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LlamaCasty/HANDOFF.md
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gramps 6d1c982e26 feat(entitlement): IEntitlement seam — Steam DLC answers, everything fails closed
The first half of surge day 1. One question, "may this session emit Pro output?", with
one method on the interface so nothing downstream knows which rail proved it.

SteamEntitlement reads the lifetime SKU the way Valve intends: SteamAPI.Init() then
SteamApps.BIsDlcInstalled(dlcAppId). Four different failure paths all resolve to the
free tier rather than to Pro or to a crash — no DLC id configured, no Steam client,
steam_api64.dll missing (a throw on first touch), and simply not owned. A copied folder
run without Steam is the common case, not an exceptional one.

NotConfigured() is the shipping default until Steamworks creates the DLC app; it answers
false without ever touching the native library, so today's builds behave exactly as they
did before this commit.

HasProOutput is now IsPremium || DeveloperMode || rail, with an internal EntitlementOverride
test seam (internal, because a public setter here is a licence bypass). Four tests: no id
reads false, no client reads false without throwing, the fake reports what a test sets, and
the view model takes its answer from the rail.

Steamworks.NET 2024.8.0 added; the native DLL still comes from scripts/steam-sdk.sh, so the
csproj change is three lines and no formatting churn.
2026-11-01 08:13:25 -08:00

2.7 KiB
Raw Blame History

HANDOFF — 2026-11-01 (exe renamed, depot builds, output rule enforced)

State

  • Branch main, level with origin through 8f79b20; this unit is local.
  • The shipped exe is LlamaCasty.exe (AssemblyName renamed; four pack URIs fixed — the docs said three, KeepBroadcastDialog.xaml:5 was the fourth). Guarded by AssemblyIdentityTests.
  • scripts/publish.sh stages artifacts/steam-stage and refuses to finish if ffmpeg\, the licence, privacy or notices file is missing, or test assemblies leaked in. Output 257 MB.
  • The output-profile rule is built and enforced: Models/OutputProfile.cs (921,600 px / 30 fps, fail closed) resolved once in BuildEncoderOptions — one ffmpeg process, two outputs. MainViewModel.DeveloperMode bypasses it in Debug only.
  • Distribution is Steam-exclusive (2026-10-31): free app + paid edition as a Steam DLC; the $10/month plan sold off-Steam by Polar, stated, never sold, in-app. Entitlement is steamDlcOwned || polarKeyValid; the app must start without Steam, falling back to free.
  • Site live with Steam (a9d07ce); www.llamacasty.com 301s to the apex.

Next action

Surge, 2026-11-02 → 11-07 — six days, all remaining code. Day 1 is partly done ahead of time: IEntitlement + SteamEntitlement (Steamworks.NET, fail-closed on every path) + FakeEntitlement, with HasProOutput reading the rail. Undo/redo, the rail gear and the EDIT alignment also landed early. Remaining on day 1: greyed tiers, licence UI's four states, system messages, licence ID in About. Days 2–6 in TASKS.md → "The surge".

Landmines

  • ⛔ ExcludeFromSingleFile="true" on the ffmpeg content — without it the publisher bundles libav*.dll into the exe and the app ships unable to find ffmpeg. Recipe in MyMistakes.md.
  • Dev affordances are compiled out, not hidden — DeveloperPanel is removed from the Release build; Helpers/DevBuild.cs is the single source for the flag (never const).
  • Nothing may gate a feature. The only paid delta is the output profile; ShowBrandFlash stays false and entitlement must never enable it.
  • No checkout inside a Steam build — the Wallet rule. The monthly is named, never sold, in-app.
  • The org access token never ships. organization_id is public; the token is not.
  • The site publishes the model, never the numbers, and never takes payment or links a checkout.
  • No self-updater and no version banner: Steam updates the app.
  • Pre-existing: the full test suite hangs (WASAPI teardown) — per-class runs; ytLive.Tests carries 3 xUnit warnings the app-only gate does not see.
  • Not every hex is a theme colour — BorderColorPalette/chat defaults are USER DATA, not tokens.