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cc71ed5066f8c393a617d0c1337395ddcd53a587
LlamaCasty
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ViewModels
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gramps
cc71ed5066
TASK 24 follow-up: TRAX button moved into the game audio bar, left of the 'Desktop Audio' label in the preview overlay (the creator's follow-up pick — the music control sits with the desktop audio controls it rides); removed from the footer's left cluster next to Socials. TraxToolTip now teaches the clicks ('left-click plays/pauses, right-click chooses a track'). Docs in the same commit: TASKS.md TASK 24 item 6, ai.md audio section, ViewModels/index.md. Build 0 warnings, 197 tests passing (no test changes — UI relocation only)
2026-08-15 15:42:24 -07:00
..
CameraPickerViewModel.cs
TASK 3 milestone 1: webcam capture (MediaCapture CPU-first, CameraManager refcount, picker, clip/mirror, schema v2, tests)
2026-08-06 14:35:34 -07:00
GoLiveViewModel.cs
TASK 4 ship step 7: one-click go live + private-only enforcement (req 8) — the Go Live dialog is locked to Private (GoLiveViewModel.Visibility is a get-only string, no dropdown; settings' dead Default Visibility dropdown + Visibilities/DefaultStreamVisibility removed); YouTubeStreamService.CreateBroadcast always sends privacyStatus='private' and gained an injectable HttpClient? http = null seam; BeginGoLive fires CreateBroadcastAsync which stashes _currentBroadcastId for TASK 5's bind/transition (failure → StreamStatus.Error via AppLog, never a crash) alongside the frame pump, and StopStream clears it; the REC sign shows a dark-red PRIVATE badge next to REC whenever the live stream is private (IsLivePrivate) — the broadcast-insert integration test asserts the request body carries privacyStatus private (RecordingHandler seam) + a no-session guard test — 173 tests passing, 0 warnings
2026-08-14 09:20:03 -07:00
index.md
TASK 24 follow-up: TRAX button moved into the game audio bar, left of the 'Desktop Audio' label in the preview overlay (the creator's follow-up pick — the music control sits with the desktop audio controls it rides); removed from the footer's left cluster next to Socials. TraxToolTip now teaches the clicks ('left-click plays/pauses, right-click chooses a track'). Docs in the same commit: TASKS.md TASK 24 item 6, ai.md audio section, ViewModels/index.md. Build 0 warnings, 197 tests passing (no test changes — UI relocation only)
2026-08-15 15:42:24 -07:00
MainViewModel.cs
TASK 24 follow-up: TRAX button moved into the game audio bar, left of the 'Desktop Audio' label in the preview overlay (the creator's follow-up pick — the music control sits with the desktop audio controls it rides); removed from the footer's left cluster next to Socials. TraxToolTip now teaches the clicks ('left-click plays/pauses, right-click chooses a track'). Docs in the same commit: TASKS.md TASK 24 item 6, ai.md audio section, ViewModels/index.md. Build 0 warnings, 197 tests passing (no test changes — UI relocation only)
2026-08-15 15:42:24 -07:00
MicPickerViewModel.cs
Mic audio UX: realtime read-only meter + mic picker
2026-08-07 17:44:16 -07:00
ReuseImageViewModel.cs
Scene/source builder with image overlays, reuse dialog, and SQLite layout persistence
2026-08-04 17:12:32 -07:00
SocialsDialogViewModel.cs
Social bar v2: fediverse icons resolved via nodeinfo (with redirect-following), persisted software column, icon colors — 112 tests passing, 0 warnings
2026-08-12 18:28:59 -07:00