so the entry shows the instance's real logo
(LogoDataForFediverse: mastodon/peertube/pixelfed/misskey/lemmy/pleroma/firefish, generic fediverse
honeycomb fallback — Simple Icons CC0 path data, initials badges gone); nodeinfo failure still validates
(glyph falls back). If the identity domain's nodeinfo is blocked (YunoHost SSO gates
/.well-known/nodeinfo behind the login page) but the bare root 302s to the real instance, the lookup
follows the root redirect and asks the resolved host. Cancel is a hard stop: LookupAsync takes a
CancellationToken (dialog VM owns a CTS; Cancel/X/Save abort in-flight lookups, canceled continuations
never touch slot state).
Bar bug-fix branch (2026-08-13) — three changes:
- Positioning is a click-toggle (KISS) — the original drag set a local
Canvas.SetTopvalue that permanently overrides the{Binding SocialBarTop}(a binding can never win over a local value), so the bar stayed wherever it was dropped. The first drag-snap fix (SocialBarSnap.Decide+ClearValueon release) still failed for shaky hands — jitter around the ±6px deadzone snapped the bar up but wouldn't let it come back down. Superseded by the user's click-toggle: clicking the bar flips it top ⇄ bottom (MainViewModel.ToggleSocialBarPosition), the bar rides the binding alone, andSocialBarSnapis gone. - Fediverse software self-heal — the DB row
@gramps@llamachile.tubehadSoftware = NULLbecause nodeinfo was only ever asked of the identity domain (a landing page; the real instance ismastodon.llamachile.tube).HttpSocialValidator.ResolveFediverseSoftwareAsyncnow probes well-known subdomains (mastodon.→social.→ …FediverseSubdomainCandidates) when the identity domain and its redirect both come up empty, under a ~15s linked-CTS budget.MainViewModelruns the staticHealFediverseSoftwareAsyncoff the UI thread on layout load, applies matches via the dispatcher, and saves;SocialEntry.FediverseSoftwareis settable and raisesLogoData, so the icon updates in place. - The bar renders on the live output —
Compositor/SocialBarRenderer.csrasterizes the entries into a transparent straight-alpha BGRA strip (1920-wide, 40px content + 24px glow pad, the green glow baked in, Pbgra32→straight-alpha unpremultiply) and the compositor blits it above the flash (see "Live frame pipeline").
Native events & alerts (TASK 43, shipped 2026-09-24 — StreamElements replaced)
The creator asked to replace the external StreamElements feed with native YouTube events;
the answer is native events + a native alert box, and the product decisions are
published decisions (recorded in TASKS/task-43-native-alerts.md):
-
No third party. The chat feed IS the event feed:
liveChat/messagescarries all six monetization events (superChat / superSticker / newSponsor / membershipGifting / giftMembershipReceived / memberMilestoneChat).streamListis the connection semantics of that same endpoint (pollingIntervalMillis-driven), not a separate call — the service re-arms its one-shot poll on the server's cadence (clamp 1000–6000ms),maxResults=2000. Cite: https://developers.google.com/youtube/v3/live/docs/liveChatMessages/streamList -
SourceType.AlertBox— one "Stream Alerts" celebration zone per layout, OBS alert-box style: a designated draggable canvas area, idle = transparent. Mirrors the chat gate (CanAddAlerts;AddSourcerefuses a second). Defaults 620×430 → 680×200. -
Six events → six unique animations (
Services/AlertRenderer.cs): SuperChat slide-up- gold count-up + shine sweep (green), SuperSticker scale-pop on a tilted chip (purple),
NewMember drop-in + flash band (violet), MemberGift slide-left + gift-chip
×Nfan (amber), GiftReceived confetti scale-in (green→purple), MemberMilestone rise + tenure growth bar (orange). Phases enter/hold/exit (~4–5s); every card draws the brand line "made with LlamaCasty!" — each broadcasted event is free product placement.
- gold count-up + shine sweep (green), SuperSticker scale-pop on a tilted chip (purple),
NewMember drop-in + flash band (violet), MemberGift slide-left + gift-chip
-
Services/AlertOverlayLayer.cs— the component: enqueues events one-at-a-time, advances on a 33ms dispatch ticker, serves the live frame throughRenderFrame(same cache-first pattern as chat) and the preview throughUpdatePreview;Advance(double)is the deterministic test clock (tests drive playback with no timer). Queue cap 10 (floods drop the tail, never stall).ChatEventKind.Nonerows (plain chat, sub mentions) never enqueue — per the creator ruling, a subscriber mention is sufficient; there is no free-sub alert (YouTube emits none) and no viewer count (vetoed — demotivating, weaponizable). -
Alert box VIDEO (TASK 47, 2026-09-26): since TASK 47 the box plays a clip on every alert instead of (only) an animation —
Enqueue→BeginClipspawns a per-playIAlertClipDecoder(ffmpegrawvideo bgra -vf scale=W:Hframe pipe +f32leaudio pipe, both real-time paced viaRawVideoFrameReader; not the refcountedMediaVideoSourceManager— alerts are one-shot plays that must be disposed at drain). Custom clip wins per-source over the built-in ONLY whenAlertUseDefaultVideo==falseAND the file exists; the shippedAssets/alert-default.mp4is stamped into theAssettable at startup (AlertDefaultVideoKeysetting; the prune keeps it via UNION) and read-at-play; any decode failure falls back to the sixAlertRendereranimations (deliberate, not an error). Fades in/out viaFadeDurationSeconds = 0.30(AlertOverlayLayerconst): fade-in byelapsedon straight-alpha frame copies; EOF → freeze-frame → fade-out → drain (the clip branch ofAdvanceclears_currentbeforeAdvanceToNext— the miss that the TASK 47 test caught). Audio forwards to the mixer sink scaled byvolume × fade. -
Alert ticker (announcement strip):
AlertTickerFrame(in the layer) composes "Author — Kind · amount" and hands it toServices/Compositor/AlertTickerRenderer.cs— a strip rasterized on the UI thread once per text (cached, unpremultiplied straight-alpha pill) then positioned by pure byte-math per call, so the pump calls it from its own thread with no locking. It is a dynamic overlay, NEVER baked (the social bar IS baked intoBakeStaticBase):SceneCompositor.Render+CompositeLayerstake a trailingtickerFramethreaded fromFramePump._alertTicker(Func<VideoFrame?>ctor seam) throughRenderScene/RenderFulland mixed intoBuildFullRenderSignatureso a scroll changes the cache key. Toggled byAlertShowTicker.- It draws INSIDE the Stream Alerts box (creator ruling 2026-09-26). Was a global
1920px bar pinned to the top edge: "the ticker should appear over the stream alerts
video, not over the entire preview window". The strip is now rendered at the
alert box's own size (
AlertTickerRenderer.Render(..., width, height), defaults still 1920×48) and the box's origin rides onVideoFrame.Placement((int X, int Y)?, withOriginX/OriginY= 0 when unset). Every blit site readstickerFrame.OriginX/OriginYinstead of a literal0, 0—SceneCompositor×2 andFramePump's static-bakeOverlaypath. The preview binds the same numbers (AlertTickerLeft/Top/Width/Height→AlertTickerElement'sCanvas.Left/Top+Width/Height), so preview and output cannot drift — the same guarantee as the branding credit. Product default box is 680×200 at (620, 430) (MainViewModel.Sources.cs); height is clamped to the natural 48px strip. No alert box in the scene ⇒ no ticker at all — there is no global position left. - Why the position travels on the frame, not in a full-canvas frame: a 1920×1080
overlay is 8.3MB of large-object-heap garbage per tick — ~2.5GB churned over one 10s
alert at 30fps. A box-sized strip is ~370KB. The branding flash does render
full-canvas, but it recycles one 8MB buffer and bumps
Epoch, so it never allocates per frame; the ticker allocates per call, so it must stay small. CopyStripclips rows to the target height: the pill rasterises at its natural 48px, so a box shorter than 48px would otherwise write past the end of the buffer.- Three display methods (
Source.AlertDisplayMethod, DB column, panel "Display" selector):TickerScroll(marquee),Flash(0.5s on / 0.5s off),Solid(centred, still). The marquee is paced in reads per alert —TickerReadsPerAlert = 3passes inside the alert's own length, speed derived from that — never px/s; the old fixed140px/stook ~17s per pass, so a 10s alert showed the message once. Same convention as the incumbent (Streamlabs: "Alert Duration" + "Text Delay", not a scroll-speed slider). Flash's off half returns null. - A ticker still needs its own preview element, not a
Source. It is a frame-pump producer, so it never rides a per-elementImage;AlertOverlayLayertakes atickerPreviewSinkand publishes fromRefreshAlertPreviews()(UI thread only — the pump thread must never touch aWriteableBitmap); the VM writes it into one reusedWriteableBitmap(AlertTickerImageSource/AlertTickerVisible) bound toAlertTickerElementinPreviewPane.xaml, mirroringSocialBarElement. The rect is re-raised on every published frame, not just on a bitmap resize, so a box moved or resized mid-alert tracks live. - Two measurement traps here: a seamless marquee never goes blank (a wrapped copy enters as the pill clears), so count a pass by the pill's leading edge resetting, not by an empty frame; and the run is phase-started half a frame in, or the first published frame is blank (the pill sits exactly off the right edge).
- It draws INSIDE the Stream Alerts box (creator ruling 2026-09-26). Was a global
1920px bar pinned to the top edge: "the ticker should appear over the stream alerts
video, not over the entire preview window". The strip is now rendered at the
alert box's own size (
-
Alert audio under the master limiter:
AudioMixer.EnqueueAlertAudiowrites a dedicated 8s stereo-48k ring (AlertBufferSeconds), drained inFillAndMixbefore the limiter and added at unity — never ducked (creator ruling: "don't lower my game audio for a tip");StartLiveclears it. Per-alert loudness = the Volume slider. -
Alert sound byte (2026-11-01, creator ruling): the alert layer can carry an audio file (
AlertAudioPath) that plays with the clip, plusAlertAudioLoopto repeat it under the clip ("Loop the sound until the video ends"). The video is always one pass to completion. ⛔ Alert audio plays on the DEFAULT OUTPUT DEVICE, not into the mixer (Services/Audio/ AlertAudioOutputfor the clip's own PCM,MediaPlayerfor the sound byte). That is deliberate: only audio that reaches the speakers is captured by the WASAPI loopback, which is what makes it audible to the creator and visible in the desktop sound bar. The oldEnqueueAlertAudiopath produced sound that was in the stream but invisible in the meter and inaudible in the room. Failure to open a device is logged and swallowed — a silent alert still renders.