Roll-forward of today-slices 6fd1d9c onto the slice-8 base, two-loop hunk dropped. Release counter (per-build GUID read as noise; +1 per commit from git rev-list, baseline 241 -> #13, generated by GenerateBuildStamp; GUID demotes to startup.log). Tests pinned to Label/#N >= 13; wordmark display test asserts the Label. Flash fix (take 14 finding): consumer holds must never outlive depth x source period — 4 slots at high refresh lap ~27ms vs a <=50ms compositor read, so a recycled slot flashed its new frame over the lagged old one. All shared rings 4->8 (OBS/overlay precedent for ring discipline). Camera producer now rotates an 8-deep ring + Epoch instead of a fresh ~3.7MB array per device frame (110-220MB/s LOH churn); WebView2 capture reuses a canvas scratch + 8-deep output ring + a reused WriteableBitmap instead of two fresh arrays + a fresh bitmap per 10Hz tick. Paste cache stays identity-keyed (Epoch).
17 KiB
MyMistakes.md
Two jobs, distinguished by heading:
- Per-task failure log — updated before every commit touching that task: current iteration + why the last one failed. On task complete, committed AND pushed → truncate to this stub. A new task does NOT seed this file until its first failure.
- Recipes registry (DERIVED-SOLUTION RULE, see
AGENTS.md🔬) — the durable home for one-off derived solutions, recipes, and how-tos. The moment you work out a reusable solution, write it here in the same session. GREP THIS FILE FIRST when you hit a "I've done this before but have to figure it out again" wall. Recipe entries stay permanently (they are NOT truncated on task completion) — only the failure log truncates.
🔬 Recipes registry
Shrink / re-encode an image for the README (screenshots → small hero image)
Worked out 2026-08-29 (the recipe was NEVER recorded the first time it was done, so it had to be re-derived from scratch — that's the incident this entry exists to end).
Approach: a throwaway Windows-dotnet console app uses WPF's imaging stack
(System.Windows.Media.Imaging) — same framework the app runs on, zero NuGet
packages, high-quality downscale via TransformedBitmap. Screenshots compress
far smaller as JPEG than PNG (PNG 1400px = ~1.2MB; JPEG q82 1400px = ~188KB).
Recipe (run via the Windows dotnet host from WSL):
- Create
imgresize.csprojtargetingnet8.0-windowswith<UseWPF>true</UseWPF>(SDK controller). Put it in a Windows-visible temp path, e.g.C:\Users\gramp\AppData\Local\Temp\imgresize— NOT/tmp(Windows dotnet can't reach a Linux-only path reliably). Program.cs: loadBitmapImage(CacheOption=OnLoad→Freeze()), downscale withTransformedBitmap(src, new ScaleTransform(scale, scale))to max width (1400 for the README hero), encode withJpegBitmapEncoder { QualityLevel = 82 }, save.- Run:
"/mnt/c/Program Files/dotnet/dotnet.exe" run -c Release --project .
-- "C:\Users\gramp\Downloads\Screenshot 2026-08-29 075626.png"
"C:\Users\gramp\Documents\Code\projects\ytLive\docs\ytLlive-preview.jpg" 1400
- Point
README.mdat the.jpg(not.png).
Result: 3.2MB screenshot → 1400×794 → 188KB ytLlive-preview.jpg in docs/.
Feeding a rawvideo pipe at 60fps: deadline pacing + row-blit budget
Derived 2026-09-03 (take-3 diagnosis — the stats seam from 97ffc42 named the stage
in one line: 17/300 frames per 5s, avg render 258.1ms, avg submit 1.5ms).
Both halves were solved by OBS/libyuv long ago; do not re-derive:
-
Pacing is a DEADLINE, never a post-render sleep.
sleep(interval)after each frame makes the periodrender + submit + interval— the producer can hit ≤ half the declared rate even with a free render. OBS'svideo_thread(libobs/media-io/video-io.c) advances an absolutenextTick += intervalTicksand sleeps only the remainder; if the deadline blew, skip the wait AND the missed ticks (rebase, no catch-up burst — a burst queues stale frames). Critical with rawvideo: pts is stamped by ARRIVAL, so a starved producer silently time-lapses the file. -
A 1080p frame is ~2.07M pixels — the hot path must be row-simple. Per-pixel
Math.Round+ float source-over in managed code costs ~100ns/px = the whole 258ms. libyuv's pattern (https://chromium.googlesource.com/libyuv/libyuv/): branch per pixel on source alpha (opaque → 4-byte copy, transparent → skip), integer fixed-point blend(s*a + d*(255-a) + 127)/255otherwise; and ALWAYS clip the loop to the intersection rect (our social-bar overlay scanned all 2M dst px for a 64px strip). A full-cover 1:1 blit also obsoletes the opaque-black pre-fill — skip dead writes. -
On Windows,
Task.Delayis a 15.6ms QUANTUM, not a timer. Any request under one system-clock tick sleeps a full tick (documented — learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.task.delay: "approximately 15 milliseconds on Windows systems"). A deadline pacer built on Task.Delay caps the producer at ~40fps-ish EVEN IF render is instant — take 9 proved the signature: work fell 26.5→22.4ms but the period sat at ~37ms (≈ one padded wait/frame), so two real optimizations read as "zero change". Frame-accurate loops (OBS/Chromium/game-loop canon — stackoverflow.com/questions/5441464) do:timeBeginPeriod(1)for the session (paired withtimeEndPeriod), sleep only the BULK of the remainder, SPIN the last ~2ms across the deadline. Diagnostic before touching the compositor again: period ≈ work + 15.6 → the SLEEP is the bug, not the work.Related (take 14, 2026-09-04): recycled ring buffers are a race you must SIZE, not just own. Deepening shared frames to kill GC churn (a fresh 8.3MB/tick array) hands out REUSED memory — the ring's depth × source period must EXCEED the worst consumer hold (compositor read + lagged UI preview copy), not just "a few frames". 4 slots at 144Hz capture laps in ~27ms vs a ≤50ms read: half a new screen frame flashed over an old one in the recording ("bits flashing over other bits"). Depth 8 everywhere (screen/camera/web output rings); the paste-cache Epoch still guards identity.
-
Hermetic pacing test: inject the delay seam to RECORD the requested TimeSpan and genuinely await it (
Task.Delay(d, ct)) — a fake that returnsTask.CompletedTasksynchronously makes the whole pump loop run onStartAsync's sync continuation and hang the test run (hit this 2026-09-03; the existing fakes all yield for exactly this reason). Assert the REQUESTED wait (< interval with a ≥cost-ms fake render) — never wall-clock rate, which flakes on loaded machines. -
Expensive content: raster on change, never on read (take 5, 2026-09-04). A source that updates once a minute (chat text!) must not full-rasterize (
FormattedText+RenderTargetBitmap+CopyPixels≈ 15-25ms) every compositor tick. OBS text sources re-render on property/message change; the per-tick pass blits the cache. Implement as: content version (collection-changed counter) + config key (size/appearance) → cached immutableVideoFramereturned by identity. Gotcha: buffers that SURVIVE sessions (the chat log) silently arm the per-tick cost even in flows that never touch the feature (signed-out record-only takes paid chat rendering!). -
An async loop started from a UI handler runs ON THE UI THREAD until you take it off.
awaitcontinuations re-capture the currentSynchronizationContext— the frame pump was started from a WPF command handler, so the "WPF-free, hermetic" compositor rendered and read capture state ON THE DISPATCHER, serialized behind the live preview itself, for the whole starvation saga. Thewaitstat caught it only when the numbers became self-contradictory (render 22 + wait 10 > any rebasing deadline — a blown deadline cannot sleep). OBS runsobs_graphics_thread/video_threadas dedicated threads for exactly this reason. Pattern:_task = Task.Run(() => Loop())(null context inside), then audit EVERY object the loop touches for UI affinity (RenderTargetBitmap / DrawingVisual / WriteableBitmap: marshal the work or the rare miss; plain locked byte[] lookups: fine) and pin it with a context test (Pump_Produces_OffTheStartingContext, inline-pumping SynchronizationContext that the old code failed by construction). Cost: takes 3–10. -
Prove the stage, then the fix — and re-prove after every slice (2026-09-04, takes 6-8). The chat raster fix was REAL but the composer blamed it for the residual slowness it did not own; two takes burned before the render/resolve split showed
resolve ≈ 0and pointed at the compositor pasting static layers per tick (BlitCachedLayerfinished the job OBS-style). Before shipping a perf fix: name the stage with a measurement, not a story; after shipping one, the NEXT number must move — a fix that doesn't change the stat wasn't the bottleneck.Take-4 follow-ups (2026-09-04) — the symptom needed a second pass, so cite again: render was still 58.9ms after slice 1. Slice 2 (buffer pool + opaque-row memcpy + integer bilinear) followed the same libyuv research (https://chromium.googlesource.com/libyuv/libyuv/ —
row.cc/scale.cckeep both interpolation stages in ONE fixed-point scale; rounding constant only at the end). My firstBilinearshifted stage 1 back to 8-bit AND shifted the final result >>16 — double scaling turned solid-255 samples into ~1, i.e. the "fixed" general path drew NOTHING (green webcam silently vanished from output; the pixel probes caught what the eye in a 2x time-lapse would not). Rule: multi-stage fixed point shifts only at the end; verify against a uniform-255 sample before believing it. Second trap: a stale-byte sentinel test whose source pattern can generate the sentinel value itself (0xAB was a legitimatex+ypixel) — pick the sentinel coprime/out-of-range to every channel formula (0xFD: odd, not ×4, above the R max). Third: a fake encoder that HOLDS submitted frames now must snapshot them (Clone) once the producer legitimately recycles buffers — mirror the real consumer's copy semantics in the fake.
Splitting a large file into partials — NEVER awk … > SRC while awking SRC
(2026-08-31, Commit D) Tried to split SocialsDialogViewModel.cs in one line:
{ awk '…' SRC; echo ""; awk '…2…' SRC; } > SRC. The first write truncated
SRC to 1 line, so the second awk read the already-truncated file → the whole
source was lost (1 line left). Recovered with git checkout -- SRC, then redid
it, but the same bug could have meant making it up from scratch.
Rule: when a cut needs N blocks from one source into N files, never write a
block back onto the source that the awks still read. Instead:
- Read the source once at the start into temp files (
mktemp -d, one file per block), with a$Dvariable you carry forward. - Verify block sizes (
wc -l) and brace balance (python3 -ccounting{/}) before touching any real file. - Then assemble each new file from
cat D/block …— never truncating the source until every read is done.
git status can't save you here if you don't notice until the file is gone —
git checkout -- <path> from the last commit is the recovery. Cheap insurance:
restore-then-retry, do it atomically from temp files the first time.
Verifying an ffmpeg decode contract from WSL (no real CLR needed)
(2026-08-31, TASK 21) When a change depends on ffmpeg producing output with an exact frame-size contract (rawvideo W×H×4 BGRA), you can prove the command + frame accounting here without any .NET process:
- Fetch a static Linux ffmpeg into
/tmp/opencode(no sudo needed):curl -sLO https://johnvansickle.com/ffmpeg/releases/ffmpeg-release-amd64-static.tar.xz && tar -xf … - Generate a tiny known clip:
ffmpeg -f lavfi -i "testsrc2=duration=1:size=640x360:rate=30" -pix_fmt yuv420p clip.mp4 - Decode with exactly the app's args:
-f rawvideo -pix_fmt bgra -vf scale=640:360 -an - Assert
total_bytes % (W*H*4) == 0(python3) → exact integer frames, no pad.
Why not a dotnet-spawned ffmpeg here: the only CLR on this box
(/home/gramps/bin/dotnet) is a Windows-bound shim — Process.Start resolves
paths to \\wsl.localhost\Debian\… and throws "not a valid application for this
OS" when handed a Linux ELF ffmpeg. So never plan to have dotnet exec a Linux
ffmpeg here; verify the contract with shell/python instead, and leave the
CLR→real-ffmpeg run to the native Windows suite.
WPF hit-test truth in tests: UIElement.InputHitTest, NOT VisualTreeHelper.HitTest
(2026-09-01, the RoundClip "known failure" post-mortem — a failure the map carried as "not a regression" for weeks without ever recording WHY.)
The trap: VisualTreeHelper.HitTest(window, pt) returned the window's
WebViewHostPanel overlay (IsHitTestVisible="False", Opacity=0, ZERO children) for
EVERY point in the window — so a "corner is grabbable" assertion could never pass, and
it looked like a real interaction bug. The actual input pipeline (UIElement.InputHitTest,
what Mouse routing uses) correctly returned the element's Grid at elem-center/corner-in/
corner-exact and fell through to CanvasGrid just past the corner. The product was fine;
the TEST was probing an API that doesn't model input semantics.
Rule: any test asserting "where does a click land" uses window.InputHitTest(pt) +
IsDescendantOf — never VisualTreeHelper.HitTest.
Diagnosis recipe (how the lie was caught in ~3 probe cycles, no guessing): add a TEMP
probe [Fact] in the RealApp collection that hit-tests a spread of points
(elem-center / corner-in / corner-exact / corner-out / bg-center) and Assert.Fails with a
composed dump: per-point VTH hit + InputHitTest hit + ancestor chain (GetParent walk
with #Name) + panel properties (IsHitTestVisible/Opacity/children/actual size) +
TranslatePoint origins. Run the class alone, read the message, delete the probe.
Two sibling facts learned the same session (record-once):
- A UserControl owns its own XAML namescope — after extracting a region out of a window,
window.FindName("InnerPart")returns null; resolve the UserControl by its window-level name, thenpane.FindName("InnerPart"). And window-scope STYLES are invisible to a UserControl'sStaticResourceat parse time — move such styles toThemes/Controls.xaml(the app-scope rule exists for this). - Per-class
dotnet.exe vstestfrom WSL DOES execute the RealApp/MainWindowtests fine (they passed natively 2026-09-01) — only the FULL suite hangs (WASAPI startup). And the test process shares%APPDATA%\ytLlive\startup.logwith the real app: lines likecamera 'test-camera' failedare test noise, not DB state — to check pollution, query the DB directly (python3 sqlite3,SELECT DeviceId FROM Webcam), not the log.
A "known failure" label without a recorded cause = a bug on life support
(2026-09-01, the audio triple-take) One line — _delayedMix (nullable, added by TASK 22,
never initialized) dereferenced as delayed.Length — produced THREE symptoms that lived in
the map as two separate "pre-existing, do-not-chase" entries: (a)
Mix_HonorsProviderGains… "known failure", (b) AudioPipelineTests hangs when run at all
(a test reading a named pipe with no writer blocks — hung test ≠ flaky test, it's a starved
producer), (c) startup.log flooded "Audio live loop error" every 10ms (the mixer loop caught
and logged only ex.Message — stack thrown away).
Rules derived:
- NEVER label a test "known/pre-existing" without writing WHY (exception type + first app frame). An unexplained known-failure is deferred archaeology that hardens into fog.
- A test that waits on IPC + a producer whose output vanished are usually ONE bug — look for the producer before blaming the test.
- Catch-and-log-swallow of
ex.Messagehides root causes; log with stack (AppLog.Write(ex, ...)) and throttle (5s) instead of dropping or flooding. Bonus: the "failing" test encoded the MAP's contract (loopbackGain = GameAudioVolume); the code had drifted to unity on a disproven premise (loopback capture does NOT follow endpoint volume — creator's 20%-volume/pegged-meter observation killed it). The test was right all along — failing tests may be the last honest witnesses; interrogate, don't pardon.
Feature provenance: record WHO asked and WHY, in the task entry itself
(2026-08-31/09-01, the SYNC slider scare) TASK 22's lip-sync slider surfaced on the preview rail and the creator's reaction was "totally don't remember ordering that" — because the queue entry recorded WHAT shipped (a slider, 0-500ms, a converter class) but not WHO asked (the creator, explicitly, for OBS's delay-filter fix built natively). Eight days later his own request read like AI drift and nearly got deleted. Rule: the moment a creator-driven feature is queued or shipped, its entry carries a one-line provenance — who asked, what triggered it ("creator: OBS delay-filter lip-sync fix, native"). Features without attribution become roadmap orphans that get punted, removed, or re-litigated. Same disease as an unexplained "known failure" label — a fact recorded without its reason is a future argument.
An un-attributed build invalidated three takes of a perf saga — stamp the binary
(2026-09-04, takes 4–6) After each render-perf fix the creator "exed the code" and re-recorded, but
the exe timestamp ≠ binary contents (incremental builds reuse whatever compiles clean; a source edit
with no rebuild serves the OLD exe). Take 6 measured render WORSE than take 5 (35-41ms) and there was
no honest way to tell "the chat cache fix doesn't work" from "the fix was never running" — three
hours of diagnosis on an unattributable sample. Rule: if takes measure the app, EVERY build carries
an id and EVERY log line traces to it — GenerateBuildStamp (csproj) writes a fresh GUID per
compile (deliberately defeating incremental lies), the wordmark shows it as a superscript, startup.log
records Build <id> (compiled <time>). A perf claim without build attribution is a guess; ask for the
stamp BEFORE theorizing. (Also this session: a sentinel-byte test where the source pattern could
GENERATE the sentinel, and a fixed-point bilinear that shifted BOTH stages and silently drew nothing —
see the rawvideo recipe.)