Files
LlamaCasty/Services/NotificationService.cs
T

67 lines
2.4 KiB
C#

using System.Windows;
using System.Windows.Threading;
using Notification.Core;
using Notification.Wpf;
using Notification.Wpf.Constants;
using ytLive.Helpers;
namespace ytLive.Services;
/// <summary>
/// Toast notifications rendered inside the main window's <c>ToastArea</c>
/// (bottom-right, above the footer). Info/success auto-dismiss after ~4s,
/// warnings ~8s, errors stay until dismissed. Calls from any thread are
/// marshalled to the captured dispatcher.
/// </summary>
public sealed class NotificationService : INotificationService
{
public const string AreaName = "ToastArea";
internal static readonly IReadOnlyDictionary<AppNotificationSeverity, (string BackgroundHex, double ExpirationSeconds)> Cards
= new Dictionary<AppNotificationSeverity, (string, double)>
{
[AppNotificationSeverity.Info] = ("#3a3b52", 4),
[AppNotificationSeverity.Success] = ("#1d5c38", 4),
[AppNotificationSeverity.Warning] = ("#b8860b", 8),
[AppNotificationSeverity.Error] = ("#8f1f1f", 0),
};
private readonly NotificationManager _manager = new();
private readonly Dispatcher _dispatcher;
public NotificationService()
: this(Application.Current?.Dispatcher)
{
}
internal NotificationService(Dispatcher? dispatcher)
{
_dispatcher = dispatcher ?? Dispatcher.CurrentDispatcher;
NotificationConstants.NotificationCornerRadius = new CornerRadius(8);
NotificationConstants.KeepNotificationVisibleOnMouseOver = true;
}
public void Show(string title, string message, AppNotificationSeverity severity)
{
var request = BuildRequest(title, message, severity);
_dispatcher.Invoke(() => _manager.Show(request));
}
internal static NotificationRequest BuildRequest(string title, string message, AppNotificationSeverity severity)
{
var (backgroundHex, expirationSeconds) = Cards[severity];
var builder = NotificationBuilder
.Create(title, message)
.InArea(AreaName)
.WithBackground(NotificationColor.FromHex(backgroundHex))
.WithForeground(NotificationColor.FromHex("#FFFFFF"));
if (severity == AppNotificationSeverity.Error)
builder.NeverExpires();
else
builder.ExpiresInSeconds(expirationSeconds);
return builder.Build();
}
}