Files
LlamaCasty/TASKS.md
T
gramps 2c5a3d8c11 docs(70): queue the Live Window App overlay layer
Record the creator's Live-only, single-layer scope and distinguish it from the
existing session-scoped Capture Window backdrop pin. Include HWND lifecycle,
protected-window, visual-only, and duplicate-underlay boundaries.

Reference scan: Microsoft HWND capture item API and OBS Window Capture:
https://learn.microsoft.com/en-us/windows/win32/api/windows.graphics.capture.interop/nf-windows-graphics-capture-interop-igraphicscaptureiteminterop-createforwindow
https://obsproject.com/kb/window-capture-sources
2026-11-11 07:42:37 -08:00

6.1 KiB

TASKS — the active queue

One line per live item; the detail lives in TASKS/task-*.md. Done work and the retired surge plan are in TASKS/archive.md. Retired decisions are in docs/ai/decisions.md. Markers: ☐ queued · 🔶 in progress · ⏳ blocked · ⏸ deferred · ❌ retired.

Next up

Creator ruling 2026-11-09 — finish the queue before the new features, gold pass always last.

40·A/C/D → Move → 9·5 → 14 (remaining slices) → 66 → 67 → 68 → 69 → 70 → 36

The rule behind the two retirements below: do not rebuild the platform's own surface. Scheduling, publishing, moderation and channel management are YouTube's; the app owns capture → scene → sound → output.

Queue

Task Status Scope Detail
35 ✅ Scene-linked audio — the scene remembers the room: BRB ships muted, three-state checkboxes per scene, applied once when the scene takes the program output (done 2026-11-10) task-35
37 ✅ Defaults vs current layout split — immutable SQLite default snapshot, build-stamped current layout, staged-scene and all-scene reset controls (done 2026-11-10) task-37
40·A/C/D ☐ Settings round — active-camera picker; persist output resolution + surface transition defaults + confirm-before-End; accent consolidation task-40
55 ✅ Disk hygiene — log rotation (5 MB, one roll), temp alert clips deleted on close + swept at startup, low-disk guard (block under 1 GB, warn under 5 GB at start, one warning under 2 GB mid-show) — done 2026-11-10 task-55
— ☐ Move transition — per-layer carry-across-scenes flag, per-scene placement, fixed z band ui-surface
9·5 ☐ Webcam identity key reconciliation — one stable identity per camera across re-plugs task-09
14 🔶 Creator feedback batch — Branch 2 shipped; Branch 3 remaining: webcam blank/standby, opacity+geometry consistency, Show-in-folder on stop (mic-gain slice closed after creator test 2026-11-10) task-14
65 ✅ Replay clips — 10/15 s (default 10), RAM ring of fragmented MP4, F10 saves (inert during a Live replay); layer plays once then hides in Live, loops the kept 3/4/5 elsewhere; silent by default (done 2026-11-10) task-65
66 ☐ Timed ticker messages — "every N minutes show this", from a creator-written list task-66
67 ☐ Per-event alert videos — a clip per monetization event, falling back to the default task-67
68 ☐ Editing while live + first-run On-Air state matching the 1-2-3 screen task-68
69 ☐ Chat sample-preview toggle — per-layer control to show/hide mock chat in the preview; real messages unaffected, never output task-69
70 ☐ Window App layer — capture one selected running app window as a visual layer over Live's game/display capture task-70
36 ☐ Gold pass — the v1 gate: screens/layers audit (every control does something), native-Windows verification, branding-flash decision. Always the last unit task-36
34 ❌ Scheduled streams — retired 2026-11-09. YouTube owns scheduling and the reminder that makes it useful; the app neither creates nor displays scheduled broadcasts, and there is no value in a copy that can fall out of sync decisions
50 ❌ Publish recording — retired 2026-11-09. YouTube Studio owns upload (resumable, quota-aware, and it explains rejections). In-app publishing would also widen the OAuth consent to whole-channel video management. The recording lands in the creator's folder; the app adds "Show in folder" instead decisions
54 🔶 Freemium: EULA + privacy shipped; one codebase for free Demo + paid app. Blocked on Valve — identity verification pending, tax review up to 30 business days task-54
— 🔶 Steam ownership — BIsSubscribedApp(paidAppId) + Debug fake + app-wide IsAppOwned; paid app ID awaits Steamworks commercial
— ☐ Steam packaging — publish output + steam_api64.dll, paid app and Demo, depots, steamcmd upload, store pages + capsule assets, measured system requirements Distribution.md
48 ⏸ Distribution & packaging (winget/portable) — parked behind the entitlement seam task-48
— ☐ Training-video series — 32 subjects listed in youTubeTrainingVideos.md; each is documentation, channel content and support deflection at once youTubeTrainingVideos.md

1.0 gates (before the first shipped build)

  • Release visibility flow — default to Private; let the creator choose Private/Unlisted/Public at creation and change it live through UpdateBroadcast; keep development/test runs forced Private.
  • Kill the dev multi-instance affordance — Helpers/InstanceProfile.cs is #if DEBUG; re-prove on a Release build.
  • Single-instance guard — Release has none: two launches share one layout DB (read-whole/write-whole) and one audio pipe. A named mutex that activates the first window.
  • Gold pass (TASK 36).
  • Release engineering: publish.sh done, exe rename done, full licence texts beside THIRD-PARTY-NOTICES.txt needed; Debug-only InternalsVisibleTo outstanding.

Research

research-youtube-api.md · research-store-certification.md