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LlamaCasty/MyMistakes.md
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gramps d35823a4a9 feat(ux)+fix(rings): release counter #N in the wordmark; all shared-frame rings 4->8 (#11)
Roll-forward of today-slices 6fd1d9c onto the slice-8 base, two-loop hunk dropped.

Release counter (per-build GUID read as noise; +1 per commit from git rev-list,
baseline 241 -> #13, generated by GenerateBuildStamp; GUID demotes to startup.log).
Tests pinned to Label/#N >= 13; wordmark display test asserts the Label.

Flash fix (take 14 finding): consumer holds must never outlive depth x source
period — 4 slots at high refresh lap ~27ms vs a <=50ms compositor read, so a
recycled slot flashed its new frame over the lagged old one. All shared rings 4->8
(OBS/overlay precedent for ring discipline).

Camera producer now rotates an 8-deep ring + Epoch instead of a fresh ~3.7MB
array per device frame (110-220MB/s LOH churn); WebView2 capture reuses a canvas
scratch + 8-deep output ring + a reused WriteableBitmap instead of two fresh
arrays + a fresh bitmap per 10Hz tick. Paste cache stays identity-keyed (Epoch).
2026-09-05 14:31:03 -07:00

17 KiB
Raw Blame History

MyMistakes.md

Two jobs, distinguished by heading:

  1. Per-task failure log — updated before every commit touching that task: current iteration + why the last one failed. On task complete, committed AND pushed → truncate to this stub. A new task does NOT seed this file until its first failure.
  2. Recipes registry (DERIVED-SOLUTION RULE, see AGENTS.md 🔬) — the durable home for one-off derived solutions, recipes, and how-tos. The moment you work out a reusable solution, write it here in the same session. GREP THIS FILE FIRST when you hit a "I've done this before but have to figure it out again" wall. Recipe entries stay permanently (they are NOT truncated on task completion) — only the failure log truncates.

🔬 Recipes registry

Shrink / re-encode an image for the README (screenshots → small hero image)

Worked out 2026-08-29 (the recipe was NEVER recorded the first time it was done, so it had to be re-derived from scratch — that's the incident this entry exists to end).

Approach: a throwaway Windows-dotnet console app uses WPF's imaging stack (System.Windows.Media.Imaging) — same framework the app runs on, zero NuGet packages, high-quality downscale via TransformedBitmap. Screenshots compress far smaller as JPEG than PNG (PNG 1400px = ~1.2MB; JPEG q82 1400px = ~188KB).

Recipe (run via the Windows dotnet host from WSL):

  1. Create imgresize.csproj targeting net8.0-windows with <UseWPF>true</UseWPF> (SDK controller). Put it in a Windows-visible temp path, e.g. C:\Users\gramp\AppData\Local\Temp\imgresize — NOT /tmp (Windows dotnet can't reach a Linux-only path reliably).
  2. Program.cs: load BitmapImage (CacheOption=OnLoad → Freeze()), downscale with TransformedBitmap(src, new ScaleTransform(scale, scale)) to max width (1400 for the README hero), encode with JpegBitmapEncoder { QualityLevel = 82 }, save.
  3. Run:
"/mnt/c/Program Files/dotnet/dotnet.exe" run -c Release --project .
   -- "C:\Users\gramp\Downloads\Screenshot 2026-08-29 075626.png"
      "C:\Users\gramp\Documents\Code\projects\ytLive\docs\ytLlive-preview.jpg" 1400
  1. Point README.md at the .jpg (not .png).

Result: 3.2MB screenshot → 1400×794 → 188KB ytLlive-preview.jpg in docs/.


Feeding a rawvideo pipe at 60fps: deadline pacing + row-blit budget

Derived 2026-09-03 (take-3 diagnosis — the stats seam from 97ffc42 named the stage in one line: 17/300 frames per 5s, avg render 258.1ms, avg submit 1.5ms). Both halves were solved by OBS/libyuv long ago; do not re-derive:

  1. Pacing is a DEADLINE, never a post-render sleep. sleep(interval) after each frame makes the period render + submit + interval — the producer can hit ≤ half the declared rate even with a free render. OBS's video_thread (libobs/media-io/video-io.c) advances an absolute nextTick += intervalTicks and sleeps only the remainder; if the deadline blew, skip the wait AND the missed ticks (rebase, no catch-up burst — a burst queues stale frames). Critical with rawvideo: pts is stamped by ARRIVAL, so a starved producer silently time-lapses the file.

  2. A 1080p frame is ~2.07M pixels — the hot path must be row-simple. Per-pixel Math.Round + float source-over in managed code costs ~100ns/px = the whole 258ms. libyuv's pattern (https://chromium.googlesource.com/libyuv/libyuv/): branch per pixel on source alpha (opaque → 4-byte copy, transparent → skip), integer fixed-point blend (s*a + d*(255-a) + 127)/255 otherwise; and ALWAYS clip the loop to the intersection rect (our social-bar overlay scanned all 2M dst px for a 64px strip). A full-cover 1:1 blit also obsoletes the opaque-black pre-fill — skip dead writes.

  3. On Windows, Task.Delay is a 15.6ms QUANTUM, not a timer. Any request under one system-clock tick sleeps a full tick (documented — learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.task.delay: "approximately 15 milliseconds on Windows systems"). A deadline pacer built on Task.Delay caps the producer at ~40fps-ish EVEN IF render is instant — take 9 proved the signature: work fell 26.5→22.4ms but the period sat at ~37ms (≈ one padded wait/frame), so two real optimizations read as "zero change". Frame-accurate loops (OBS/Chromium/game-loop canon — stackoverflow.com/questions/5441464) do: timeBeginPeriod(1) for the session (paired with timeEndPeriod), sleep only the BULK of the remainder, SPIN the last ~2ms across the deadline. Diagnostic before touching the compositor again: period ≈ work + 15.6 → the SLEEP is the bug, not the work.

    Related (take 14, 2026-09-04): recycled ring buffers are a race you must SIZE, not just own. Deepening shared frames to kill GC churn (a fresh 8.3MB/tick array) hands out REUSED memory — the ring's depth × source period must EXCEED the worst consumer hold (compositor read + lagged UI preview copy), not just "a few frames". 4 slots at 144Hz capture laps in ~27ms vs a ≤50ms read: half a new screen frame flashed over an old one in the recording ("bits flashing over other bits"). Depth 8 everywhere (screen/camera/web output rings); the paste-cache Epoch still guards identity.

  4. Hermetic pacing test: inject the delay seam to RECORD the requested TimeSpan and genuinely await it (Task.Delay(d, ct)) — a fake that returns Task.CompletedTask synchronously makes the whole pump loop run on StartAsync's sync continuation and hang the test run (hit this 2026-09-03; the existing fakes all yield for exactly this reason). Assert the REQUESTED wait (< interval with a ≥cost-ms fake render) — never wall-clock rate, which flakes on loaded machines.

  5. Expensive content: raster on change, never on read (take 5, 2026-09-04). A source that updates once a minute (chat text!) must not full-rasterize (FormattedText + RenderTargetBitmap + CopyPixels ≈ 15-25ms) every compositor tick. OBS text sources re-render on property/message change; the per-tick pass blits the cache. Implement as: content version (collection-changed counter) + config key (size/appearance) → cached immutable VideoFrame returned by identity. Gotcha: buffers that SURVIVE sessions (the chat log) silently arm the per-tick cost even in flows that never touch the feature (signed-out record-only takes paid chat rendering!).

  6. An async loop started from a UI handler runs ON THE UI THREAD until you take it off. await continuations re-capture the current SynchronizationContext — the frame pump was started from a WPF command handler, so the "WPF-free, hermetic" compositor rendered and read capture state ON THE DISPATCHER, serialized behind the live preview itself, for the whole starvation saga. The wait stat caught it only when the numbers became self-contradictory (render 22 + wait 10 > any rebasing deadline — a blown deadline cannot sleep). OBS runs obs_graphics_thread/video_thread as dedicated threads for exactly this reason. Pattern: _task = Task.Run(() => Loop()) (null context inside), then audit EVERY object the loop touches for UI affinity (RenderTargetBitmap / DrawingVisual / WriteableBitmap: marshal the work or the rare miss; plain locked byte[] lookups: fine) and pin it with a context test (Pump_Produces_OffTheStartingContext, inline-pumping SynchronizationContext that the old code failed by construction). Cost: takes 3–10.

  7. Prove the stage, then the fix — and re-prove after every slice (2026-09-04, takes 6-8). The chat raster fix was REAL but the composer blamed it for the residual slowness it did not own; two takes burned before the render/resolve split showed resolve ≈ 0 and pointed at the compositor pasting static layers per tick (BlitCachedLayer finished the job OBS-style). Before shipping a perf fix: name the stage with a measurement, not a story; after shipping one, the NEXT number must move — a fix that doesn't change the stat wasn't the bottleneck.

    Take-4 follow-ups (2026-09-04) — the symptom needed a second pass, so cite again: render was still 58.9ms after slice 1. Slice 2 (buffer pool + opaque-row memcpy + integer bilinear) followed the same libyuv research (https://chromium.googlesource.com/libyuv/libyuv/ — row.cc/scale.cc keep both interpolation stages in ONE fixed-point scale; rounding constant only at the end). My first Bilinear shifted stage 1 back to 8-bit AND shifted the final result >>16 — double scaling turned solid-255 samples into ~1, i.e. the "fixed" general path drew NOTHING (green webcam silently vanished from output; the pixel probes caught what the eye in a 2x time-lapse would not). Rule: multi-stage fixed point shifts only at the end; verify against a uniform-255 sample before believing it. Second trap: a stale-byte sentinel test whose source pattern can generate the sentinel value itself (0xAB was a legitimate x+y pixel) — pick the sentinel coprime/out-of-range to every channel formula (0xFD: odd, not ×4, above the R max). Third: a fake encoder that HOLDS submitted frames now must snapshot them (Clone) once the producer legitimately recycles buffers — mirror the real consumer's copy semantics in the fake.


Splitting a large file into partials — NEVER awk … > SRC while awking SRC

(2026-08-31, Commit D) Tried to split SocialsDialogViewModel.cs in one line: { awk '…' SRC; echo ""; awk '…2…' SRC; } > SRC. The first write truncated SRC to 1 line, so the second awk read the already-truncated file → the whole source was lost (1 line left). Recovered with git checkout -- SRC, then redid it, but the same bug could have meant making it up from scratch.

Rule: when a cut needs N blocks from one source into N files, never write a block back onto the source that the awks still read. Instead:

  1. Read the source once at the start into temp files (mktemp -d, one file per block), with a $D variable you carry forward.
  2. Verify block sizes (wc -l) and brace balance (python3 -c counting {/}) before touching any real file.
  3. Then assemble each new file from cat D/block … — never truncating the source until every read is done.

git status can't save you here if you don't notice until the file is gone — git checkout -- <path> from the last commit is the recovery. Cheap insurance: restore-then-retry, do it atomically from temp files the first time.


Verifying an ffmpeg decode contract from WSL (no real CLR needed)

(2026-08-31, TASK 21) When a change depends on ffmpeg producing output with an exact frame-size contract (rawvideo W×H×4 BGRA), you can prove the command + frame accounting here without any .NET process:

  1. Fetch a static Linux ffmpeg into /tmp/opencode (no sudo needed): curl -sLO https://johnvansickle.com/ffmpeg/releases/ffmpeg-release-amd64-static.tar.xz && tar -xf …
  2. Generate a tiny known clip: ffmpeg -f lavfi -i "testsrc2=duration=1:size=640x360:rate=30" -pix_fmt yuv420p clip.mp4
  3. Decode with exactly the app's args: -f rawvideo -pix_fmt bgra -vf scale=640:360 -an
  4. Assert total_bytes % (W*H*4) == 0 (python3) → exact integer frames, no pad.

Why not a dotnet-spawned ffmpeg here: the only CLR on this box (/home/gramps/bin/dotnet) is a Windows-bound shim — Process.Start resolves paths to \\wsl.localhost\Debian\… and throws "not a valid application for this OS" when handed a Linux ELF ffmpeg. So never plan to have dotnet exec a Linux ffmpeg here; verify the contract with shell/python instead, and leave the CLR→real-ffmpeg run to the native Windows suite.

WPF hit-test truth in tests: UIElement.InputHitTest, NOT VisualTreeHelper.HitTest

(2026-09-01, the RoundClip "known failure" post-mortem — a failure the map carried as "not a regression" for weeks without ever recording WHY.)

The trap: VisualTreeHelper.HitTest(window, pt) returned the window's WebViewHostPanel overlay (IsHitTestVisible="False", Opacity=0, ZERO children) for EVERY point in the window — so a "corner is grabbable" assertion could never pass, and it looked like a real interaction bug. The actual input pipeline (UIElement.InputHitTest, what Mouse routing uses) correctly returned the element's Grid at elem-center/corner-in/ corner-exact and fell through to CanvasGrid just past the corner. The product was fine; the TEST was probing an API that doesn't model input semantics.

Rule: any test asserting "where does a click land" uses window.InputHitTest(pt) + IsDescendantOf — never VisualTreeHelper.HitTest.

Diagnosis recipe (how the lie was caught in ~3 probe cycles, no guessing): add a TEMP probe [Fact] in the RealApp collection that hit-tests a spread of points (elem-center / corner-in / corner-exact / corner-out / bg-center) and Assert.Fails with a composed dump: per-point VTH hit + InputHitTest hit + ancestor chain (GetParent walk with #Name) + panel properties (IsHitTestVisible/Opacity/children/actual size) + TranslatePoint origins. Run the class alone, read the message, delete the probe.

Two sibling facts learned the same session (record-once):

  1. A UserControl owns its own XAML namescope — after extracting a region out of a window, window.FindName("InnerPart") returns null; resolve the UserControl by its window-level name, then pane.FindName("InnerPart"). And window-scope STYLES are invisible to a UserControl's StaticResource at parse time — move such styles to Themes/Controls.xaml (the app-scope rule exists for this).
  2. Per-class dotnet.exe vstest from WSL DOES execute the RealApp/MainWindow tests fine (they passed natively 2026-09-01) — only the FULL suite hangs (WASAPI startup). And the test process shares %APPDATA%\ytLlive\startup.log with the real app: lines like camera 'test-camera' failed are test noise, not DB state — to check pollution, query the DB directly (python3 sqlite3, SELECT DeviceId FROM Webcam), not the log.

A "known failure" label without a recorded cause = a bug on life support

(2026-09-01, the audio triple-take) One line — _delayedMix (nullable, added by TASK 22, never initialized) dereferenced as delayed.Length — produced THREE symptoms that lived in the map as two separate "pre-existing, do-not-chase" entries: (a) Mix_HonorsProviderGains… "known failure", (b) AudioPipelineTests hangs when run at all (a test reading a named pipe with no writer blocks — hung test ≠ flaky test, it's a starved producer), (c) startup.log flooded "Audio live loop error" every 10ms (the mixer loop caught and logged only ex.Message — stack thrown away).

Rules derived:

  1. NEVER label a test "known/pre-existing" without writing WHY (exception type + first app frame). An unexplained known-failure is deferred archaeology that hardens into fog.
  2. A test that waits on IPC + a producer whose output vanished are usually ONE bug — look for the producer before blaming the test.
  3. Catch-and-log-swallow of ex.Message hides root causes; log with stack (AppLog.Write(ex, ...)) and throttle (5s) instead of dropping or flooding. Bonus: the "failing" test encoded the MAP's contract (loopbackGain = GameAudioVolume); the code had drifted to unity on a disproven premise (loopback capture does NOT follow endpoint volume — creator's 20%-volume/pegged-meter observation killed it). The test was right all along — failing tests may be the last honest witnesses; interrogate, don't pardon.

Feature provenance: record WHO asked and WHY, in the task entry itself

(2026-08-31/09-01, the SYNC slider scare) TASK 22's lip-sync slider surfaced on the preview rail and the creator's reaction was "totally don't remember ordering that" — because the queue entry recorded WHAT shipped (a slider, 0-500ms, a converter class) but not WHO asked (the creator, explicitly, for OBS's delay-filter fix built natively). Eight days later his own request read like AI drift and nearly got deleted. Rule: the moment a creator-driven feature is queued or shipped, its entry carries a one-line provenance — who asked, what triggered it ("creator: OBS delay-filter lip-sync fix, native"). Features without attribution become roadmap orphans that get punted, removed, or re-litigated. Same disease as an unexplained "known failure" label — a fact recorded without its reason is a future argument.

An un-attributed build invalidated three takes of a perf saga — stamp the binary

(2026-09-04, takes 4–6) After each render-perf fix the creator "exed the code" and re-recorded, but the exe timestamp ≠ binary contents (incremental builds reuse whatever compiles clean; a source edit with no rebuild serves the OLD exe). Take 6 measured render WORSE than take 5 (35-41ms) and there was no honest way to tell "the chat cache fix doesn't work" from "the fix was never running" — three hours of diagnosis on an unattributable sample. Rule: if takes measure the app, EVERY build carries an id and EVERY log line traces to it — GenerateBuildStamp (csproj) writes a fresh GUID per compile (deliberately defeating incremental lies), the wordmark shows it as a superscript, startup.log records Build <id> (compiled <time>). A perf claim without build attribution is a guess; ask for the stamp BEFORE theorizing. (Also this session: a sentinel-byte test where the source pattern could GENERATE the sentinel, and a fixed-point bilinear that shifted BOTH stages and silently drew nothing — see the rawvideo recipe.)