Files
LlamaCasty/Models
gramps fd6e02b687 Web source: off-screen WebView2 capture + layout persistence + transparent bg
Bundle exception (2026-08-27): this lands prior-session work plus today's
transparency fix as one commit per creator instruction.

WebView2Manager (new): off-screen WebView2 control parked at -5000/-5000 in
the window's visual tree, captures via CapturePreviewAsync every 100 ms into
a BGRA8 VideoFrame. Source Width/Height sync to the control via
PropertyChanged. JS transparent-background injection runs on every
NavigationStarting/NavigationCompleted so the page's own CSS does not paint
white over the capture.

Transparency fix: DefaultBackgroundColor = System.Drawing.Color.Transparent
set on the WPF control before EnsureCoreWebView2Async. The WPF SDK doc says
the value is forwarded to the controller on init; the IDL (ICoreWebView2-
Controller2) confirms alpha=0 makes the capture alpha-preserving. The
prior-session 'CoreWebView2.BackgroundColor' path was the wrong property
name and has been replaced.

LayoutStore: WebUri column added (idempotent ALTER TABLE) and round-tripped
on save/load (schema v11).

MainViewModel: WebView2Manager constructed on Loaded; loaded web sources
re-registered; Source.WebUri PropertyChanged forwards to manager.

MainWindow: off-screen host Canvas added to visual tree.

Tests: 3 scale-sync + WebView2_DefaultBackgroundColor_Is_Transparent +
LayoutStorePersistenceTests.WebSource_WebUri_Persists. 234/236 pass
(2 pre-existing failures unchanged).

Scale bug (DPI/physical-pixel mismatch) still open.
2026-08-27 08:52:39 -07:00
..
TASK 9 audio milestone: real stream audio + voice filters + auto-duck + free TRAX music — the mixer now feeds the encoder real audio (ffmpeg reads a Windows named pipe, -f f32le -ar 48000 -ac 2 -i \.\pipe\ytllive_audio, replacing anullsrc silence; explicit -map 0:v -map 1:a via EncoderOptions.AudioPipeName), with honest gains reaching the stream (MicVolume scales mic, GameAudioVolume + mute scale loopback, Func<double> seams on AudioMixer), an always-on pure-C# voice chain on the mic BEFORE the meter and mix (LowShelfFilter 120Hz +4dB → HighShelfFilter 8kHz +3dB → NoiseGate 0.005/hysteresis 0.5 → Compressor 0.5 4:1, all TDF2), AutoDucker (mic RMS>0.02 → loopback ×0.25, attack 0.05/release 0.005), and TRAX free background music (MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20 → WaveOutEvent via the new sibling NAudio.WinMM 2.2.1 package; plays to the default device so the existing loopback carries it, ducked with game; footer TRAX button with red/yellow/green status dot, left-click toggles/picks, right-click opens the OpenFileDialog picker, tooltip shows the track name; persisted via schema v9 single-row Music). Build-time deviations from the plan (recorded in ai.md + TASKS.md): WasapiCapture in NAudio 2.2.1 exposes no overridable GetDefaultMixFormat so sources run device mix format and the mixer's TinyResampler normalizes any rate to 48kHz (resampler IS the design); FfmpegEncoder.cs untouched — MainViewModel.StopStream calls _audioMixer.StopLive() (pipe EOF) before the frame pump stops; sound-bar relabelled 'Desktop Audio', IsGameAudioBarVisible = game sound OR music playing. Tests: new AudioPipelineTests (DSP/ring-buffer/ducker/resampler units + the ONE integration test Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe reading real pipe bytes; ring-buffer overwrite bug found + fixed), FfmpegEncoderTests/LayoutStorePersistenceTests updated — 196 tests passing, 0 warnings
2026-08-14 18:09:26 -07:00