Files
LlamaCasty/Controls/SceneThumbnailStrip.xaml
T
gramps 8e1d6f44db Scene strip tile artwork + on-air indicator (creator ruling 2026-10-10). Top-bar tiles now carry their own art: each canonical scene's tile is a per-scene CRT-styled image stored in the internal DB (Scene.ThumbnailAssetId - additive migration, seeded at heal from the creator's five Downloads JPGs via SceneThumbnailSeedPaths), and the preview pane keeps rendering the scene's ORIGINAL background - never the tiles. One shared on-air image (Gemini 4zajyl...jpg) replaces the staged scene's tile and follows the scene swap ('the on-air screen jumps around the top bar as the user swaps scenes'): stored as an Asset BLOB tracked by the OnAirImageAssetId Setting (EnsureOnAirImage, same contract as the alert clip) with MainViewModel.OnAirSeedPath override; RefreshSnapshotsAsync shows it for the staged scene, otherwise thumbnail-or-background art, and a staged Live with no on-air art still falls back to the green placeholder (minis never render live captures). Removed the 6px #22c55e rectangle in PreviewPane's backdrop ('green outline around the preview screen' that surfaced when a scene had no background) - the outer PreviewGlow red border is the real live signal. Doubled the scene-tile labels (FontSize 10 -> 20). Fixed a real bug this surfaced: Save()'s Asset pruner only kept Source/alert-clip rows, so the first save would have DELETED the seeded tile + on-air assets - the keep-set now includes Scene.ThumbnailAssetId and the OnAirImageAssetId Setting. New Settings/Load/Save migrations + SceneThumbnailTests (4 tests: seeded tile in strip, preview keeps original bg, Live-staged tile, no-seed fallback, on-air swap + persistence). 427 pass, 0 build warnings. (Unit: strip tiles + on-air)
2026-10-10 13:27:26 -07:00

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3.0 KiB
XML

<UserControl x:Class="ytLive.Controls.SceneThumbnailStrip"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Border Background="#0d1117" CornerRadius="4" Margin="0,0,0,4" Padding="4">
<ItemsControl ItemsSource="{Binding Scenes}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid Rows="1" Columns="5"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Border CornerRadius="4" Margin="2" Padding="2"
BorderThickness="2"
BorderBrush="Transparent"
Cursor="Hand"
MouseLeftButtonDown="Thumbnail_MouseLeftButtonDown">
<Border.Style>
<Style TargetType="Border">
<Setter Property="BorderBrush" Value="#333344"/>
<Style.Triggers>
<DataTrigger Binding="{Binding IsStaged}" Value="True">
<Setter Property="BorderBrush" Value="#e94560"/>
</DataTrigger>
<DataTrigger Binding="{Binding IsLive}" Value="True">
<Setter Property="BorderBrush" Value="#22c55e"/>
</DataTrigger>
</Style.Triggers>
</Style>
</Border.Style>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Border Grid.Row="0" CornerRadius="3"
Background="#0a0a1a" ClipToBounds="True">
<Image Source="{Binding Snapshot}"
Stretch="UniformToFill"
RenderOptions.BitmapScalingMode="LowQuality"/>
</Border>
<TextBlock Grid.Row="1" Foreground="#a0a0b0" FontSize="20"
HorizontalAlignment="Center"
Margin="0,2,0,0"
TextTrimming="CharacterEllipsis">
<Run Text="{Binding Name, Mode=OneWay}"/><Run Text=" "/><Run Text="{Binding HotkeyLabel, Mode=OneWay}" Foreground="#6a6a7a" FontWeight="SemiBold"/>
</TextBlock>
</Grid>
</Border>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Border>
</UserControl>