Positive offsets still delay the whole mix via the delay line (lip-sync fix); negative offsets now ARM once at StartLive and drop |N| ms off the pipe's write head so audio events land earlier when audio runs BEHIND video. Slider relabeled AUDIO SYNC, Min −500, locked while live/recording (IsEditMode). LayoutStore and VM clamp to −500..500. OBS reference for eat-the-head negative sync: https://obsproject.com/kb/obs-studio/buffering-time (negative sync values pull audio earlier by discarding buffered player audio). Test: StartLive_NegativeOffset_AdvancesAudio_ByDroppingTheStreamHead (6x0.9 head must be eaten before 0.2 bed reaches the wire).
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TASK 22 — Audio sync offset
Catalog:
TASKS.md— status and requirements live here.
Goal: per-source audio delay compensation to prevent lip-sync drift from USB mics and capture cards.
Status: ✅ Done (shipped TASK 22, 2026-08-31)
- ☑
AudioSyncOffsetMsonMainViewModel(global, default 0, range 0..500 ms) — positive-only: OBS's documented fix delays the audio so it lands on video when it runs ahead; advancing audio would need a video-side delay (out of the audio layer's scope, v1.1+). - ☑ Applied in
AudioMixer— post-mix interleaved-stereo delay via the pureAudioSyncDelayline (Services/Audio/AudioSyncDelay.cs), fed through aFunc<int> syncOffsetMsseam each mix tick. - ☑ UI: compact "SYNC" slider (0..500) on the mic bar with a status dot (green = no-op, amber = offset set) via
IntToSyncBrushConverter. Provenance (recorded 2026-09-01 after a creator "I never ordered this" scare): the creator explicitly asked for OBS's delay-filter lip-sync fix BUILT NATIVELY — the feature is his, not AI drift. Its placement (preview-rail vs mic-settings/gear) remains an open design question; do not remove the capability. - ☑ Persisted in
LayoutStore.Settings(Audio.SyncOffsetMs) viaLoadAudioSyncOffsetMs/SaveAudioSyncOffsetMs; saved fromSaveLayoutNow. - ☑ Tests:
AudioSyncDelayTests— zero-delay identity, negative→0 clamp, >500 ms clamp to 500 ms, and 10 ms → 960 interleaved-sample shift. - ⚠ Post-ship regression (found 2026-09-01, first real launch): this task's sync-delay line
_delayedMixwas declared nullable and never initialized — the firstdelayed.Lengthderef NRE'd EVERY live-mix tick, silently killing all live/record audio, hangingAudioPipelineTests, and being mislabeled a "known failure". Fixed in the recording-verification pass (init + null-check + throttled loop errors logged with stack);AudioPipelineTests25/25 green afterward. Lesson recorded in MyMistakes.
Design decisions
-
Global offset first — one setting for all audio sources. Per-source is v1.1+.
-
Signed offset (2026-09-14) — WIDENED from positive-only 0..500 to −500..+500.
The "positive-only / advance needs video-side delay / out of scope" line below is RETIRED. Negative offsets now ADVANCE the audio by eating the head of the live stream (OBS's negative-sync behavior):
AudioMixer.StartLivearms_advanceSamplesRemaining= |N| ms → samples, andLiveLoopAsyncdrops that many samples off the write head. Positive keeps using theAudioSyncDelayline live-reactive. Slider relabelled "AUDIO SYNC",Min="-500", and locked (IsEnabled = IsEditMode) while live or recording — a negative advance can only be armed at go-live, so it must not move mid-session. Clamps:Pre-viewModel+LayoutStore±500;AudioSyncDelaystill clamps negative→0 internally (pure delay line, unchanged). Provenance (2026-09-14): creator-directive — asked for both directions after the ring-backlog fix surfaced the residual (audio can run late too: capture cards, BT, webcams). Regression test:StartLive_NegativeOffset_AdvancesAudio_ByDroppingTheStreamHead. -
Positive-only (delay audio) — the physically-correct direction (audio runs ahead of the video). True "advance" needs a video-side delay and is PERMANENTLY OUT with per-source sync (TASKS.md → "Out of product" — v1.x phrasing retired 2026-09-01).
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Simple slider — 0 to +500 ms, default 0. No numeric input needed.
-
Visual feedback — "sync OK" status dot shows when an offset is dialled in.
❗ REQUIRED before 1.0 (creator directive 2026-09-14)
A detailed user-doc tutorial on the audio-sync feature (what -500..+500 means, the
clap-calibration recipe both directions, and that it locks while live). docs/ currently
holds only the README image — the tutorial is unstarted. Add it to the 1.0/gold-pass checklist.